
Rakshaka |

Short answer: No.
Long Answer: Not as much as you might think. There's a surprisingly small amount of non-intelligent undead in the AP. The biggest impact the trait will have is on the first module, as a couple of encounters are comprised on unintelligent undead and a few of the haunts can be tricked by hide from undead. All this will do is allow that character to not be targeted by a few effects, which will sandbag onto everyone around him. Actually, its a pretty cool way for your players to tell in-game whether or not an undead they are facing is intelligent or not.

Zautos' |

Rakshaka wrote:
Short answer: No.
Long Answer: Not as much as you might think. There's a surprisingly small amount of non-intelligent undead in the AP. The biggest impact the trait will have is on the first module, as a couple of encounters are comprised on unintelligent undead and a few of the haunts can be tricked by hide from undead. All this will do is allow that character to not be targeted by a few effects, which will sandbag onto everyone around him. Actually, its a pretty cool way for your players to tell in-game whether or not an undead they are facing is intelligent or not.
Great to hear that and i did not think of that it could be used to detect if they are intelligent or not. :)