| Lemmy |
| 1 person marked this as a favorite. |
Lemmy wrote:Second, even if we're using the quoted definition, death and undeath are still not attacks. They are just conditions of being... You could possibly make a point about casa ing the spell, but nothing says Animate Dead is "an agressive act" against the corpse.You are taking a specific action to alter the state of the Tarrasque for the express purpose of bypassing its regeneration (which remains active even while dead) and permanently kill it.
Not necessarily. The only thing in that description that would qualify the spelm as "an aggressive act" is the caster's intentions... And if you want to be that pendantic, one could cast the spell with another intention in mind.
Besides, as mentioned before, game definitions and dictionary definitions don't always match.
And again... The spell itself doesn't remove Regeneration. The zombie template does.
| Edymnion |
| 1 person marked this as a favorite. |
http://www.thelonelyd12.com/wp-content/uploads/2014/08/superweapon_arrowhea d.gif
Big T can't planeshift, and he gets no save to avoid being sucked in.
Ya don't gotta kill him to beat him. Just remove his ability to be a threat. Pretty sure shifting him to the astral plane where his physical prowess means nothing and where he has no way of returning under his own power is a pretty easy way to beat him.
| The Sword |
I am fairly entertained by people claiming 3rd level spells and cheap disposable items can defeat the tarrasque. They clearly haven't ever fought a tarrasque. The tarrasque's regeneration cannot be overidden. Specific trumps general Lemmy. The specific rule regarding tarrasques beats the general rule that undead creatures have con 0, even if you were allowed.
Regarding the higher level stuff. At 30 HD what makes you think you would be able to control sphere of annihilation better than the tarrasque?
That said tracking down an amulet of the sphere and a sphere of annihilation should be just the kind of quest that would allow you 3 rounds to bind the crearure into its prison before it comes back on 1 hp...
| The Sword |
http://www.thelonelyd12.com/wp-content/uploads/2014/08/superweapon_arrowhea d.gif
Big T can't planeshift, and he gets no save to avoid being sucked in.
Ya don't gotta kill him to beat him. Just remove his ability to be a threat. Pretty sure shifting him to the astral plane where his physical prowess means nothing and where he has no way of returning under his own power is a pretty easy way to beat him.
As far as I know transporting apells are either limited to size, or grant SR. or a save, all of which are pretty powerful, plus doesn't work if it is a ray spell. So ya gotta touch it, good luck.
Your link didn't work so not sure what the image was.
| Darigaaz the Igniter |
| 1 person marked this as a favorite. |
Edymnion wrote:http://www.thelonelyd12.com/wp-content/uploads/2014/08/superweapon_arrowhea d.gif
Big T can't planeshift, and he gets no save to avoid being sucked in.
Ya don't gotta kill him to beat him. Just remove his ability to be a threat. Pretty sure shifting him to the astral plane where his physical prowess means nothing and where he has no way of returning under his own power is a pretty easy way to beat him.
As far as I know transporting apells are either limited to size, or grant SR. or a save, all of which are pretty powerful, plus doesn't work if it is a ray spell. So ya gotta touch it, good luck.
Your link didn't work so not sure what the image was.
| andreww |
| 2 people marked this as a favorite. |
You can't kill the tarrasque - only imprison it.
Incidentally this is an area where the rules really are irrelevant. Only completion of a story goal can imprison the tarrasque.
Surviving long enough to Imprison it should be the topic of the thread.
The bolded bit is hilariously untrue.
With its pathetic will save the Tarrasque is highly vulnerable to Imprisonment. For added hilarity cast Mind Blank on it first so no-one can find it after it is imprisoned. Imprisonment entombs it in temporal stasis so the Mind Blank wont run out.
For extra security Plane Shift it to some obscure part of a random plane no-one cares about. Follow it, scry its location (not hard, its Will save as already noted is trash) teleport to it, Mind Blank it and stick it in the ground for the rest of eternity.
You should easily be able to get home in time for tea.
As a CR25 creature the Tarrasque is simply not very impressive. If you don't want the complexity just Plane Shift it to the positive material plane and leave it to float helplessly for ever occasionally exploding from excess temporary HP.
Kahel Stormbender
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Turning a corpse into an undead doesn't seem like an attack under any definition. It's pretty hard to call anything done to a corpse an attack, but most of the spells you could use to take advantage of that only work on creatures.
What happens if you polymorph the corpse into a living creature? Would the terrasque just appear next to the new creature after 3 rounds?
The fact that the tarrasque retains it's regeneration even while dead (which nothing else does), and that not even a Wish spell can kill it for more then 3 rounds... Oh, and that even without a body it still retains it's Regeneration. It's completely over the top, greater then even Wolverine's regeneration which can't be stopped even by death. What. The. Hell. No, I don't think you could polymorph the tarrasque's corpse to keep it dead.
And do you think nobody has tried things like tarrasque to undead, or polymorphing the corpse? Sending it to the negative energy plane has yet to kill it. Sending it to any of the "automatic death if you go there" planes has yet to kill it. Pretty damn sure someone in the past must have tried the whole "I know, I'll make it a zombie" idea. Clearly didn't work.
And by the way, polymorph couldn't change a corpse into a living creature. The spell (and the Baleful version) has no Raise Dead qualities. As a GM I'd likely rule that polymorphing a corpse would just get you weird looks.
Nobody has yet found a way to kill the tarrasque. Imprison it temporarily? Sure. Banish for a while? Yes. But no permanent method of dealing with it has been discovered yet. This search could easily be the focus of an entire campaign.
Kahel Stormbender
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Sure, you can banish the tarrasque to another plane. Pick a plane that kills those who enter it. You sure this hasn't been done before? Because it probably has, many times. The tarrasque is still around. Which means that even if it can't travel the planes on it's own, something or someone keeps bringing it back to the inner seas.
| Claxon |
| 2 people marked this as a favorite. |
Sure, you can banish the tarrasque to another plane. Pick a plane that kills those who enter it. You sure this hasn't been done before? Because it probably has, many times. The tarrasque is still around. Which means that even if it can't travel the planes on it's own, something or someone keeps bringing it back to the inner seas.
Followers of Rovagug. The Tarrasque is Rovagug's favorite pet after all.
| The Sword |
I should have made clearer that I was talking about long term imprisonment of the tarrasque. Not short term. N
A tarrasque that can be released with a freedom spell doesn't sound like it isn't imprisoned very securely. The cult of the claw can bring him back with a 4,500'gp scroll.
You also have to beat SR 36, and its save, and touch it which is three opportunities for failure and this is after your wixard takes the attacks of opportunity to get next to it or takes the round of attacks if he teleports next to it.
That said I revise my statement to say secure long term imprisonment of the tarrasque can only be achieved with a story goal.
That said, obtaining the imprisonment spell would be the story goal for me, but then I don't allow earth shattering magic to be purchased in every collection of hovels with a market place.
| Tacticslion |
| 1 person marked this as a favorite. |
"Do you think nobody has ever <x>?"
Obviously not, or else we'd not have to deal the Tarrasque anymore.
For comparison, however, how long did it take someone to come across the idea of steam power? And how much longer before it was implemented?
As one of the greatest strategical geniuses of the world once said, "You would have a ship sail against the winds and the waves by lighting a bonfire under her deck?! I have no time for such nonsense."
I would call that an aggressive act, i.e. an attack.
In that case, I am both glad you are neither an English teacher nor my GM!
Followers of Rovagug. The Tarrasque is Rovagug's favorite pet after all.
This is pretty much the answer for why Big T is around. What is interesting is that it's been retconned out of canon that the Tarrasque is dead and just waiting for resurrection in the Pit of Gormuz (by, like, the blood of a thousand cattle and virgins, or something? It's been a while...).
The Tarrasque itself isn't that impressive. It's basically a worthless "CR 25" creature that is really only all that deadly to lower level creatures. Its been "beefed up" on occasion, but it's never been all that big a deal, even after upgrades.
"Oh no, the GM pulled out the Tarrasque. How moderately annoying."
And really, with a solid strategy, that's all Big T ever really proves to be, unless you happen to be at the levels when he's overwhelming, which isn't really that high up.
One of the important things to remember, however, is that Golarion isn't a messageboard think-tank. The people of Golarion don't constantly have to deal with Big T - he's a periodic nuisance at his most active, and on the rare occasions that people see him, he's usually heralding something else happening that's more important.
Coming up with ways to stop it is not really number one on most peoples' priorities.
As a simple, similar example: with the right abilities (from a range of levels) all sorts of "terrible" creatures of all sorts of "terrible" powers really aren't all that impressive, ranging from the maralith to Cthulu itself. These creatures become "annoying" instead of "utterly impossible" for a variety of reasons.
It's not a bad thing - it's simply part of having people on the internet with lots of meta-knowledge (which is not shared in-character) able to put their minds together and come up with strategies and abilities to take out things that in-universe would be much more severe than they seem to us.
Kahel Stormbender
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It's not a bad thing - it's simply part of having people on the internet with lots of meta-knowledge (which is not shared in-character) able to put their minds together and come up with strategies and abilities to take out things that in-universe would be much more severe than they seem to us.
This might be the most important thing. When thinking of ways to kill it, forum goers tend to forget that in the game world, the tarrasque showing up is cause for an End Of The World panic. Mighty heroes quake in their boots even as they bravely try to stop the unstoppable. And even when they win, it's often a pyrrhic victory.
Maybe a group of level 15 heroes can defeat it (for now). But people tend to forget that level 15+ heroes are rare in the game world. Consider your home games. How often has the campaign reached level 15? How often has it reached level 10? How often has your character died before reaching level 10? If player characters are among the rare exceptional adventurers, and many don't even make it to level 10... What does that say about the majority of adventurers?
How much devastation has the tarrasque caused this time before a group that's strong enough to maybe defeat it show up? how many other adventurers, merc bands, and royal soldiers lost their lives trying to fight it before that band of legendary heroes arrived? Heroes who fought bravely, very likely lost a companion or three, and then managed to pull out a win. Only to realize with a heavy heart all this tragedy will happen again. Maybe not tomorrow. maybe not next year. Maybe not even for a century. But it's going to happen again. That all they did was fight a delaying action.
This is the true terror of the tarrasque.
| Lemmy |
| 1 person marked this as a favorite. |
I am fairly entertained by people claiming 3rd level spells and cheap disposable items can defeat the tarrasque. They clearly haven't ever fought a tarrasque. The tarrasque's regeneration cannot be overidden. Specific trumps general Lemmy. The specific rule regarding tarrasques beats the general rule that undead creatures have con 0, even if you were allowed.
For an specific rule to trump anything, it must exist. There is no text specifying that the Tarrasque's regen is unchanged by undeath.
You can house-rule it to give the Tarrasque an invincible plot-armor, I might even do something similar in my own games... But as per RAW, killing it and turning it into a zombie works perfectly fine. As does suffocation, for that matter.
RAW is insane sometimes (notice that ice elementals can still die of exposure to cold), but it's still RAW.
| The Sword |
Regeneration monster ability
"A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning"
You can't stop the regeneration. If the regeneration hasn't stopped the creature isn't dead. Except the tarrasque regeneration can't be stopped a never stopped by any attack. You can't animate a creature that is still alive.
Why are you trying to find a cheap level 3 loophole?
(Edited to remove subdual damage, wrong incarnation)
| DM_Blake |
| 2 people marked this as a favorite. |
Forget the animate dead idea. It's tarrasque poodoo.
MY regeneration says:
If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later
Emphasis on the word "would":
(expressing the conditional mood) indicating the consequence of an imagined event or situation
So, according to the dictionary, "would" is indicating the consequence of an imagined event. In other words, it says that if I fail a save against an effect that (only in your imagination) would kill ME..." which means I'm never really killed at all. I imagine that other things with lesser regeneration would be killed by failed saves against such an effect, but I am not - MY death is only "an imagined event or situation", and I rise in just three rounds.
| Edymnion |
| 1 person marked this as a favorite. |
Edymnion wrote:http://www.thelonelyd12.com/wp-content/uploads/2014/08/superweapon_arrowhea d.gif
Big T can't planeshift, and he gets no save to avoid being sucked in.
Ya don't gotta kill him to beat him. Just remove his ability to be a threat. Pretty sure shifting him to the astral plane where his physical prowess means nothing and where he has no way of returning under his own power is a pretty easy way to beat him.
As far as I know transporting apells are either limited to size, or grant SR. or a save, all of which are pretty powerful, plus doesn't work if it is a ray spell. So ya gotta touch it, good luck.
Your link didn't work so not sure what the image was.
Forgot Piazo breaks links if you don't use the tags.
Its the bag of holding + portable hole = tears a hole in reality bit, weaponized.
There is no attack roll, no save, nothing. Anything within 10' gets sucked into the astral plane, period.
TriOmegaZero
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| 1 person marked this as a favorite. |
TriOmegaZero wrote:Nope. It isn't cold damage. :PLemmy wrote:RAW is insane sometimes (notice that ice elementals can still die of exposure to cold), but it's still RAW.Immunity to cold doesn't block that?
Good thing it's immunity to cold and not cold damage. But that's not an argument for this thread.
| Lemmy |
| 1 person marked this as a favorite. |
Regeneration monster ability
"A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning"
Except the Tarrasque's regeneration specifically says it can die.
(...)it regenerates even if disintegrated or slain by a death effect. If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered."
You can't stop the regeneration. If the regeneration hasn't stopped the creature isn't dead. Except the tarrasque regeneration can't be stopped a never stopped by any attack. You can't animate a creature that is still alive.
Why are you trying to find a cheap level 3 loophole?
I'm not. I'm pointing out the rules as written. Why are you pretending your house-rules is RAW? There is no rule saying that the Tarrasques regeneration can't be stopped by anything.
Its regeneration can't be stopped by attacks, but, again, Animate Dead is not an attack. Death is not an attack. Undeath is not an attack.
| Edymnion |
| 1 person marked this as a favorite. |
I love it! Looks ace.
Well size is relevant surely? a tarrasque can happily take a 10 ft square taken out of its chest without batting an eyelid.
That said, finding a portable hole and bag of holding would do as a story quest for me.
That infographic is now quite old, going back to at least 3.0.
Here is the Pathfinder ruling:
If a bag of holding is placed within a portable hole, a rift to the Astral Plane is torn in the space: bag and hole alike are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane: the hole, the bag, and any creatures within a 10-foot radius are drawn there, destroying the portable hole and bag of holding in the process.
It just says any creature within a 10' radius. Not parts of them, just if they are within that radius they get sucked in.
Aka, long as you can hit the broad side of a Tarrasque with the thing, you can beat it.
| Lemmy |
| 1 person marked this as a favorite. |
Good thing it's immunity to cold and not cold damage. But that's not an argument for this thread.
Energy Immunity: A creature with energy immunity never takes damage from that energy type. Vulnerability means the creature takes half again as much (+50%) damage as normal from that energy type, regardless of whether a saving throw is allowed or if the save is a success or failure.
Environmental damage simply makes you suffer nondescript non-lethal damage every time you fail a saving throw... It's obviously just a dumb oversight, but a funny one nonetheless.
Of course, I never saw and probably will never see any GM actually rule it that way, but it's fun to point out the little oddities and absurdities in PF's RAW.
Until not long ago, Fire Resistance 1 was enough to make you completely invulnerable to lava. XD
| Ridiculon |
| 1 person marked this as a favorite. |
Well, there are 2 Witch Grand Hexes that I'd use against the Tarrasque, although i don't think it would kill it.
First, I'd use the Forced Reincarnation(Su) Grand Hex to turn it into something else (probably with the help of misfortune and other bad luck effects for the save)
Then, once its a goblin or human or whatever, I'd use the Curse of Nonviolence(Su) Grand Hex.
Now not only is it not the Tarrasque, it is also cute and cuddley so why would you want to kill it?
TriOmegaZero
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| 2 people marked this as a favorite. |
TriOmegaZero wrote:Good thing it's immunity to cold and not cold damage. But that's not an argument for this thread.** spoiler omitted **
Immunity (Ex or Su) A creature with immunities takes no damage from listed sources. Immunities can also apply to afflictions, conditions, spells (based on school, level, or save type), and other effects. A creature that is immune does not suffer from these effects, or any secondary effects that are triggered due to an immune effect.
The fact that the Environment section lists everything you're talking about under the header 'Cold Dangers' means immunity to cold makes you immune to all of that. :)
Kahel Stormbender
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Rules as written, if you kill a troll it's no longer regenerating. It's dead, and the dead don't have regeneration. Thus raising the troll as a zombie, it still doesn't have regeneration.
The tarrasque however, even if you manage to kill it... it's still regenerating. Nothing suppresses the regeneration, not even it's entire body being disintegrated. Which you would think would prevent regeneration. But nope, the tarrasque doesn't even need it's body to have regeneration. And thus it comes back to life in 3 rounds when killed by a Death effect.
It should be noted that the regeneration ability of the tarrasque specifically calls out that death effects would kill it, but it comes back to life.
Let's look in the CRB to see how death effects work. On page 562 we find
Death Attacks
In most cases, a death attack allows the victim a Fortitude
save to avoid the effect, but if the save fails, the character
dies instantly.• Raise dead doesn’t work on someone killed by a death
attack or effect.
• Death attacks slay instantly. A victim cannot be made
stable and thereby kept alive.
• In case it matters, a dead character, no matter how he
died, has hit points equal to or less than his negative
Constitution score.
• The spell death ward protects against these attacks.
From this we know that it would put the tarrasque at -con hit points instantly. We also know that Raise Dead wont work to revive them. Breath of Life also calls out that it's incapable of bringing someone back to life if they were killed by a Death Attack.
For the zombie template, it says the zombie loses any defensive abilities. Yet the tarrasque does something unique with defensive abilities. It's regeneration specifically states that it can't be suppressed or removed by any attacks. Attempting to raise it as a zombie just to remove it's regeneration and thus kill it... Well, that can easily be taken to be using Animate Dead as an attack intended to suppress or remove the regeneration. It wont work.
And let's be honest here. If a level 3 spell like Animate Dead was all it took to put the tarrasque down for good, it wouldn't be around as long as it has been. It's something that probably has been tried by many an enterprising necromancer over the centuries. Hell, there was probably at least one necromancer who thought having a zombie tarrasque at his/her beck and call would make conquering some kingdom or another easy. Only for it to come back to life, then eat said wizard.
| skizzerz |
| 1 person marked this as FAQ candidate. 1 person marked this as a favorite. |
The Sword wrote:Regeneration monster ability
"A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning"
Except the Tarrasque's regeneration specifically says it can die.
Tarrasque Regen wrote:(...)it regenerates even if disintegrated or slain by a death effect. If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered."The Sword wrote:You can't stop the regeneration. If the regeneration hasn't stopped the creature isn't dead. Except the tarrasque regeneration can't be stopped a never stopped by any attack. You can't animate a creature that is still alive.
Why are you trying to find a cheap level 3 loophole?
I'm not. I'm pointing out the rules as written. Why are you pretending your house-rules is RAW? There is no rule saying that the Tarrasques regeneration can't be stopped by anything.
Its regeneration can't be stopped by attacks, but, again, Animate Dead is not an attack. Death is not an attack. Undeath is not an attack.
Oddly enough, attempting to raise the Tarrasque as undead is an attack by RAW.
From here: "Attacks: Some spell descriptions refer to attacking. All offensive combat actions, even those that don't damage opponents, are considered attacks. Attempts to channel energy count as attacks if it would harm any creatures in the area. All spells that opponents resist with saving throws, that deal damage, or that otherwise harm or hamper subjects are attacks. Spells that summon monsters or other allies are not attacks because the spells themselves don't harm anyone."
Animate Dead (or any other spell that makes it undead) hampers the Tarrasque by turning off its regeneration-bringing-it-back-to-life thing, and therefore is construed as an attack against the Tarrasque.
burkoJames
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| 3 people marked this as a favorite. |
I am really curious why no one is commenting on the clear loophole written into the Tarrasque's regen.
Regeneration (Ex) No form of attack can suppress the tarrasque's regeneration—it regenerates even if disintegrated or slain by a death effect. If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered.
All you need to do to finish off the tarrasque is deal further damage to its remains preventing it from rising from the dead 3 rounds later at one HP. Suffocation kill, then set it on fire.
| Lemmy |
| 2 people marked this as a favorite. |
(...) that deal damage, or that otherwise harm or hamper subjects are attacks.
You're not harming it, though (it's dead. It can't be harmed any further) or hampering it (it's dead. It isn't doing anything to be hampered).
If anything, you're buffing/healing it, since the undead version is more powerful than a dead version. Now.... If you tried to zombify it while it was still alive, then it would be harmful/hampering and therefore an attack.
Besides, that doesn't change the fact that it's the zombie template, not the Animate Dead spell, that removes regeneration. If you turn it into an undead that gets to keep its regen, then the Tarrasque would be just fine.
Also, technically, corpses are objects... Without a listed price... So if you have the Eschew Materials feat, technically, you can produce a zombie tarrasque without actually needing the corpse of a tarrasque. :P
| DM_Blake |
| 2 people marked this as a favorite. |
I am really curious why no one is commenting on the clear loophole written into the Tarrasque's regen.
Quote:Regeneration (Ex) No form of attack can suppress the tarrasque's regeneration—it regenerates even if disintegrated or slain by a death effect. If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered.All you need to do to finish off the tarrasque is deal further damage to its remains preventing it from rising from the dead 3 rounds later at one HP. Suffocation kill, then set it on fire.
I remember a time when a kingdom tried this. They hired an army of adventurers and eventually brought me down (but not before I filled my belly on dozens of yummy adventurer-morsels - dwarves are my favorite but I hardly ever get em; too much work to dig em up out of their burrows). Then the king assigned a platoon of regular soldiers to keep stabbing me, over and over and over and over and over, every six seconds, stab, stab, stab, stab. One stab every six seconds for days, weeks, months... For years.
I was pretty much out of it for those years, so I have no real memory of it, except for some really psychedelic dreams. Mrs. Tarrasque said it was about 57 years, but she was napping for most of it so her sense of time might be a little off.
In any case, there came a day when that platoon (not the same guys; mortals have such short lifespans, blink of an eye really - I've been known to nap longer that some mortals' entire lifespans) was stricken with some pretty bad dysentery. Weak with dehydration and exhaustion, they missed a few stabs. Maybe the soldiers on duty were in the latrine. I don't know. But I know that they missed their stabs for 18 seconds and then...
POOF!
I'M BAAAAAAAAACK!
Side note: next time you try this dumb trick, use more than a platoon. I woke up starving and those guys were barely a midday snack...
| Edymnion |
| 1 person marked this as a favorite. |
Being "within" a radius, means to be wholly inside that dimension in most common definitions.
So you're saying a creature that is long enough to fit in two squares takes no damage from being fireballed in the face because it's tail isn't within the spell's radius?
Pretty sure you only need any part of a creature to be within an area of effect for it to take the effect.
| DM_Blake |
| 1 person marked this as a favorite. |
skizzerz wrote:(...) that deal damage, or that otherwise harm or hamper subjects are attacks.You're not harming it, though (it's dead. It can't be harmed any further) or hampering it (it's dead. It isn't doing anything to be hampered).
Yeah, maybe I just dozed off for 18 seconds. Narcolepsy. Or maybe I actually died and I'm plodding into the light somewhere. Whatever.
But MY regeneration is not dead. No sir, it's still right there doing its regeneraty thing, working to bring me back with a vengeance. Doing anything to HAMPER my regeneration IS an attack against me, hampering me, and therefore inapplicable.
It's a catch-22: If you do it to suppress my regeneration, then it's an attack (by dint of "hampering"), so therefore it won't work.
| The Sword |
The dead version isnt more powerful - you are debuffing regeneration 40. That is why you are doing it isnt it.
You are hampering the tarrasque not healing it. Both Zombie and skeletal versions of creatures are dramatically worse than the creature with all its abilities and powers.
It isnt my house rule Lemmy, as easy as that phrase is to through around. You just havent made a convincing argument.
Kahel Stormbender
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I am really curious why no one is commenting on the clear loophole written into the Tarrasque's regen.
Quote:Regeneration (Ex) No form of attack can suppress the tarrasque's regeneration—it regenerates even if disintegrated or slain by a death effect. If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered.All you need to do to finish off the tarrasque is deal further damage to its remains preventing it from rising from the dead 3 rounds later at one HP. Suffocation kill, then set it on fire.
Except, nope doing more damage doesn't finish it off. All your doing is delaying the inevitable. Looking at the bestiary entry, we see it has a con score of 34. So if you kill it with a death effect (only way to actually kill it) it's at -34 hit points. From this we can extrapolate that while dead it's regen is reduced from 40 per round to 11.66666666666667 per round.
So in order to keep it dead, you need to deal at least 12 damage to it every six seconds. If you let up, or fail to deal at least 12 damage every time for a long enough period of time, it comes back to life. You can't let up even for a few seconds.
| Lemmy |
| 1 person marked this as a favorite. |
The dead version isnt more powerful - you are debuffing regeneration 40. That is why you are doing it isnt it.
You are hampering the tarrasque not healing it. Both Zombie and skeletal versions of creatures are dramatically worse than the creature with all its abilities and powers.
It isnt my house rule Lemmy, as easy as that phrase is to through around. You just havent made a convincing argument.
Enlarge Person reduces your AC, but I wouldn't call it an "attack". Similarly, Animate Dead may have a negative point, but overall, it still makes the creature more powerful than it was while dead (when it literally couldn't do anything).