
Alex Mack |

I will say that while I normally hate the you are your own ally rule, (looking at you butterfly sting), in this case it allows for effective ground fighting, which is a real life thing. Balance wise, it's more investment for less return than a come and get me barbarian.
I don't have a problem with this.
Thing is this comes online at level 1 so the comparison with CAGM isn't really appropriate.

Artifix |

Imbicatus wrote:Thing is this comes online at level 1 so the comparison with CAGM isn't really appropriate.I will say that while I normally hate the you are your own ally rule, (looking at you butterfly sting), in this case it allows for effective ground fighting, which is a real life thing. Balance wise, it's more investment for less return than a come and get me barbarian.
I don't have a problem with this.
Doesn't Monkey Style take till level 5? How does this come online at level 1?

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"You count as your own ally unless otherwise stated or if doing so would make no sense or be impossible."
I'd say that 'rescuing yourself' from an attacker falls under the 'would make no sense' exception. The intent of the feat is that you get this bonus to defend the helpless and vulnerable. Extending it to yourself removes the vulnerability, and thus the benefit of the feat.

Cayzle |

Absurd or not, let's get to the nitty gritty. What do you do while prone and taking all those lovely AoOs.
Well, the game already gives you super sweet defenses you can use. The reason they are balanced is that you cannot fight while using them.
First, there is total defense. Spend a standard action, gain +4 to AC, or +6 with just 3 ranks in Acrobatics.
Or use your tower shield for total defense from attacks above you.
Or just rogue crawl through enemy-threatened spaces, provoking AoOs along the way.

Atarlost |
Absurd or not, let's get to the nitty gritty. What do you do while prone and taking all those lovely AoOs.
Well, the game already gives you super sweet defenses you can use. The reason they are balanced is that you cannot fight while using them.
First, there is total defense. Spend a standard action, gain +4 to AC, or +6 with just 3 ranks in Acrobatics.
Or use your tower shield for total defense from attacks above you.
Or just rogue crawl through enemy-threatened spaces, provoking AoOs along the way.
You can't make attacks of opportunity while using total defense.

Artifix |

Absurd or not, let's get to the nitty gritty. What do you do while prone and taking all those lovely AoOs.
Well, the game already gives you super sweet defenses you can use. The reason they are balanced is that you cannot fight while using them.
First, there is total defense. Spend a standard action, gain +4 to AC, or +6 with just 3 ranks in Acrobatics.
Or use your tower shield for total defense from attacks above you.
Or just rogue crawl through enemy-threatened spaces, provoking AoOs along the way.
Use Wolf Trip to knock other's prone. Forcing them to stay near you if they want to get up, which gives you another AoO. Add in Vicious Stomp and Greater Trip for more AoOs.
You could also take this the archer route, allowing you an archer who is hard to hit with ranged attacks. Though you will need to make sure you are using a crossbow for this route to work. Sling works to with this feat.

CaelImmortalis |
I like the idea of mixing this with Bodyguard and the various Aid Another enhancements. You'd need to get a fairly high number of Attacks of Opportunity and a Reach Weapon from somewhere, but if they attack you, you get an AoO, if they attack your allies, they have to beat a higher AC.
Lose-Lose situation for your opponents, there.

Scott Wilhelm |
It occurs to me that nowadays there is a simple solution to using this Feat even if you are worried about PFS GMs not respecting the FAQ that you count as your own ally. Get a Flanking Buddy.
Nowadays, there is a fairly simple way to get your Flanking Buddy. Take the Eldritch Guardian Fighter Archetype. You gain a Familiar which, by level 2, knows all the Combat Feats you know, including Intrepid Rescuer, Broken Wing Gambit, Bodyguard, and Paired Opportunist. Get a Mauler Familiar that grows to size Medium in combat. Since IR activates when you or your ally are Prone, this would also be great backup to a Tripping build. One of my biggest concerns has always been catastrophic Trip Checks that end up either Tripping or disarming yourself. As long as you are in the neighborhood, go ahead and take Harder they Fall for you and your Familiar so that you can go Trip creatures of any size.
Eldritch Guardians with Intrepid Rescuer seem like they'd be awesome at Tripping.

Alex Mack |

It occurs to me that nowadays there is a simple solution to using this Feat even if you are worried about PFS GMs not respecting the FAQ that you count as your own ally. Get a Flanking Buddy.
Nowadays, there is a fairly simple way to get your Flanking Buddy. Take the Eldritch Guardian Fighter Archetype. You gain a Familiar which, by level 2, knows all the Combat Feats you know, including Intrepid Rescuer, Broken Wing Gambit, Bodyguard, and Paired Opportunist. Get a Mauler Familiar that grows to size Medium in combat. Since IR activates when you or your ally are Prone, this would also be great backup to a Tripping build. One of my biggest concerns has always been catastrophic Trip Checks that end up either Tripping or disarming yourself. As long as you are in the neighborhood, go ahead and take Harder they Fall for you and your Familiar so that you can go Trip creatures of any size.
Eldritch Guardians with Intrepid Rescuer seem like they'd be awesome at Tripping.
Awesome idea...

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It occurs to me that nowadays there is a simple solution to using this Feat even if you are worried about PFS GMs not respecting the FAQ that you count as your own ally. Get a Flanking Buddy.
Nowadays, there is a fairly simple way to get your Flanking Buddy. Take the Eldritch Guardian Fighter Archetype. You gain a Familiar which, by level 2, knows all the Combat Feats you know, including Intrepid Rescuer, Broken Wing Gambit, Bodyguard, and Paired Opportunist. Get a Mauler Familiar that grows to size Medium in combat. Since IR activates when you or your ally are Prone, this would also be great backup to a Tripping build. One of my biggest concerns has always been catastrophic Trip Checks that end up either Tripping or disarming yourself. As long as you are in the neighborhood, go ahead and take Harder they Fall for you and your Familiar so that you can go Trip creatures of any size.
Eldritch Guardians with Intrepid Rescuer seem like they'd be awesome at Tripping.
Awesome idea! I had to go and check if snakes could be prone, as that would play out so well. Unfortunately, they have can't be tripped, which i assume means they cant be prone.

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"You count as your own ally unless otherwise stated or if doing so would make no sense or be impossible."
I'd say that 'rescuing yourself' from an attacker falls under the 'would make no sense' exception. The intent of the feat is that you get this bonus to defend the helpless and vulnerable. Extending it to yourself removes the vulnerability, and thus the benefit of the feat.
I kinda agree with this. Mostly because of the flavour text line;
You instinctively react to interfere with foes that attack your allies or innocents.
I want it to work. It's a cute build, effective but not OP (loss of mobility is a serious price to pay, as well as the feat investment). But I'm not sure I'd want to rely on it in PFS.

Artifix |

Ok so what if you combined this with Halfing Opportunist to let you 1) deal sneak attack damage with all those AoO's and 2) if you don't mind using a move action to stand up you can use your swift/immediate action to get a boost to you hitting or AC!
I see people talking about using Eldritch Guardian. However I have been looking at Master of Many Styles and if you go that route couldn't you use Jabbing Master to deal more damage with each AoO.

Scott Wilhelm |
Ok so what if you combined this with Halfing Opportunist to let you 1) deal sneak attack damage with all those AoO's and 2) if you don't mind using a move action to stand up you can use your swift/immediate action to get a boost to you hitting or AC!
I see people talking about using Eldritch Guardian. However I have been looking at Master of Many Styles and if you go that route couldn't you use Jabbing Master to deal more damage with each AoO.
Halfling Opportunist and Jabbing Style Feats look promising. I'm not a fan of MOMS Monks since they nerfed it, but it is still a Monk Archetype that doesn't get Flurry, so there is no worry about wearing Armor, and is a good choice for multiclassing with Eldritch Gaurdian.