Inaugural Season of the Runelords


Pathfinder Adventure Card Society

4/5 5/55/5

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Last night in Boise, we had our first adventures into the Season of the Runelords. A few people came out for the first night and we ended up running 3 tables (2 of 3 and 1 of 4). We had clerics and fighters and druids, rogues and monks. We also had Ostog the Unslain who failed to live up to his namesake. He was our sad and only death. It was great to be able to get to open up and play Runelords with the new scenarios. I'm so excited to see the story play out!

Pathfinder ACG Developer

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Uhoh. You guys might've accidentally got Ostog the Slain. Here I thought he didn't make it past playtesting. ;) Maybe he's only Unslain if he lives long enough to get to his Role.

Really happy to hear folks are having fun with the season.

Scarab Sages 1/5

Was a blast! Ginger (Droogami renamed) and I were enjoying showing the goblins our claws (I played Lini). Sadly Ostog was standing right next to me and I was unable to help him in time. (Only 1 heal to start with in the druid deck? sad face) Didn't help that Ostog was wearing goblin perfume either. He was attracting the chieftans (he got +10 goblins three times). After Ginger and I limped away a few times unable to defeat Gogmurt, Tarlin came to the rescue and showed us how it was done.


The reports seem awesome. I am really looking forward to seeing this in person.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Keith Richmond wrote:

Uhoh. You guys might've accidentally got Ostog the Slain. Here I thought he didn't make it past playtesting. ;) Maybe he's only Unslain if he lives long enough to get to his Role.

Really happy to hear folks are having fun with the season.

I think Cosmo snuck into the printers and swapped out the files at the last minute.


Hey Sarah! I think the Druid deck only has 1 Cure period :( I guess the Breath of Life counts as a second one, since it can be used that way...

I did a test run of SotR as Arabundi. I totally forgot about the feel of Rise of the Runelords, and now I remember again. I like the scenarios.

Grand Lodge

Well, Zarlova, Enora and Alain were hanging around Sandpoint when the celebration of Karzoug's defeat was ending. The goblins were becoming a problem and they decided to attempt a beat-down.

That 1d6 randomizer made things very interesting at times. A simple goblin combat of 8 can turn into an 18. A few times we had to bury a card from our discard. Luckily we rarely were stacked on the same location so shifting the encounter to a random character didn't happen. And we were lucky almost every time with our Con/Fort check when the die rolled a 1. (It was funny that on the last encounter, I rolled a 3 for Gogmurt so moving after I acted didn't matter.)

The first scenario was running low on blessings but we were able to chase Gogmurt around the locations and finally defeat him after running away twice.

Then the three heard about a young dragon nearby and went to track it down. That actually ended being easier than the goblins. Now Zarlova, Enora and Alain are not the most dexterous trio but utilizing blessings, they overcame the few Poison Traps placed in the locations near the dragon's lair. They managed to corner the black dragon and take it down; again on the end of Alain's lance.

--------------

At the end of 2-1B, it states as its reward:
"The party draws one of each type of boon other than loot from the game box."

We took all the remaining B and 1 cards from each card type and randomly picked a card to potentially replace one in our decks. For instance, Alain had already gotten a Weapon 1 as an acquired upgrade but then was able to upgrade another Weapon 1, Armor B, Item B and Blessing 1.

This was intentional to have that many upgrades? Potentially 7 upgrades if you count 1 from the normal single upgrade then 1 for each card type?

Pathfinder ACG Developer

Pretty sure intent was still just 1 upgrade, but a better pool of possibilities, similar to plunder in Shackles. That is, that the entire party as a singular unit (not each person) draws 1 card from the box of each type, then selects an upgrade like normal. I could be wrong, but I'm quite sure it's not "Have up to 7 upgrades" :)

If anyone knows how Tanis ruled it at Winter Fantasy, that'd be a solid .

Grand Lodge

So the game box IS the game box in this case.

The reward really isn't clear in this case. I'd feel cheated if it was just added to the rest of the plunder. There are so many instances where we get an additional upgrades of certain types.

"The party draws one of each type of boon other than loot from the game box. Treat these cards as an additional source for another upgrade."

Pathfinder ACG Developer

For some characters, it'd be more reliable than drawing a random (1 of 2 or 3 types) from the box, but for others it's certainly worse. I'm not sure how big a disparity there is. That said, it certainly might be intended to be a second pool of upgrades; it just really needs more text if it is.

Paizo Employee Chief Technical Officer

We made a clarification on "the box" in the Guide. It now says:

Guide 3.0 wrote:
When anything refers to “the box,” it always means the game box, except in the case of rewards. If a reward refers simply to “the box,” in Adventure Card Guild play, it means your Class Deck box. If a reward refers to the "game box,” it means the game box.

And the way Tanis explained it to me is what Keith said: the party collectively draws the cards which adds to the pool of possible deck upgrades. Which is, I believe, accurately explained with the current wording.

Grand Lodge

The current wording is:

"The party draws one of each type of boon other than loot from the game box."

But that didn't say to us that these cards are part of the pool of possible upgrades.


"The party draws one of each type of boon other than loot from the game box. Treat these cards as an additional source for another upgrade."
So this should be
"The party draws one of each type of boon other than loot from the game box. Treat these cards as an additional source for upgrade."

For me there is difference between those wordings...

Another seems to indigate extra deck upgrade above normal deck upgrade you get in anyway.
I can see why the wording does not seem to be clear.

Grand Lodge

Hannibal_pjv wrote:

"The party draws one of each type of boon other than loot from the game box. Treat these cards as an additional source for another upgrade."

So this should be
"The party draws one of each type of boon other than loot from the game box. Treat these cards as an additional source for upgrade."

For me there is difference between those wordings...

Another seems to indigate extra deck upgrade above normal deck upgrade you get in anyway.
I can see why the wording does not seem to be clear.

That's not the wording. That's what I asked if it should say.

Currently it says:

"The party draws one of each type of boon other than loot from the game box."

To me, it fits in with "Each player chooses weapon, spell, or item, then draws a random card of that type from the box." This is the reward from 1-1A. Now I can see where we were confused about where we were drawing from since we normally draw from our own boxes. But to me, it reads that there are 6 potential upgrades to pick from besides the normal upgrade.


True! It says party draw, so there will be one of each...


A typical OP reward is to draw a card from your Class deck box. It is understood this is a bonus upgrade.

This reward is for the party to draw 6 boons from the game box. Does this give each player a bonus upgrade? I would have thought so, because that is usually how OP rewards work. If not, that should be clarified.


"Drawing a card" from your class deck box is not considered a bonus deck upgrade. I've never written it into the deck upgrade box and I never considered it one (the difference is miniscule).

1-1D explicitly calls it out as a bonus deck upgrade, so I assume the reward in 2-1B isn't (nope, it's a dunk in the bacta tank). That being said, we're kind of used to having more than just the deck upgrade reward in the scenario, and it's not clear what happens if you have a group of people, some who have replayed and some who haven't.

Grand Lodge

zeroth_hour2 wrote:
"Drawing a card" from your class deck box is not considered a bonus deck upgrade. I've never written it into the deck upgrade box and I never considered it one (the difference is miniscule).

Are you saying that you gather all the cards acquired in the scenario as well as any scenario reward and just choose 1 of those as an upgrade? Or do you consider the cards acquired as an upgrade and what do you consider cards randomly drawn form the box?


zeroth_hour2 wrote:
"Drawing a card" from your class deck box is not considered a bonus deck upgrade. I've never written it into the deck upgrade box and I never considered it one (the difference is miniscule).

I'm not quite sure what you are saying. What I am saying is, typically when a reward directs you to draw a card from your class deck box, you are able to put that card in your deck, as well as put a card in your deck based on the cards your party acquired. So you end up with two deck upgrades.

What is not clear to me is whether the scenario reward in question leads to two possible deck upgrades per player, or just one.

Grand Lodge 4/5

Drawing cards from the box has always been an increase to the pool of available choices, not an additional deck upgrade as far as I have seen.

Guide pg10 wrote:
Begin by sorting all newly acquired cards by card type and place them in the center of the play area.

The scenario reward counts as 'newly acquired cards' to me.


Theryon Stormrune wrote:
zeroth_hour2 wrote:
"Drawing a card" from your class deck box is not considered a bonus deck upgrade. I've never written it into the deck upgrade box and I never considered it one (the difference is miniscule).

Are you saying that you gather all the cards acquired in the scenario as well as any scenario reward and just choose 1 of those as an upgrade? Or do you consider the cards acquired as an upgrade and what do you consider cards randomly drawn form the box?

No, I consider the reward, if it says "draw a card of blah type from the box", as an extra card that's used to rebuild the deck that's different from the deck upgrade. (I probably wasn't very clear)

Of course, the 2-1B scenario has different wording. I think Tanis would need to rule on it. It doesn't have the 1-1D wording that says it's an extra deck upgrade (but then, 1-1D itself didn't either during PaizoCon last year), so my assumption if I had to rule on the spot was that the reward in 2-1B doesn't add an extra deck upgrade and the cards are added to the pool of deck upgrade cards.

TriOmegaZero wrote:

Drawing cards from the box has always been an increase to the pool of available choices, not an additional deck upgrade as far as I have seen.

Guide pg10 wrote:
Begin by sorting all newly acquired cards by card type and place them in the center of the play area.

The previous paragraph actually excludes the scenario reward from the pool of available choices:

Guide p.9-10 wrote:
In Adventure Card Guild play, you don’t get to keep the cards that you’ve acquired or otherwise gained during the scenario. Instead, you use them to determine which cards you get to take from your own Class Deck box. Each player receives exactly 1 deck upgrade (that is, 1 card) per scenario, excluding scenario rewards.

Grand Lodge

Thanks, zh, I was worried you were combining them (upgrade and reward).

To clear things up a bit. That last bit that zeroth_hour quoted is what you should be doing with scenario rewards.

In Season 0: Season of the Shackles, any loot gained should be added to the pool of acquired cards for the (standard) singular upgrade. Scenario and Adventure rewards (from all seasons) that allow you to draw (or choose) from the box are additional upgrade potentials outside the standard 1 card upgrade.

The question is that the reward wording for Season of the Runelords Scenario 2-1B seems a bit unclear whether:
(1) Your party can divy up the six upgrade potentials. (Since you don't keep cards from the game box, these cards represent card types with associated adventure deck numbers. P=B=C=0)
(2) (Or) Each player of your party can pick one of the six cards pulled as an upgrade potential.
(3) Do these count as an additional upgrade like other scenario rewards (2-1A)?
(4) (Or) Are these cards to be treated as additional acquired cards for the original upgrade pool? (In this case, not much of a reward compared to most scenario rewards.)

Grand Lodge 2/5 5/55/55/5

Theryon Stormrune wrote:

Thanks, zh, I was worried you were combining them (upgrade and reward).

To clear things up a bit. That last bit that zeroth_hour quoted is what you should be doing with scenario rewards.

In Season 0: Season of the Shackles, any loot gained should be added to the pool of acquired cards for the (standard) singular upgrade. Scenario and Adventure rewards (from all seasons) that allow you to draw (or choose) from the box are additional upgrade potentials outside the standard 1 card upgrade.

The question is that the reward wording for Season of the Runelords Scenario 2-1B seems a bit unclear whether:
(1) Your party can divy up the six upgrade potentials. (Since you don't keep cards from the game box, these cards represent card types with associated adventure deck numbers. P=B=C=0)
(2) (Or) Each player of your party can pick one of the six cards pulled as an upgrade potential.
(3) Do these count as an additional upgrade like other scenario rewards (2-1A)?
(4) (Or) Are these cards to be treated as additional acquired cards for the original upgrade pool? (In this case, not much of a reward compared to most scenario rewards.)

Anyone wanna give a clear answer to this without a bunch of "The way I understand it..." or "...according to such-and-such..." pretty please? 5 players in our group came came up with 3 different interpretations.

Grand Lodge

We played it that each player pulls one card type from the game box. These were used as an additional upgrade pool.

So we had the potential for two card upgrades: one from the normal means and the other as a reward.


So what is the case?
The official seems to be that you get six extra cards that can be used as a deck upgrade, but you still get one deck upgrade, only From bigger pool of cards?

Trere seems to be so Many predictions about this location...


Hannibal_pjv wrote:

So what is the case?

The official seems to be that you get six extra cards that can be used as a deck upgrade, but you still get one deck upgrade, only From bigger pool of cards?

Trere seems to be so Many predictions about this location...

This response is mainly for Hannibal_pjv. I've been looking at it off and on yesterday and today because I think I've previously been doing it wrong. I'm not an authority, but wanted to help since there hasn't yet been another response. The basis is the simplest use of English. Reference is Guild Guide pp 9 & 10.

At the end of every scenario, there are two possible phases: Reward, and Deck Upgrade. Regardless of success, the cards collected during the Scenario are the pool which determines Deck Upgrade possibilities.

For 2-1B, I recommend that each Player performs the Deck Upgrade phase first and then replace those cards into the Rise of the Runelords Base Set box. The second phase is Reward, upon successfully completing the Scenario. A single random card of types Blessing, Ally, Armor, Item, Spell, and Weapon are drawn from the Base Set box. These must be from only Adventure Deck B or 1. An upgrade may be made from each type, by each Character-Player, based on whether it is a B or 1. The Reward is upgrades of these six types.

I believe the confusion was because one of the phases is "Deck Upgrade."

Paizo Employee Chief Technical Officer

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Oh, man. I thought we had completed this, but it looks like we hadn't.

We will be updating the following rewards:

2-1B old: "The party draws one of each type of boon other than loot from the game box."
2-1B new: "The party adds one of each type of boon other than loot from the game box to the cards acquired during this scenario."

2-1C old: "Each character chooses a type of boon other than loot and draws a card of that type from the game box. Adventure Card Guild characters may choose a bonus deck upgrade."
2-1C new: "Each character chooses a type of boon other than loot and adds a card of that type from the game box to the cards acquired during this scenario. Adventure Card Guild characters may choose a bonus deck upgrade."

2-1D old: "Each character chooses weapon, spell, or item, then draws a card of that type from the game box."
2-1D new: "Each character chooses weapon, spell, or item and adds a card of that type from the game box to the cards acquired during this scenario. Adventure Card Guild characters may choose a bonus deck upgrade."

2-1E old: "Each character chooses armor, ally, or blessing, then draws a card of that type from the game box."
2-1E new: "Each character chooses armor, ally, or blessing and adds a card of that type from the game box to the cards acquired during this scenario. Adventure Card Guild characters may choose a bonus deck upgrade."

2-2C old: "Each character draws an ally with an adventure deck number of 1 or 2 from the game box."
2-2C new: "Each character adds a random ally that has an adventure deck number of 1 or 2 from the game box to the cards acquired during this scenario. Adventure Card Guild characters may choose a bonus deck upgrade."

Adventure 2 reward is now "Each character chooses a blessing that has an adventure deck number of 2 or lower from the box. Pathfinder Adventure Card Guild characters may use it as a bonus deck upgrade."


I'm confused.

"Draw" is clearly random, per the rules. Is "add" random? Since the new 2-2C reward includes the word "random" and the others do not, it appears the cards added for the other rewards are not random. Is that correct?


It appears I misunderstood Guild Guild pages 9 & 10 that seem to indicate a distinction between "Earning Scenario Rewards" and "Upgrading Your Deck." I thought those occurred as two separate actions.

In examples 2-1C, 2-1D, 2-1E, 2-2C, and "Adventure 2 reward" does the second sentence "...Adventure Card Guild characters may choose a bonus deck upgrade" mean this: "Players receive two deck upgrades upon successful completion"?

What is the distinction between an "Adventure Card Guild characters" and players? I don't understand how someone other than a Guild player would have a character.

I play solo a lot, and if I play two characters, only one is a valid Guild character. The other is a "helper" or what I term a "Mercenary." Was I supposed to be upgrading my Mercenary, too?

Silver Crusade 4/5 ***

Someone will correct me if I'm wrong, but I'm pretty sure you can't play two characters like that for Guild play. You can only play one character at a time, and only Guild characters can play in a Guild game. So if you're soloing, you need to go it alone.


Eliandra Giltessan wrote:
Someone will correct me if I'm wrong, but I'm pretty sure you can't play two characters like that for Guild play. You can only play one character at a time, and only Guild characters can play in a Guild game. So if you're soloing, you need to go it alone.

Guild Guide pg 10 has a section on "Solo Play" in which you can use more than one character. However, only one is an actual PACG Guild character. That is why I called him a "helper" or Mercenary. He helps out but doesn't get any credit for doing so. Typically I will choose a Mercenary/"helper" with some sort of strength that my PACG Guild character lacks. For Alchemist Damiel it usually was a healing Cleric. For Sorceress Seoni it was usually a Rogue to disable traps.

I do register my Mercenary/"helpers" so that when I play solo I accurately report who did what during sessions. If you're able to see my characters and sessions, you'll see what I mean. Here is an example: Event # 79727.

1/5 *

Houstonian wrote:
What is the distinction between an "Adventure Card Guild characters" and players? I don't understand how someone other than a Guild player would have a character.

Nothing prevents you from playing the ACG campaigns with the normal game rules. You just can't report them for Guild credit. If you're not playing with the Guild rules for deck upgrades then everything just goes into the pool for deck rebuilding.

As far as Guild Solo play with a second character: I've only been reporting the character who gets credit and don't do anything with the second character. (No deck changes, no reporting.)

Silver Crusade 4/5 ***

Houstonian wrote:
Eliandra Giltessan wrote:
Someone will correct me if I'm wrong, but I'm pretty sure you can't play two characters like that for Guild play. You can only play one character at a time, and only Guild characters can play in a Guild game. So if you're soloing, you need to go it alone.

Guild Guide pg 10 has a section on "Solo Play" in which you can use more than one character. However, only one is an actual PACG Guild character. That is why I called him a "helper" or Mercenary. He helps out but doesn't get any credit for doing so. Typically I will choose a Mercenary/"helper" with some sort of strength that my PACG Guild character lacks. For Alchemist Damiel it usually was a healing Cleric. For Sorceress Seoni it was usually a Rogue to disable traps.

I do register my Mercenary/"helpers" so that when I play solo I accurately report who did what during sessions. If you're able to see my characters and sessions, you'll see what I mean. Here is an example: Event # 79727.

Ah, okay, cool. I didn't know that.

1/5 *

Heh, you caught me editing. :)

Houstonian wrote:
In examples 2-1C, 2-1D, 2-1E, 2-2C, and "Adventure 2 reward" does the second sentence "...Adventure Card Guild characters may choose a bonus deck upgrade" mean this: "Players receive two deck upgrades upon successful completion"?

Yes, when playing with the Guild rules and taking the reward for the scenario, you can pick two upgrades instead of one.


Parody wrote:
As far as Guild Solo play with a second character: I've only been reporting the character who gets credit and don't do anything with the second character. (No deck changes, no reporting.)

It would be nice to have a clarification in the Guild play document on whether or not the second character can have deck changes or not or it always has to be a Pregen.


zeroth_hour2 wrote:
Parody wrote:
As far as Guild Solo play with a second character: I've only been reporting the character who gets credit and don't do anything with the second character. (No deck changes, no reporting.)
It would be nice to have a clarification in the Guild play document on whether or not the second character can have deck changes or not or it always has to be a Pregen.

??

PSACGG p.10 wrote:
If you play solo with multiple characters, each character can gain deck upgrades and scenario rewards as normal, but only 1 character can be registered as an official Pathfinder Society Adventure Card Guild character, and only that character can gain a Chronicle sheet for the scenario.

I've always solo'd with multiple characters, advancing everyone as usually, and reporting one. That one is my backup in case my group play character dies.

Paizo Employee Chief Technical Officer

elcoderdude wrote:

I'm confused.

"Draw" is clearly random, per the rules. Is "add" random? Since the new 2-2C reward includes the word "random" and the others do not, it appears the cards added for the other rewards are not random. Is that correct?

When you're told to perform any action with a card from the box, unless we specify the card, it's a random card of the appropriate type. See this FAQ and the one below it.

Paizo Employee Chief Technical Officer

elcoderdude wrote:
zeroth_hour2 wrote:
Parody wrote:
As far as Guild Solo play with a second character: I've only been reporting the character who gets credit and don't do anything with the second character. (No deck changes, no reporting.)
It would be nice to have a clarification in the Guild play document on whether or not the second character can have deck changes or not or it always has to be a Pregen.

??

PSACGG p.10 wrote:
If you play solo with multiple characters, each character can gain deck upgrades and scenario rewards as normal, but only 1 character can be registered as an official Pathfinder Society Adventure Card Guild character, and only that character can gain a Chronicle sheet for the scenario.

That's correct.

Paizo Employee Chief Technical Officer

Parody wrote:
Houstonian wrote:
What is the distinction between an "Adventure Card Guild characters" and players? I don't understand how someone other than a Guild player would have a character.
Nothing prevents you from playing the ACG campaigns with the normal game rules. You just can't report them for Guild credit. If you're not playing with the Guild rules for deck upgrades then everything just goes into the pool for deck rebuilding.

That's correct.


Vic Wertz wrote:
elcoderdude wrote:

I'm confused.

"Draw" is clearly random, per the rules. Is "add" random? Since the new 2-2C reward includes the word "random" and the others do not, it appears the cards added for the other rewards are not random. Is that correct?

When you're told to perform any action with a card from the box, unless we specify the card, it's a random card of the appropriate type. See this FAQ and the one below it.

Whew. That's obscure. You could never find this by searching for "add" a card. I think a lot of people will have questions about this.


Is there a way to do a word search? I thought I could using Internet Explorer but didn't find it. I haven't tried Google just yet. I remember trying to find "Runewell's Echo" with no success, which is why I originated that post. I had tried to use Google for that, too.

Grand Lodge

Houstonian wrote:
Is there a way to do a word search? I thought I could using Internet Explorer but didn't find it. I haven't tried Google just yet. I remember trying to find "Runewell's Echo" with no success, which is why I originated that post. I had tried to use Google for that, too.

Ctrl-F usually searches a page for text in just about every browser I've ever used. If you get on the correct FAQ page (RotR, S&S, WotR, CD/IH), you should be able to search for text on that page to find if anything's been errata'ed.

I rather imagine there isn't much for Runewell's Echo since the card hasn't been released yet. We don't yet know what it is we'll be asking about. B-)

Paizo Employee Chief Technical Officer

elcoderdude wrote:
Vic Wertz wrote:
elcoderdude wrote:

I'm confused.

"Draw" is clearly random, per the rules. Is "add" random? Since the new 2-2C reward includes the word "random" and the others do not, it appears the cards added for the other rewards are not random. Is that correct?

When you're told to perform any action with a card from the box, unless we specify the card, it's a random card of the appropriate type. See this FAQ and the one below it.
Whew. That's obscure. You could never find this by searching for "add" a card. I think a lot of people will have questions about this.

Sorry—we defined it as "other actions" because this is a case where I have no confidence that I can *give* you a complete list. It can apply to any action that can happen to cards in a facedown deck, a faceup stack, or in the box. So off the top of my head, I think that rule can currently be applied to drawing, banishing, burying, discarding, examining, recharging, adding, exchanging, summoning, shuffling, advancing, displaying, removing from the game, stashing, flipping, and (in a usage that appeared in S&S rewards but that we no longer use) gaining. And I've probably missed a couple. (I don't *think* there are any cases where it currently applies to "give," "reveal," or "redeem," but I wouldn't take that to mean those can't happen eventually.)

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