
Ninja in the Rye |

I'm going to be running RoRL again (my last attempt got in to book 2 before the group fell apart), one of my players suggested using Spheres of Power in place of the normal spellcasting system.
Of my players 1 (the one suggesting SoP) is experienced with PF, the other 3 have little to no experience with tabeltop RPGs, other than me recently having run the beginners box adventure for them.
While I know the basic concept of SoP and it seems appealing to me, I have no idea if this would be a good match for new players or how much work it would be to convert the enemy spellcasters over.
Advice?

Wraithguard |

I am playing in a group that is 4/6 the way through the AP and has been using SoP on the player end the whole time. The GM hasn't really changed a lot of enemies over though he has changed a few.
I have run many casters in 3.5 using the normal magic system but I find the Spheres of Power system to be very intuitive and once you start using it, it gets even easier.
Two bits of advice:
1. Find out what the players want to do with their magic powered characters and show them the respective spheres, talents, and for big goals; the advanced talents. Take it slow and remember to check out Traditions and what works with the GM. (Personally we drop the Material Casting and sub for Focus or Signs)
2. Forget swapping over ALL the enemies. Swap over some to provide unique fights. Anyways, most of them will just be speed bumps of varying height for your heroes.
(I normally GM and I originally got SoP for our group so I am used as a sounding board for ideas and also function as the group's rules mediator.)