Movement Options For Martials (Rogues, to be specific)


Homebrew and House Rules

Liberty's Edge

So, I use House rules quite a bit (somewhat obsolete set found here). A while back, while coming up with a Fighter fix (which might be getting some changes soon due to enhanced Weapon and Armor Training, for the record), I came up with an interesting mechanic for giving fighters added mobility:

Mobile Warrior (Ex): At 8th level, a Fighter gains a +10 foot bonus to movement speed, and may make 10 foot steps instead of 5 foot steps whenever a 5 foot step would ordinarily be allowed. He may also make 5 foot (though not 10 foot) steps in difficult terrain.

I like this, and think it makes Fighters much more mobile in a way that other classes don't really duplicate. I later expanded it to Brawlers and Swashbucklers (the hybrid Classes that get things from Fighter and don't get spells).

I've been thinking, and I want to add a similarly useful, but mechanically distinct option to Rogues and Slayers. With that and use of the Unchained Monk, every non spellcasting class will have one, which seems like a good design to me. Barbarians, for the record, have several movement options already and seem fine to me.

Space-wise, I'm slotting it in at 7th level, since Rogue and Slayer can both manage that (I considered making it 8th for the Slayer...I still might).

My issue is that I'm a little stuck on what ability should be. It should enable full attacks in some way, I think, without increasing base movement necessarily...Fighters being quicker runners than Rogues on open ground actually makes sense to me.

So...I'm looking for a unique movement option for Rogues with those criteria. Anyone have any suggestions?

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