Understanding the order & structure of Dreamscarred Press' Psi products for PF.


Product Discussion


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Hey Everybody.

I was hoping one of you could help me get some clarity on the overarching entirety of Dreamscarred Press' psionic offerings for Pathfinder.

I actually have *all* of their psionic books and/or PDFs (with help from my tabletop group). What I'm trying to get a handle on is how all of these books are interrelated for use as core, expansion and auxiliary sourcebooks.

The reason I ask is that we recently converted from a 3.5~PF hybrid system to a full-blown PF system ... and we used to use a predominantly 3.5 psionics game mechanic for the rare foray into psionics. Now that my players (I'm the GM) are ramping up their interest in Dreamscarred Press' psionics systems, I want to boost my system mastery of their entire psionics product line for a better play experience for my players. But I need to understand how to properly utilize all their books (Psi Unleashed, Psi Expanded, Psi Embodied, Psi Augmented series etc.).

I also have around 8 psionics-friendly PDFs from various quality Pathfinder 3PPs that I have to integrate as well.

Thank you in advance for all your help!


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Unleashed is core.
The others are supplements.

Ultimate Psionics is most of it all in one book.

The Exchange

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Yup, that's pretty much how it breaks down. If you grab Ultimate Psionics, you have pretty much everything you need to use DSP's psionics.


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Pathfinder Lost Omens, Rulebook Subscriber

Psionics Unleashed was the original. It has since been revised to include the errata and some newer material.

Psionics Expanded is the first major expansion, including original DSP material and some minor system reworks. Think of it as the psionic APG.

Ultimate Psionics is a compilation of Psionics Unleashed, Psionics Expanded, and the first Psionics Augmented (Vol. 1).

Psionics Embodied is the psionic NPC Codex.

Psionics Augmented Volume 1 is a standalone that contains all of the new material written for Ultimate Psionics, allowing people that already had Psionics Unleashed and Psionics Expanded to not pay for material they already had.

The other Psionics Augmented releases (Soulknife and Wilder so far) are short, PDF-only option packs for the listed class.

Psionic Bestiary contains lots of psionic monsters.

In short: Ult Psi is your main source. All the races, all the classes, most of the archtypes. Psi Aug: Soulknife and Psi Aug: Wilder give those classes more options. Psi Emb gives you lots of NPCs and Psi Bestiary gives you enemies.


Thank you - all 3 of you.

Especially to GhanjRho for all that extraordinary detail - that's *exactly* what I needed.


Happy to help another DSP user :P


One caveat: Ultimate Psionics doesn't have most of the monsters that Psionics Unleashed contains. The Psionic Bestiary has those monsters and more.

Publisher, Dreamscarred Press

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GhanjRho's excellent explanation is almost perfect, with one minor exception:

Psionics Augmented: Seventh Path and Psionics Augmented: Mythic Psionics are both available in print books and are larger in size. Neither are in Ultimate Psionics and both expand the options from Ultimate Psionics.


Again, a big thanks to Kryzbyn, Hunterofthedusk, Distant Scholar, GhanjRho and the DSP head honcho himself, Jeremy.

I'm really looking forward to eventually achieving system mastery in all of the DSP Psionics for PF. Especially since I really love what I see from them so far. I have all the books mentioned so far (except for PA:Mythic Psionics). So I'm gonna get to work on writing-up some exotic psi-NPCs for my player's next campaign session.


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Crai wrote:
I have all the books mentioned so far (except for PA:Mythic Psionics).

I just wanted to mention... I played a Wrath of the Righteous mythic game, as a psion. We also had an aegis. It was the most fun campaign I've played in. The biggest thing for me was having the ability to change some powers-known by spending mythic surges. That changed the feel of the class hugely, in a good way. It was "mythic" to have access to whatever magic was needed, even if it took until tomorrow to get it. Have down-time and want to go sell off expensive loot? Don't worry, let's teleport to Absalom. Doesn't matter that I didn't normally know teleport... you could count on that I'd know it when I needed it. I almost never changed powers known in combat, but in preparing for fights or during down-time... it was really, really flavorful to me.

Obviously that only applies to mythic campaigns, but I figured it's worth giving the feedback.


Good to know, Anguish. We have the integration of Mythic Rules on our upcoming "to do" list. Thank you!

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Crai, if you plan on taking your game into Mythic, you'll probably want to pick up Legendary Games's Mythic Hero's Handbook, Mythic Spell Compendium, and Mythic Monster Manual. If you do, keep in mind that a large portion (all?) of PA: Mythic Psionics is duplicated in the Mythic Hero's Handbook. (The trio of hardbacks was a joint project between Legendary, Kobold Press, Rogue Genius, and Dreamscarred.)


Kvantum wrote:
a large portion (all?) of PA: Mythic Psionics is duplicated in the Mythic Hero's Handbook.

I've got both MHH and PAMP. Not all. Yes, most. Mythic Psionics came out a decent amount of time after the MHH deadline. There are some minor changes and a few new abilities. It's not essential, but I prefer to work with the finished product. Obviously personal budgets should guide purchases.

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