
SilvercatMoonpaw |
Drop Dead Studios asked people in there "What do you want?" thread not to ask for more SoP stuff there (presumably because they've already got enough of that to think about). But I know there's got to be stuff people want to ask for, so I'm making this thread mostly as a way to get it out of our systems. DDS can ignore this thread until they want new ideas.
For me I'd like archetypes for Dreamscarred psionic classes to SoP. The same reason I like SoP over the core magic system is the same reason I'm not interested in DSP psionics: I don't like having long lists of powers. However a part of me wants the psionic classes for whatever irrational reason so I'd love a conversion.
I also think it would be cool to have some non-caster classes coverted into minor SoP casters. Specifically the Barbarian, Brawler, and Ninja and/or Slayer. The latter because of the various anime magic ninjas (it's possible there's something in the books that already manages that and I just can't remember it). The Barbarian especially: I remember hearing about the sorts of powers 4e Barbarians got being part of the Primal power source and think a magic fighter Barbarian would be cool.
So what do other people have that they want to just get out and leave for DDS to possibly get to at their leisure?

GM Rednal |
1 person marked this as a favorite. |
The big one, of course, is expanding the Spheres... their current campaign. XD Other things on my wishlist:
>Mythic compatibility
>More items
>New Spheres, should we come up with something sufficiently unique
>Eventually, a compiled Ultimate Spheres of Magic book (hopefully with a nice discount for the people who've already bought most of the content... XD)

Malwing |
3 people marked this as a favorite. |

I'm not interested in more player options. The system and the expansions create a lot of variation as it is, but I will support a compilation of the expansion purely because one solid book to bring to the table is handy.
I'm more interested in new traditions and world building options. You can piecemeal a tradition to make technology and extracts so I'd like to see more complex traditions that reflect what you can construct with the system.
Also NPCs. I don't like building them all the time and it's the biggest obstacle in completely replacing spells with spherecasting.

SilvercatMoonpaw |
5 people marked this as a favorite. |
I'm more interested in new traditions and world building options. You can piecemeal a tradition to make technology and extracts so I'd like to see more complex traditions that reflect what you can construct with the system.
Also NPCs. I don't like building them all the time and it's the biggest obstacle in completely replacing spells with spherecasting.
I'd like a setting that not only has Sphere magic in it but is built around the premise of only having Sphere magic and that that magic is very common.
There'd be reasons to have traditions and NPCs out the wazoo.

Lord Mhoram |
2 people marked this as a favorite. |

I'm not interested in more player options. The system and the expansions create a lot of variation as it is, but I will support a compilation of the expansion purely because one solid book to bring to the table is handy.
I'm more interested in new traditions and world building options. You can piecemeal a tradition to make technology and extracts so I'd like to see more complex traditions that reflect what you can construct with the system.
.
Agreed for the most part. The way some of the Worlds of Power used the system to create flavorful classes was really nice. More stuff like that - seeing the system in use as a GM tool in addition to player tool would be great.
Doing the basic archetypes for spellcasting classes Paizo has released that haven't been covered and Mythic would be about all I want player centric.. besides the handbooks that are already being done.

Luthorne |
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I'd like a supplement that replaces all the improved familiars that get spell-like abilities with ones that get spherecasting abilities instead.
Of course, I want the rest of the handbooks, and I'd like - when we have one for every sphere - to have an Ultimate Spheres of Power handbook that goes over everything and collects it all together, especially all the alternate racial traits. Though I wouldn't mind if some elements got their own books, like perhaps the magic items, especially if they got expanded upon nicely.
A spheres of power bestiary that tackles many of the monsters with spell-like abilities to give them spherecasting abilities would also be nice, though I think that may be in the works...?
Oh, the other thing I want is a little book on making spherecasting and Dreamscarred Press' veilweaving to work together. Since my personal preference for a setting would be to have Radiance House's pact magic, Drop Dead Studios' spherecasting, and Dreamscarred Press' veilweaving as the primary magic systems, along with a few other oddballs like kineticists, Interjection Games' ethermagic, and so on and so forth. Might be a bit much to ask, but Spheres of Power has tackled some other third party crossover already, so it doesn't seem too impossible...

Lord Mhoram |
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Another thing I would love to see - whether it was a published book, a thread, or a wiki....
I love the spellcrafting rules. It would be cool if we had a repository that would allow fans to build spells and add them. Using the system if fairly straightforward so spells that have bad math could be caught easily. I think it would be a great resource. I have no idea how to get something like that going however.
Then Drop Dead could take the best and put out a "community spellbook" or something.

THUNDER_Jeffro |

Another thing I would love to see - whether it was a published book, a thread, or a wiki....
I love the spellcrafting rules. It would be cool if we had a repository that would allow fans to build spells and add them. Using the system if fairly straightforward so spells that have bad math could be caught easily. I think it would be a great resource. I have no idea how to get something like that going however.
Then Drop Dead could take the best and put out a "community spellbook" or something.
One thing I'm curious about (and maybe it's already out there) is conversions for Pathfinder spells. Maybe a book that points out direct conversions or uses the Spellcrafting system to create those spells. Potentially combined with the idea Lord Mhoram suggested.

Wraithguard |

I would rather just leave the Pathfinder spells alone honestly.
What I would love to see is general guidelines on how a GM should go about converting monster abilities to Spheres of Power. While specific converted monsters are useful to use to quickly throw into a game, I would personally value a set of guidelines much more.
Of course, if this sort of thing is going to be in the Spheres Bestiary, then I'll buy that without a second thought.

GM Rednal |
1 person marked this as a favorite. |
One thing I'm curious about (and maybe it's already out there) is conversions for Pathfinder spells. Maybe a book that points out direct conversions or uses the Spellcrafting system to create those spells. Potentially combined with the idea Lord Mhoram suggested.
This is basically what the Ritual system is for. XD Spheres and Vancian aren't quite compatible enough to make most direct conversions a good idea, but Rituals allow you to duplicate those weird, usually situational powers that the Spheres don't directly cover.
And I'm not gonna lie, as a GM, I usually just leave the monsters as they are - other than saying that any of their Spells or Spell-Like Abilities are now just "unique magical powers", anyway. It generally doesn't make much of a difference, and it saves a ton of prep time, so... XD

THUNDER_Jeffro |

THUNDER_Jeffro wrote:One thing I'm curious about (and maybe it's already out there) is conversions for Pathfinder spells. Maybe a book that points out direct conversions or uses the Spellcrafting system to create those spells. Potentially combined with the idea Lord Mhoram suggested.This is basically what the Ritual system is for. XD Spheres and Vancian aren't quite compatible enough to make most direct conversions a good idea, but Rituals allow you to duplicate those weird, usually situational powers that the Spheres don't directly cover.
And I'm not gonna lie, as a GM, I usually just leave the monsters as they are - other than saying that any of their Spells or Spell-Like Abilities are now just "unique magical powers", anyway. It generally doesn't make much of a difference, and it saves a ton of prep time, so... XD
Yeah, honestly that's probably the smart thing. The big thing I was thinking of was monster SLA's, but in the end it probably doesn't make sense to do a major overhaul for most monsters and waste loads of prep time on it.

CalethosVB |

Converted prestige classes or base classes that deal with the same schtick.
SoP-based prestige classes other than Bokor.
Favored class options, traits, and other options for generally out-of-the-way races, like dhampir, ratfolk, suli, etc.
I'd like to see Conjuration have an at-will ability or an always-on ability.

SilvercatMoonpaw |
I'd like to see Conjuration have an at-will ability or an always-on ability.
Me too. Maybe they'll update it for the Conjurer's Handbook.
I have heard some people suggest allowing it to summon a familiar as an at-will. Until we get something official I find that not a terrible option.

Luthorne |
2 people marked this as a favorite. |
I personally hope that the Conjurer's Handbook takes notes from Everyman Gaming's excellent Everyman Unchained: Eidolons, which provided a host of alternate possibilities, ranging from alien eidolons to doppelganger eidolons to giant eidolons to ooze eidolons to phoenix eidolons to skeleton eidolons and much more. The variety had me taking the unchained summoner and swapping out 6th-level casting for 3/4 spherecasting instead of using the regular sphere summoner archetype that Drop Dead Studios provided...

Papa-DRB |

Hmmm... I have an early copy of the "Shapeshifter" pdf which I thought was Alteration, but not the "official" release yet.
Any who, I understand that they can not be released all at once. Just stating my preference for the two that I want most so maybe they will move higher on the to do list.
-- david

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Drop Dead Studios asked people in there "What do you want?" thread not to ask for more SoP stuff there (presumably because they've already got enough of that to think about). But I know there's got to be stuff people want to ask for, so I'm making this thread mostly as a way to get it out of our systems. DDS can ignore this thread until they want new ideas.
For me I'd like archetypes for Dreamscarred psionic classes to SoP. The same reason I like SoP over the core magic system is the same reason I'm not interested in DSP psionics: I don't like having long lists of powers. However a part of me wants the psionic classes for whatever irrational reason so I'd love a conversion.
I also think it would be cool to have some non-caster classes coverted into minor SoP casters. Specifically the Barbarian, Brawler, and Ninja and/or Slayer. The latter because of the various anime magic ninjas (it's possible there's something in the books that already manages that and I just can't remember it). The Barbarian especially: I remember hearing about the sorts of powers 4e Barbarians got being part of the Primal power source and think a magic fighter Barbarian would be cool.
So what do other people have that they want to just get out and leave for DDS to possibly get to at their leisure?
I'm curious, what is it about the psionic classes you would want to see? Psionics could be built as a tradition, and several existing SoP classes mirror the psionic classes.

Air0r |

SilvercatMoonpaw wrote:Drop Dead Studios asked people in there "What do you want?" thread not to ask for more SoP stuff there (presumably because they've already got enough of that to think about). But I know there's got to be stuff people want to ask for, so I'm making this thread mostly as a way to get it out of our systems. DDS can ignore this thread until they want new ideas.
For me I'd like archetypes for Dreamscarred psionic classes to SoP. The same reason I like SoP over the core magic system is the same reason I'm not interested in DSP psionics: I don't like having long lists of powers. However a part of me wants the psionic classes for whatever irrational reason so I'd love a conversion.
I also think it would be cool to have some non-caster classes coverted into minor SoP casters. Specifically the Barbarian, Brawler, and Ninja and/or Slayer. The latter because of the various anime magic ninjas (it's possible there's something in the books that already manages that and I just can't remember it). The Barbarian especially: I remember hearing about the sorts of powers 4e Barbarians got being part of the Primal power source and think a magic fighter Barbarian would be cool.
So what do other people have that they want to just get out and leave for DDS to possibly get to at their leisure?
I'm curious, what is it about the psionic classes you would want to see? Psionics could be built as a tradition, and several existing SoP classes mirror the psionic classes.
a tradition? I guess you could do something with crystals?

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A J Gibson wrote:a tradition? I guess you could do something with crystals?SilvercatMoonpaw wrote:Drop Dead Studios asked people in there "What do you want?" thread not to ask for more SoP stuff there (presumably because they've already got enough of that to think about). But I know there's got to be stuff people want to ask for, so I'm making this thread mostly as a way to get it out of our systems. DDS can ignore this thread until they want new ideas.
For me I'd like archetypes for Dreamscarred psionic classes to SoP. The same reason I like SoP over the core magic system is the same reason I'm not interested in DSP psionics: I don't like having long lists of powers. However a part of me wants the psionic classes for whatever irrational reason so I'd love a conversion.
I also think it would be cool to have some non-caster classes coverted into minor SoP casters. Specifically the Barbarian, Brawler, and Ninja and/or Slayer. The latter because of the various anime magic ninjas (it's possible there's something in the books that already manages that and I just can't remember it). The Barbarian especially: I remember hearing about the sorts of powers 4e Barbarians got being part of the Primal power source and think a magic fighter Barbarian would be cool.
So what do other people have that they want to just get out and leave for DDS to possibly get to at their leisure?
I'm curious, what is it about the psionic classes you would want to see? Psionics could be built as a tradition, and several existing SoP classes mirror the psionic classes.
Precisely. Focus casting is meant for exactly this thing, and the upcoming Mind book will (probably) have similar things. As for the classes - well, the thaumaturge is a lot like the wilder, and the armorist is a lot like the soulknife, and the mageknight could probably do the psychic warrior, and so forth. What specifically would people want to see converted?

SilvercatMoonpaw |
1 person marked this as a favorite. |
I'm curious, what is it about the psionic classes you would want to see? Psionics could be built as a tradition, and several existing SoP classes mirror the psionic classes.
Well there are a lot of psionic classes now. I don't think their class features can all be replicated.
Though I admit it's mostly that psionics is almost official in my mind so that causes me to believe it should have a conversion.
....and the armorist is a lot like the soulknife....
You don't need to do a conversion on the soulknife: it doesn't manifest. It no more needs a conversion than the fighter. (Well, trading out Wild Talent for Basic Magic, maybe.)

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5e spells don't need anywhere near the level of fixing that PF spellcasting did. What it really needs are more spells (and more spells that don't require concentration) and maybe a some more/better cantrips. But a complete rewrite isn't called for. A 'build your own spell' system might be good, with some options to create at-will and per encounter spells.

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I'd like to see ways to build a healer who doesn't have to use all of his picks just to be able to deal with all the usual stuff. As is, the healing this system provides is not working except for NPCs.
Agreed. It's a pain being a healer and having to spend feats to fix conditions that don't come up very often. I was playing a healer in a recent game and the magus got blinded, and I couldn't do anything about it.

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So I've been looking through the SoP wiki, with the interest of having a player be a healing focused caster in the coming months. I've already ordered a physical copy of the book, and it seems really in line with my complaints regarding PF casters in general.
SoP seeks to cover most of the roles of spells in PF, though not all of them, of course. One that I haven't been able to find an equivalency to is Stone to Flesh.
The break enchantment ability specifically cannot affect instantaneous effects.
Have I missed something, or does this need to be addressed somewhere?

Blackwaltzomega |
what I want is a martial spin-off version
(which I'd love to help write '3')
From what I understand, DDS is kicking things around for martial and skill equivalents to the sphere system. That I will be quite interested to see.
I would also like to see a life sphere handbook, mostly just out of curiosity if they can make new talents that make one of the boring but practical elements of the game, the healer and his/her kit of magical band-aids, more exciting for someone to pick up. The other handbooks have been great for expanding how a sphere can be used, so I'd be interested to see the results.

Flame Effigy |

1. Darkness and Death Handbooks to come out quicker! Illusion could do with more depth as well. Illusion is very...bare and I'm sure prone to immense table variance.
2. The Hedgewitch is awesome, full of fiddly bits from other classes, but at the same time it's /boring/ because it's just random fiddly bits.
I don't know. I want something from it, but I'm just not sure what. The way the classes are grouped into the traditions just feels weird.
3. A big ol book of Sphere Combination examples would be pretty awesome. "You want pathfinder X spell? Here's how to do it!
What I do not want is a new sphere. Any idea you want I'm sure could be incorporated into another sphere.
A new sphere would likely just cannibalize ideas.

miscdebris |
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3. A big ol book of Sphere Combination examples would be pretty awesome. "You want pathfinder X spell? Here's how to do it!
This.
What I do not want is a new sphere. Any idea you want I'm sure could be incorporated into another sphere.
A new sphere would likely just cannibalize ideas.
And this.

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I would also like to see a life sphere handbook, mostly just out of curiosity if they can make new talents that make one of the boring but practical elements of the game, the healer and his/her kit of magical band-aids, more exciting for someone to pick up. The other handbooks have been great for expanding how a sphere can be used, so I'd be interested to see the results.
The Life sphere book is going to be a mixed bag, since most of the basic stuff dealing with Life has been covered pretty thoroughly in the main book. There will be more invigorate-related talents, some talents for integrating the Heal skill into the Life sphere, talents relating to racial abilities, some 'adrenaline surge' related abilities, and some more positive energy manipulation abilities (for those who like to play undead-hunters). Archetypes (currently) include: a ranger that heals using the heal skill, a druid spirit healer with the soul weaver's bound nexus ability, an alchemist that makes drugs instead of bombs, an inquisitor undead-hunter, a brawler that is totally not a Wolverine rip-off, and a soul weaver that can turn healing abilities into mutating attacks.

SilvercatMoonpaw |
The Life sphere book is going to be a mixed bag, since most of the basic stuff dealing with Life has been covered pretty thoroughly in the main book.
And even then some people aren't happy with how many talents it takes to heal everything. So having even more talents would probably make them vocal.
It's healing: it doesn't do much.

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A J Gibson wrote:The Life sphere book is going to be a mixed bag, since most of the basic stuff dealing with Life has been covered pretty thoroughly in the main book.And even then some people aren't happy with how many talents it takes to heal everything. So having even more talents would probably make them vocal.
It's healing: it doesn't do much.
If you're talking restore, there is actually an easy solution for it: scribe scroll. You can scribe a scroll that restores a condition you don't have the talent to fix, and since caster level has no impact (except for poison) it's always going to cost 25gp. The Life book will also introduce a 'emergency restore' talent that can restore any condition inflicted in the previous round. Cure is already pretty much covered - out of combat curing is amazing as is, and there are ways to get good in combat cures. Invigorate is something that will get boosted a bit, since it was sort of an after thought in the core book.

Umbral Reaver |

Possible new spheres:
Null Magic
I made one of these for my home game. It included various extra tricks on top of a base 'dispel' ability. Spell resistance, the ability to heal when resisting hostile spells, attacks that drain spell points, destroying spells explosively and making casting more difficult for your enemies (or more unpredictable).
I made sure it wasn't a 'no fun allowed' list. Rather, it's to expand on the ordinary counterspell feat and make it a lot more varied and interesting.
Technomancy
More of a niche thing, dealing with high-tech settings. Interface with machines, project your consciousness through the internet, recharge technological equipment, etc.