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I have an interesting question, mostly relating to my good friend Hernandez. You see Hernandez recently got into a pickle where he acquired an item that seems to have caused his alignment to shift from true neutral to neutral evil. The obvious solution is to get an atonement and return him to his original alignment. But this is where my issue occurs, Hernandez is not a PC, he is in fact an unchained elemental eidolon. At NE he is still within my parameters of acceptable alignment as a summoner. So my question is this, can an eidolon who is not able to be chosen as evil, become evil, and stay evil in a PFS setting?

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I have an interesting question, mostly relating to my good friend Hernandez. You see Hernandez recently got into a pickle where he acquired an item that seems to have caused his alignment to shift from true neutral to neutral evil. The obvious solution is to get an atonement and return him to his original alignment. But this is where my issue occurs, Hernandez is not a PC, he is in fact an unchained elemental eidolon. At NE he is still within my parameters of acceptable alignment as a summoner. So my question is this, can an eidolon who is not able to be chosen as evil, become evil, and stay evil in a PFS setting?
It really does not become an issue.
It's currently unclear as to whether or not eidolons, animal companions, familiars, phantoms, and any other class feature entities (just going to refer to these as CFEs for now)After discussing the options in-house, we're strongly considering what I'll call the Player Character Responsibility solution: A PC can acquire a boon (negative or otherwise) through the actions of his CFE. If the effect would have an in-game effect that triggers before the end of the adventure, the creature that triggered it still experiences that effect until the end of the scenario, at which point the PC gains the boon (and the CFE is no longer affected).
Consider the following hypothetical examples that involve a CFE and a situation that grants a boon on the Chronicle sheet.
A demon offers the PCs hamburgers made out of angels, and eating one pushes one's alignment one step closer to evil. Only the druid's boar animal companion eats one. The boar becomes neutral evil for the rest of the scenario. At the end of the adventure, the druid gains the associated boon that says, "You ate an angelburger, and you're now evil"—unless of course the druid received an atonement to undo the damage.
A doorway has a curse that afflicts whoever walks through first. It's a really amusing curse, and I've decided that it should be on a Chronicle sheet as something a PC might have for a while. The summoner's eidolon walks through first, fails its saving throw, and suffers the curse for the rest of the adventure. At the end of the adventure, the curse transfers to the summoner.
A scenario offers a boon to whoever can succeed at a DC 25 Climb check and recover a gem. A wizard sends his monkey familiar to do it for him. There's no benefit during the scenario, but the wizard would receive the Chronicle sheet boon instead of his familiar.
This route does introduce some minor narrative hiccups, but it also prevents the use of animal companions as minesweepers and eidolon as cole mine canaries.If we don't see any alternate proposals or revisions that we want to incorporate, we'll go forward with the "Player Character Responsibility" model above.
No alternate propsals were accepted, so the above ruling has stood.