
Interjection Games |
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Hello there, everyone! Endzeitgeist suggested a new product line, so I'd like to test the waters.
The Idea: Make archetypes based on Interjection Games classes and subsystems, but for Paizo-made classes. [u]Important![/u] All archetypes are self-contained and do not require investment into the IG canon to play to their fullest.
The goal here is to have these archetypes act as a "gateway drug" to the rest of Interjection Games. Once you see how awesome the system can be, you'll try out a few of the actual classes. Hopefully.
The Question: What's your stance on such an idea? Would you be all over it? Has my work been something you generally shy away from and this sort of nudge is something you could use? Any and all thoughts are greatly appreciated!
Example Archetypes
Secret Agent
Rogue archetype
Uses gadgeteer theme
This archetype gets fantastic spy toys supplied to it by some eggheads in a lab somewhere, and uses a simplified gadgeteer accessories system to represent spy toy loadout.
Extreme Angler
Fighter archetype
Uses gadgeteer theme
This archetype is a fighter with the explosive power of the gizmocast fishing pole at its side. Hilarity is sure to ensue. Just make sure the local city allows you to use dynamite for fishing!
Botanist
Druid archetype
Uses herbalist theme
This archetype collects small amounts of plants, which can be used as optional material components for spellcasting. Like the herbalist, collection is based on the environment and is totally random within said environment.

Oceanshieldwolf |

Sounds like a fantastic idea. As long as you keep all the mechanics contained (i.e. as you say, no investment in other IG products) these should make for interesting class archetypes.
I do think there is a perception that some of the IG classes are complex*, and paring away a "fun" aspect of those classes and bolting it to a Core (or Base) class is a way of not only introducing folks to your concepts but also expand the realms of the more staid Core and Base classes.
Thinking on it more, it sounds like variant multi-classing in reverse, unless you also add some more interactions or mechanics with the Core/Base classes. Nothing too out there of course - that would disrupt the point of the exercise.
And maybe you'll finally make the Dark Petitioner onmyoji I keep banging on about that you and your Patreon were so against as it drew the pure Onmyoji away from its thematic origins. It's a chassis. That's all. ;)
Other ideas:
Tinquisitor - every Hound of the Faith desires minions to help spread the word. So no spells, but judgments for all!
Parkourista - basically add some breakdancer to either monk or barbarian without the overarching composition mechanics.
(Actually, I have to go to work now, but I'm sure I could come up with more.
* I prefer to think of them as complex but not complicated; and even then only some of them are complex.