Running Entombed with the Pharoahs after The Pact Stone Pyramid


I just had my party run through the Pact Stone Pyramid, and we loved it. It was so thematic and the encounters were pretty good (the dig turned out to be annoying, I would love to play another DM's version to see how they run it).

So I'm wanting to convert Entombed with the Pharoahs from level 6 to level 9 or so (it's a big party so I'm going to favor more combatants).

Is there anyone who's run the module that has any tips?

Luckily I've got the community repository hero lab files of the module and I've upgraded those by increasing the CR by roughly 3 for each one (though some of them look tough! like the dragon, whoof!) any other tips?

I think you could probably add +3 to all d20 rolls and AC, +50% hp, and +2 to all DCs the party has to make and call it a day. The sheer awesomeness of Entombed with the Pharaohs is mostly in the atmosphere.

Leveling up the competing party might be a good idea though, that's true.

I basically went in and upgraded the encounters to be roughly a CR 9-11 or so. Luckily the community repository had all of them in Hero Lab.

I am going to add something before hand, I also did not find a good way to add the competing party in there, I mean they exist, but the party doesn't see them as a threat (and why should they? The party knows they have the real mask and the other group stole the fake mask). But it's not like they can summon the pyramid with the fake one so why does it matter?

Also they didn't see a reason to go over the dunes, so they went around, added a couple of days to the journey, but who cares?

I also upped the auction values (not nearly enough though) and they auctioned off the coin they picked up in the pact stone pyramid.

But I won't try to overdo it (other than maybe adding another combat before, I've got some good ideas), and keep with building the atmosphere.

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