
Sixteenbiticon |
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I know this is rumored to be in the works (or a future project that has yet to be started) and wanted to see what the community would like to see in the game. Would you buy it and at what price point? Should it be kickstarted? Turn-based or RTwP? Where on Golarion would you like it to take place? Etc, etc. There are hundreds of discussion points so I won't list them all.
I know it'll most likely be RTwP, but I would slightly prefer turn-based. I hope the art direction is as close to Pillars of Eternity as possible as I absolutely loved the art direction in that game. To keep it from being too generic, I'd like the game to take place in Nex/Geb/Alkenstar.
Please feel free to share your thoughts and lets get the discussion going.

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I'm sure it will be fantastic. I hope it will be turn based, but expect it will more likely be pausible RT like Pillars of Eternity and Baldur's Gate were.
I don't have a strong preference on where it's set, but would prefer something at least regional in scope, getting to visit several known and fun locations, preferably multiple countries or regions. It would be great it there was a chapter involving planar travel somewhere as well.
As for mechanics, I'd at a minimum expect all the core classes and races, and hopefully a few other classes as well (I would think Oracle for instance would be pretty easy to implement if you already have cleric spells in the game). While the whole wealth of options in the RPG line wouldn't be expected, it would be great if say 4 archetypes per class existed, as well as a story relevant prestige class or two. I'd be fine without item crafting, as this often tends to lead to optimizing in cRPGs, since implementing things like crafting time tend to be glossed over.
I'd also like to see skills implemented in a robust way, not simply as an afterthought for a few encounters. Having fully 3-D locations that allow for climbing and flight in combat encounters is also my preference, not simply "here's a cliff - you make your climb check and move to the clifftop." out of combat options.
Having a game with a wealth of choices that lead to consequences is also ideal - there should be multiple factions to gain or lose reputation with as well as ways to use social and stealth abilities to influence them, avoid combat encounters for alternate solutions, etc.
While it would be great to see a game like this go up to 20th level, I'd be content if it capped out around 15-18 similar to most APs. Though if this happened, I'd prefer DLC that might expand this to only be as a continuation of the story - not something which is a side adventure in the middle of the game, forcing you to replay if you've already finished.

Hayato Ken |
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Pillars of eternity is a real good reference of what i would hope for!
So is Wasteland 2 though.
As for classes etc, i hope Unchained would be preferenced.
Like mentioned somewhere else, NWN1 also did a real good job for perspective and the modability as well as the ability to have your own servers and worlds, where a GM could run adventures with a tileset, were incredible.
In fact, when made well enough, this could beat any VTT.
For locations, besides the always famous Inner Sea Tian Xia and Casmaron might be real good places.

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I would spend $0 if it's 2.5D in Baldur's Gate/Pillars style. I've had enough of not being able to see my characters' facial expressions. I dropped money on Pillars and Original Sin and I've not been able to play them more than a couple hours each because there's no immersion, no connection. Just a bunch of pixel dudes tromping around ad infinitum.
If it's at least NWN2 quality with the cutscenes, companions and story, I'm prepared to drop $100+.

Sixteenbiticon |
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I think it's all but guaranteed that this will be isometric 2.5D in the BG/PoE style. Sorry, mate.
It is interesting to hear your opinion, though. I felt the exact opposite as Pillars of Eternity was the most immersive gaming experience I've had in years. The ambient sounds, the music, the art all just sucked me right in. I guess I just prefer games that leave a bit more of the experience up to the imagination. To each his/her own, of course.
It's funny that you mention NWN2, I'm just now getting around to watching a Let's Play of the game since I could never beat it due to the horrendous party AI (even with mods!). I am very much looking forward to getting back into it.

Claxon |

I would prefer turn based as opposed to real time. In general there are going to be too many options for some classes (casters) to quickly decide actions. Even with a pause option, I'd just end up pausing at each characters turn (assuming I get to control the entire party) that it might as well just be turn based.
I think what could be very good is to turn some of the more popular or epic adventure paths into the plot of the game or modules.
I would love to play through Rise of the Runelords in a video game.
I think what will be the most challenging thing overall for this game though is converting the insane amount of player choice options into content available for the video game. And I'm not saying all of it needs to be available, but even if they only do the core line-up of stuff it's still a huge amount of material. And this is where I think the game will fail and be a let down for me.
In the same way the I didn't really like the mechanics of NWN1/2 because of how so options just didn't work well mechanically or options were missing. It didn't ruin the game, but it wasn't as good as I wanted it to be.
I basically want Pathfinder the Table Top RPG Video Game.

Orthos |

What will sell me or not is the ability or lack thereof for custom player-made content. If it doesn't come with a useful, flexible, and user-friendly toolset or module builder of some sort, and the capacity for online persistent servers, I probably won't be at all interested. These sorts of games are almost exclusively that sort of thing for me nowadays.
I'll be blunt. What I want is another NWN1 with slightly updated graphics and greatly updated (and preferably more malleable) mechanics, after the massive disappointment that was NWN2. NWN1's capacity for player-made content and multiplayer support has kept me thoroughly entertained for thirteen years and at this rate isn't looking like it's going to be replaced.
Otherwise I'm with Sixteen. Keep the graphics simple, no "fully-rendered cutscene" and "cinematic experience" gimmicks, and focus the effort on story, setting, and characters.

Nullpunkt |

Orthos, I totally agree about NWN1. All I really want is NWN with the engine of Pillars of Eternity and an accurate port of the PFRPG ruleset. Mechanics-wise, pretty much what Temple of Elemental Evil was to 3.5.
Do you know if anyone ever turned one of the PF modules or even an AP into a NWN module?

Anguish |

I would spend $0 if it's 2.5D in Baldur's Gate/Pillars style. I've had enough of not being able to see my characters' facial expressions.
On the other hand, I'm tired of games that render individual blades of grass, and all of the action happens tightly zoomed in so you can see the pretty 'splosions. Bring back the tactical oversight that zoomed-out views offer. I don't need to see nose hairs on fire after fireball... I just need to see what my characters could see... all at once, so I can make decisions like they could.
Honestly, games like Warcraft 1 & 2 were more fun for me than the successors. The originals, your units were sprites... basically tiny icons that you could tell what they were but that's about it. The newer games, you were encouraged to zoom in and watch muscles flex. Meh.