Ideas for additional Haunts in The Misgivings (Spoilers)


Rise of the Runelords


My party is standing on a ridge looking down at the Misgivings so they preparing to enter it.
I was thinking about adding a couple simple universal haunts from Carrion Crown to add to house.

Slamming Portal
With this one the doors would be constantly slamming shut and making them feel trapped in the Misgivings.

Shrieking Walls

This haunt I would use when the players are dragging on and the game feels like it's losing pace. I would also make it once you passed the save you would be imune to it for 24 hours.

Rapping Spirits

This Haunt would be all the souls trapped in this house trying to get out. So the message they would give would be something about destroying the fungus and hollowing and either consecrating or dispelling evil the fungus in the caverns to exorcise the misgivings.

Does anyone have any ideas for a cryptic sentence that the rapping spirits can keep repeating?


So here is what I was thinking of having the rapping spirits say,

Emancipate the Sufferers

Raze The Misgivings

Allay the Vile Pestilence of Vorel

Anoint the Corruption of Vorel

Sanctify the Contamination of Vorel

Do you think doing it in Morse Code with knocks would be a cool way to send the messages?


Morse Code is tempting, but seems like a break of the fourth wall- as in it would not fit, thematically.

Using a premade code supposes that such a code exists in your world (which maybe it does?), and so the haunt would have hope that someone already knows the code. So, how did such a code originate?

Unless you've already laid the groundwork for a code to exist, it would stick out something glaringly IRL jammed into the adventure. What the haunt you linked describes is something more akin to what happened in

Stranger Things:
for the mother to understand what her missing son was saying... Which was a long process of figuring out how he communicated, then first setting up a yes/no communication, and then the lights-over-letters final mode.

That might be fun to figure out, or your players might really like getting to use their dusty Morse Code skills, or they might just want to roll their Linguistics. Only you know the answer to that.


I was going to allow linguistics if they didnt like doing it


So I didn't do the morse code thing we just did DC 25 linguistics checks after every haunt the house would start knocking. The players enjoyed using a skill that doesn't get used a lot and trying to solve the puzzle that the spirits were trying to give them.

They have all the messages but have yet to figure it out.

The party just killed the Skinsaw Man so next session we will see what they do with the information.

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