
TrollingJoker |

My opinion? This is a TERRIBLE attitude to enter a game with and I'll have no part in helping it along.
You are entitled to your opinion but how is that a terrible attitude? You don't know anything about how we play in general. Yes I agree if this is purely based on bullying a single player, however we all have our own plan of screwing with each other. That to us is the beauty of the campaigns we play. I already have contingencies for the other players and I am still working on one for the summoner. If having contingencies for players is having a terrible attitude then so be it but I think you are biased by my forum name, though can't blame you. Again you are entitled to your opinion but do ask for all the facts before sounding it

parizzio |
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It really depends on what you're looking for in terms of countering and what he is focusing on.
Is he more summon or eidolon oriented? Is he summoning aligned creature? Protection from X spells are always effective. Having his nemesis be a wizard who focuses on dispel magic to just end his summons.
You said you're going to play level 5. The 'go to' summon for that (which is SM3 I believe) would be multiple eagles with haste thrown on them. Great damage, but you can always have an enemy mage ready an action for eagles to appear and then drop a fireball on them too. POOF, gone.
Characters with high armor class (especially at lower levels) are also good with dealing with summons.

Wheldrake |

If by "contingencies" you mean clever ways to challenge the PCs' strengths, I'd say that's a good thing. If by "screwing around" with a given PC you mean systematically negating his strengths, then that's a bad DM attitude. Really bad.
I *think* the OP means the former. Sometimes PCs' strengths should be allowed to shine, even dominate, sometimes they should be challenged or even temporarily negated.
An example: I have a wizard teleportation specialist in a Jade Regent campaign. Our group just entered a certain place, and <gasp> my teleportation powers no longer work. That'll suck for me, for as long as we stay in this place, but it'll force me to leverage my other powers & skills. Not a bad thing, as such, as long as the DM doesn't arbitrarily decide to use the teleport ban effect again and again, systematically negating one of the main strengths of that character.

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Control Summoned Creature, Dismissal, Banishment
I need to know the Character and Eidolon as well as his spell choices. I can help you tailor an encounter to shut him down and give another player(s) the chance to shine. Let me know what they are as well.

CryntheCrow |
Leading, as a GM, I feel my job is to be an enabling experience to my players. Shutting down the main reason they're playing a class should be a last resort in response to cheese tactics, IMO. All that said, the unchained summoner DOES have some unique opportunities over the chained. Namely in that an eidolon no longer is just an obscure outsider trying to look like another creature, but actually is that creature.
A devil Eidolon WILL be trying to condemn your soul. A psychopomp eidolon will try to carry your soul personally to be judged, and bear witness at your trial. A demon eidolon will always be eager to destroy and corrupt, perhaps only stopped by your summoner's dominion, like a beast on a leash. Make the azata complain, LOUDLY when she doesn't get her way due to this foolish mortal's decision-making. Make him EARN the relationship being partners, rather than master and subject. He owns their body and soul. Their respect is their own to give.

TrollingJoker |

Yes my main goal is to challenge pc's like Wheldrake said. I called it screwing him because that's mainly how we word it ourselves so made a mistake there as it would be interpreted differently here. My apologies.
I always make my players shine as long as they can and when it's time for their backstory plot quest, I want to be able to work something up to counter them. As for the summoner, he will be using elementals a lot but also his Archon Eidolon whom he has given the option to wield a greatsword.
He is lawful good and as mentioned by CryntheCrow, I will RP his Eidolon if he does anything that doesn't follow his own and the Eidolon's beliefs.
How would you take on that Eidolon?

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Yes my main goal is to challenge pc's like Wheldrake said. I called it screwing him because that's mainly how we word it ourselves so made a mistake there as it would be interpreted differently here. My apologies.
I always make my players shine as long as they can and when it's time for their backstory plot quest, I want to be able to work something up to counter them. As for the summoner, he will be using elementals a lot but also his Archon Eidolon whom he has given the option to wield a greatsword.
He is lawful good and as mentioned by CryntheCrow, I will RP his Eidolon if he does anything that doesn't follow his own and the Eidolon's beliefs.
How would you take on that Eidolon?
The DM giveth and the DM taketh away.
Destroying the Greatsword is a great option. Most the time a enemy with a manufactured weapon finds it really hard to recover from having their main weapon being Disarmed, sundered, or magically taken. A fighter who is swinging a greatsword for +6 for 2d6+10 because he took Weapon focus and power attack Level 1 will go to unarmed damage and be hitting for a LOT less. How many Natural attacks does it have after the sword is gone (I presume a bite or Claws)...and has he taken any feats to help in those situations?
Hitting both summoner and eidolon in a Black tentacles (Prior to large size evolution) is pretty good for slowing their steamroll for a few turns allowing the rest of the party to deal with the Enemy. The summoner is going to find it the hardest to escape. He might even take a full on beating from the tentacles if he can't get out. Hard to summon anything or cast anything while grappled. If the Eidolon gets free then resort to above and smash his toy to bits. (Replacing it later if no one can mend it...but let him suffer a few fights without it.)

The Guy With A Face |
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Dispel Magic and the Final Sacrifice spells are good against summons. Final Sacrifice instantly makes the summon explode and deal damage around it if it fails a fort save. Only problem is you'll generally hit your own monsters with it too.
While not super powerful, Disrupt Link might work on eidolons too.
http://www.d20pfsrd.com/magic/all-spells/f/final-sacrifice
http://www.d20pfsrd.com/magic/all-spells/d/disrupt-link

At0micCyb0rg |
Hey, I've been searching around regarding Disrupt Link vs Eidolons, which from all the information I've found here on Paizo should work, but the only people who replied to me over on the Pathfinder subreddit (link to post) disagreed. Only one of them actually justified his disagreement to some extent.
Is there a definitive statement from the Eidolon or Disrupt Link "official rulebook" (or something) that answers this question?
P.S. I know this is a bit of a necro, but at least it's still 2016 lol

deuxhero |
What level are you?
If they've taken the Large evolution Small passages enemies flee through will either stop them or force them to take an action to break the barrier if its thin enough (Encourage this. While "wasting" an action in combat hurts, destroying big obstacles is cool enough most players won't care)

VRMH |

If you can sneak some Essence of Independence into the Eidolon's mouth (which will be tricky), it'll be free for 10 minutes - long enough to take horrible revenge on an abusive Summoner...

Lady-J |
If you can sneak some Essence of Independence into the Eidolon's mouth (which will be tricky), it'll be free for 10 minutes - long enough to take horrible revenge on an abusive Summoner...
why is there no save involved in that....