Custom Traits Representing Loss - Workshop


Homebrew and House Rules

Liberty's Edge

So, I'm working on a handful of traits to represent loss for a campaign I'm working on. The campaign centers on an organization that helps people. Similar to an Adventurer's Guild, but with a more noble aim? At any rate, in order to join the Brotherhood, you must pass a one question interview. Here's what I have written:

"You may know why we call ourselves the Crimson Brotherhood? It is because every one of us had bled. Every one of us has lost something that cannot be replaced. We all understand what loss feels like and we all have a desire to help others who may not be as well equipped to deal with loss as we are. That desire to help others is key. At this point, there is no war to fight. No figurehead to unite against. Our foe is the world we live in. Misery and despair surround us on all fronts, but we must attempt to beat it back, not only for the sake of those incapable of fighting for themselves, but for the sake of our own souls. So tell me, if you still truly wish to join the Brotherhood, what is it that you have lost? What is it that drives your desire to help others?"

So far, the answers I've gotten for loss have been fairly generic. A mother, a brother, a father, and a dog. I feel like these could all be summed up as a single "Lost a Loved One" trait.

What I am at a loss for, amusingly, is a good cross-section of losses to build traits off of. Realistically, I only need about half a dozen or so. Any ideas?


Faith, in deity, man or ideal.
Status, rank or standing.
Property, or home.
Family, as in disowned.

Liberty's Edge

Those are fantastic. Thank you.

Anyone else have any other suggestions?

Liberty's Edge

Just a couple quick write-ups of what I've got so far. I'm apprehensive about the +2 on Lost a Loved One, but it's situational enough that I think +1 would be too little.

Lost a Loved One
You've lost someone that meant the world to you. As a result, you fight harder to keep the people that are still with you safe.

Effect: If one of your allies should fall unconscious from hit point damage, you get a +2 trait bonus on attack rolls and skill checks as long as you are no farther than 10 feet away from your fallen ally.

Faithless
You used to be a person whose faith meant a great deal to you. Whatever happened in your past, you've lost the faith you once had. Be it faith in your fellow man, faith in the gods, or faith in an ideal, you now rely only on yourself and your own experiences.

Effect: You gain a +1 trait bonus on saves against enchantment and illusion spells and effects.

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