Where Does One Get Training For A Skill Requiring It?


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I understand that there are skills you just cannot use (even specific class skills - i.e. Disable Device) untrained - but where does the training come from so I can use them? Do I have to find someone to train me, do I have to go on a certain number of adventures before I'm trained? I just seem to be missing something in the Core Book.

Thanks! :)

Jim

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Trained-only skills just mean you need at least one skill rank in them to use them. That's all the training you need.


Thank you. :)

So how does this relate to Skills that I don't have in the beginning but want to learn? Can I just add them, put a skill rank into it and BOOM I have the ability to use the skill?


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Yes, that's how it works.
If you want it more RP-like, you could plan ahead and state that you are suddenly interested in Knowledge (Planes) because of that demon you fought some sessions ago, and begin to ask people or read books about it. But putting one rank into the skill when you level up is enough


Thanks guys - I have a tendency to want to try and overthink things and just thought it was going to be more complicated than that. :)


EDIT: whoops, ninja'd!

Jim Hale wrote:

Thank you. :)

So how does this relate to Skills that I don't have in the beginning but want to learn? Can I just add them, put a skill rank into it and BOOM I have the ability to use the skill?

Yes, by rules. The assumption is that you've always been working on them, but have only now finally mastered them. So a bit of a retcon, for most, but it works over all for many.

Many others, however, find the sudden shift jarring and use a variety of house rules to slow down the acquisition. This makes perfect sense, by-the-by, for those groups, but PF assumes a bit more of a cinematic approach: you level up, stare intensely at the fire or wall or something, engage in a training montage that probably isn't more than a day long, and you e got the skills.This is because leveling usually happens in between game sessions and usually at "down" time for adventurers.

But I think that by the rules there isn't even any time necessary in between: if you level mid-combat, (though this isn't recommended) you can stop what you're doing and increase stuff, and go right back to it with your new increased things.


I don't know how correct any of these posts are. To use the skill Disable Device or another Trained only skill you would need to have a level in a class that gives it to you, if your class dosent give you Survival tjats fine you can still put points into it because that's a skill anyone may need. Disable Device and Use Magic Device can only be used by specific class' who are Trained in it as part of whatever training they took for the class level. To get disable device you'll need to get a level in a class with it or have a DM allow somebody with the skills to Train you in it and that should take some time decided by the dm.


RainyDayNinja wrote:
Trained-only skills just mean you need at least one skill rank in them to use them. That's all the training you need.

Trained only means unless your class gave you training you can't put ranks in it.


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CannibalKitten wrote:
RainyDayNinja wrote:
Trained-only skills just mean you need at least one skill rank in them to use them. That's all the training you need.
Trained only means unless your class gave you training you can't put ranks in it.

Nonsense. What you are defining is an exclusive skill, which went away with the D&D 3.5 revision. RainyDayNinja has it right for Pathfinder.


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Kitten,
'Trained only' means you cannot use the skill without having put a rank into it.
Any class can put ranks into any skill. Class skills just mean you get a +3 on those skills once you have put a rank into it.

Community Manager

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Removed some posts and their responses—this was not the way to handle the OP's question. Please don't insult each other over how you play the game.
Skills are covered here, but how you acquire your skill depends on your GM. Most GMs handwave it, but others might require you to find a trainer (such as a fellow PC)—ask them how they'd like to handle it.


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CannibalKitten wrote:
Well I guess we might as well just play Skyrim and be every class at once then!? I concede. I play DnD/PF as a game where we are a team and each of us has an important role that the rest of the group can't fill and i will continue to do so as everyone I've ever played with has.

Really... Try that out, see how much it helps you. Have every character on the party put 1 rank in every skill.

Just because you can put 1 rank into disable device, doesn't mean doing so will provide any advantage. Sure, it allows the roll, which can be useful at low levels. But if you happen to "learn" disable device at lvl 19, odds are none of the meaningful rolls you will be presented will have a DC of 10.


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Jim Hale wrote:
Thanks guys - I have a tendency to want to try and overthink things and just thought it was going to be more complicated than that. :)

To really spin your head, you can do the same with classes. If your barbarian wants to instantly learn how to cast spells... he levels up as a wizard. No years of training... no master... Per RAW, you just level up however you want.

Core Rules are very lax about things like Roleplaying. DMs and game groups may chose to limit what you can do or add extra requirements... but by the rules.... Gain XP, choose class and assign skill points however you please.

Dark Archive

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CannibalKitten wrote:
Disable Device and Use Magic Device can only be used by specific class' who are Trained in it as part of whatever training they took for the class level. To get disable device you'll need to get a level in a class with it or have a DM allow somebody with the skills to Train you in it and that should take some time decided by the dm.

Uhm, that's actually not true in Pathfinder. All skills are considered Class Skill or Cross-Class Skill. The only difference is that cross-class skills will be lower due to not getting a +3 bonus. If my sorcerer wants to learn how to disarm traps, she can do so just fine. BUT she wont be able to disarm magic traps. Nor will she get the rather large bonuses a rogue would when finding and disarming traps.

Anyone can take Use Magic Device, but if it's a class skill you get a +3 to your skill ranks. And people without high charisma are less likely to take it. The real limitation on taking these two skills isn't "is it a class skill". The limitation is "do you have spare skill points?" While a fighter could take disable devices and UMD, they probably wont cause they just don't have a surplus of skill points.

I have a spiritualist for example who focuses on disable devices. Have skill focus, masterwork tools, and all that. Did that cause the party wasn't going to have a rogue. So my character is the medic and the trap monkey.

Dark Archive

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CannibalKitten wrote:
Then PF made a dumb descision. A barbarian shouldn't be able to pick a lock because he decided to put a skill rank In last level. I've always used common sense when playing instead of blindly following rules, or lack of rules, I guess so I never paid attention to them leaving it out. But that seems to take largely away from the point of class based skills as it was.

Conan is a barbarian, complete with being VERY skilled with a great sword and occasionally flying into a berserk rage. He's also sneaky, a capable thief (although I don't think he'd get sneak attack damage), and quite adept at killing spellcasters. He scales walls, disarms traps, picks locks... And that's in his earliest stories.

According to your idea, almost nobody could take Handle Animal. Or linguistics for that matter. Linguistics is Trained Only, but I can't think of any class which counts it as a class skill. Whoops, nobody could ever learn more then their racial languages+int. All because according to you, you can only put points in a "trained only" skill if it's a class skill.

And are you seriously saying that only those with Knowledge: All listed as class skill can possibly learn the knowledge skills? What about a sorcerer, are you suggesting sorcerers can only learn Knowledge: Arcana because the others aren't class skills and are Trained Only?


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phantom1592 wrote:
Jim Hale wrote:
Thanks guys - I have a tendency to want to try and overthink things and just thought it was going to be more complicated than that. :)

To really spin your head, you can do the same with classes. If your barbarian wants to instantly learn how to cast spells... he levels up as a wizard. No years of training... no master... Per RAW, you just level up however you want.

Core Rules are very lax about things like Roleplaying. DMs and game groups may chose to limit what you can do or add extra requirements... but by the rules.... Gain XP, choose class and assign skill points however you please.

For the case of the Barbarian taking a level of Wizard on next level-up, I like the idea of carrying around a copy of Wizardry for Dummies for a little while before this . . . .

Dark Archive

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UnArcaneElection wrote:
phantom1592 wrote:
Jim Hale wrote:
Thanks guys - I have a tendency to want to try and overthink things and just thought it was going to be more complicated than that. :)

To really spin your head, you can do the same with classes. If your barbarian wants to instantly learn how to cast spells... he levels up as a wizard. No years of training... no master... Per RAW, you just level up however you want.

Core Rules are very lax about things like Roleplaying. DMs and game groups may chose to limit what you can do or add extra requirements... but by the rules.... Gain XP, choose class and assign skill points however you please.

For the case of the Barbarian taking a level of Wizard on next level-up, I like the idea of carrying around a copy of Wizardry for Dummies for a little while before this . . . .

Me, I'd favor the barbarian gaining a level in a spontaneous casting class. If they have an okay charisma (even 11) I could more easily see most barbarians discovering sorcerous power over the study and discipline of wizardry.


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This is like saying a locksmith can't learn to cook.

The rules assume that in downtime, if you spend time watching the rogue do it and or explaining it, even if you do not role play it in minutia that indeed you can learn a skill.

A few systems used to regulate that by saying to teach you needed a rank (or more in it) and you could only teach two (or int modifier) students at one time.....
But seriously that is in house rule territory.

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