Talonhawke |
1 person marked this as FAQ candidate. |
For FAQing, not discussion. Please discuss here. The rules in the the Advanced Player's Guide for favored class bonuses contradict those found in Occult Adventures.
Advanced Player's Guide, Page 9, paragraph 3 [PRD Link]
Advanced Player's Guide wrote:For example, a dwarf with rogue as his favored class adds +1/2 to his trap sense ability regarding stone traps each time he selects the alternate rogue favored class benefit; though this means the net effect is +0 after selecting it once (because +1/2 rounds down to +0), after 20 levels this benefit gives the dwarf a +10 bonus to his trap sense (in addition to the base value from being a 20th-level rogue).Occult Adventures, Page 84, paragraph 4, last two sentences. [PRD Link]
Occult Adventures wrote:If an alternate favored class option modifies a class feature or ability, it can't be taken before the character has that class feature or ability. For example, if a class gains a class feature at 6th level, a character couldn't take a racial favored class option that applies to that class feature until 6th level, even if the benefit from that option wouldn't be high enough to add a bonus until a later level.
With this change over I assume their might be some changes to be made to characters out there. Just wondering what the exact depth of rebuild would be. I would assume that it would be to redo the favored class options and anything that you might no qualify for because of lack of bonus.
pH unbalanced |
Is this actually new? I'm pretty sure that that change was introduced as part of the thing that kept Aasimar from having absurdly leveled animal companions using FCB.
Maybe in an FAQ? Or possibly a PFS-specific ruling, now that I think about it. Sorry about the lack of citation, the details escape me early on a Monday morning.