Baldur's gate 1 characters


Conversions


For all those familiar with the first Baldur's gate, let's convert the playable characters for PF (this could get useful for anyone, like myself, who in the far future wants to run an homebrew campaign based on the game for unsuspecting new players :P)

So BG1 characters are:

Ajantis (LG)
Alora (CG)
Coran (CG)
Dynaheir (LG)
Imoen (NG)
Khalid (NG)
Kivan (CG)
Minsc (NG)
Yeslick (LG)

Branwen (N)
Faldorn (N)
Garrick (CN)
Jaheira (N)
Quayle (CN)
Safana (CN)
Skie (N)
Xan (LN)

Edwin (LE)
Eldoth (NE)
Kagain (LE)
Montaron (NE)
Shar-Teel (CE)
Tiax (CE)
Viconia (NE)
Xzar (CE)

Please build them considering their level as anything between 3rd and 7th (I figure they should be slightly mor epowerful than the main character when you first meed them and IIRC the game ends with 7th lvl characters more less, considering how classes' advancement worked bak in AD&D).


While Minsc is a Ranger, I feel like Barbarian is more suited. Guess Imoen is just a Rogue, sadly, Wizard/Thief multiclass isn't any useful in PF.

Liberty's Edge

I think you mean Imoen should just be a wizard, because there's not much a thief can do that a wizard can't.


But Imoen is a wizard/rogue(unchained) because she started as a rogue and then changed class. How many levels of rogue is another matter entirely though...

As for Minsc, as I see things he's started as a ranger (two handed weapon style) but then went the way of the barbarian.

Kivan and Coran are interesting characters imo: both are archers but I think Kivan is a ranger with no levels in anything else while Coran could be a ranger or he could be a fighter (archer) with a bit of rogue in the mix, although considering how he was hunting wyverns when you find him he probably is a bit of a ranger for sure


Jaheira and Faldorn should probably have their alignments changed. They were only true neutral in Baldur's Gate due to the fact that this was a mechanical requirement of the Druid class in AD&D. Their behavior was strongly out of character for their purported alignments, and seeing as Pathfinder is more liberal with Druid alignments they should be moved to NG and NE respectively.


I agree, Dasrak. Jaheira was blatantly good-aligned and the Shadow Druids were basically written as NE, even in 2nd Edition.


To be honest, sticking with the same named classes won't go far wrong. For Multiclass just go with the nearest PF equivalent - so Yeslick becomes a Warpriest, Coran a Slayer etc. Minsc not having Barbarian/Berserker levels is the only hitch. Admittedly you run into a problem with Cleric/Mages - but no-one's ever taken Quayle anyway, right?

Seriously though, Quayle is disturbingly underrated. In a game where utility and endurance are useful he has both.


Ah, memories...

Like how Imoen survived the ENTIRE game without dying, and was immediately disintegrated upon starting the final fight against the BBEG...

Come to think of it, I don't think I ever finished the game because of that heartbreak.


Warhawk7 wrote:

Ah, memories...

Like how Imoen survived the ENTIRE game without dying, and was immediately disintegrated upon starting the final fight against the BBEG...

Come to think of it, I don't think I ever finished the game because of that heartbreak.

Warhawk:
Well... finish the game then... because Imoen does NOT die and has a finale in Throne of Bhaal... :P

As for allignments I think Dasrak is correct, Jaheira should be NG and Faldorn should be NE

Faldorn:
and you have to kill her in BG2 anyway...


I think Branwen would make a good warpriest tbh.
There is that feat Shadow Druid for Faldorn. (Shade of the Uskwood/woodlands)
Eldoth should probably get poison use as a class feature somehow.
Those arrows of his were amazing.
Jaheira kicked so much ass I think she'd need a level of unchained monk or something for it.
Quayle was great to have, maybe some kind of oracle could feel suitably mage/cleric-y for him.
Tiax, inquisitor? A straight cleric with the trickery domain or something could work either. You could VMC multiclass rogue if there weren't a lot of feats you wanted.
I don't know why but I feel like Kivan would need something like Challenge more than favoured enemy, it was more the specific individual he was interested in than the species iirc. Suppose VMC cavalier (order of the green?) wouldn't be out of the question if you could find a way for him to get enough ranged feats to survive with it.


Imoen would do well on the arcane trickster prestige class path.

Minsc would change to a straight up Barbarian, but with skill focus nature and the the Eldritch Heritage feat for a Sage archetype Hamster familiar (or the runner-up Mauler archeytpe, GO FOR THE EYES BOO!!!)

Montaron can be a pure rogue, but with a pure combat orientated built. Maybe the knife master archetype.

Jaheira would be re-built to reflect the changes to the system. She would be a ranger with the sword and board combat training and the hunters bond (companion's class feature). She would have favored enemy Zhentarim as a starting choice, and then vermin as the second choice.

Khalid is a fighter archetype that trades out the bravery class feature.

Xan is a Wizard with an Arcane Bond.


A first list of the characters by the end of BG1:

Ajantis (LG): Male Human Paladin 7
Alora (CG): Female Halfling Rogue(Burglar) 7
Coran (CG): Male Elf Fighter 3 Rogue 3 Ranger 1 (?)
Dynaheir (LG): Female Human Witch 7 (?)
Imoen (NG): Female Human Rogue 2 Wizard 5
Khalid (NG): Male Half Elf Fighter(Pack Mule) 7 (?)
Kivan (CG): Male Elf Ranger(Infiltrator) 7
Minsc (NG): Male Human Ranger 2 Barbarian (Wild Rager) 5
Yeslick (LG): Male Dwarf Fighter 1 Cleric (Forgemaster) 6 (?)
Jaheira (NG): Female Half Elf Fighter 1 Druid 6 (?)

Branwen (N): Female Human Warpriest 7 (?)
Garrick (CN): Male Human Bard (Street Performer) 7
Quayle (CN): Male Gnome Cleric 3 Wizard(Illusionist) 4
Safana (CN): Female Human Rogue (Spy) 7 (?)
Skie (N): Female Human Rogue (unchained) 7 (?)
Xan (LN): Male Elf Wizard(Enchanter) 7

Edwin (LE): Male Human Wizard(Conjurer) 7
Eldoth (NE): Male Human Bard(Sandman) 7
Kagain (LE): Male Dwarf Fighter (Cad) 7 (?)
Montaron (NE): Male Halfling Fighter 1 Rogue(Knifemaster) 6
Shar-Teel (CE): Female Human Fighter(Viking) 7
Tiax (CE): Male Gnome Rogue 1 Cleric 6 (?)
Viconia (NE): Female Drow Cleric 7
Xzar (CE): Male Human Wizard(Necromancer) 7
Faldorn (NE): Female Human Druid (Ancient Guardian) 7


Rogar Valertis wrote:
Imoen (NG): Female Human Rogue 2 Wizard 5

Rogue 1 / Wizard 3 / Arcane Trickster 3

You can get early qualification with the Accomplished Sneak Attacker feat.

Quote:
Quayle (CN): Male Gnome Cleric 3 Wizard(Illusionist) 4

Cleric 3 / Wizard (illusionist) 3 / Mystic Theurge 1

No reason not to use this PRC once you qualify for it.

Otherwise everything looks fine.


If Coran is to be a Ftr/Rog/Rgr, why not make him a Slayer instead?


Arakhor wrote:
If Coran is to be a Ftr/Rog/Rgr, why not make him a Slayer instead?

Because I feel the Slayer is more about being a sort of assassin, in other words it's about flavour. That said I admit your idea is mechanically sound and is probably the way to go.

@ Dasrak: Duly noted, both suggestions work very well.


Are there any hunter archetypes that get rid of the animal companion? Because I feel like jaheira would be a hunter in the new system as opposed to fighter 1/druid 6. Maybe her spread should be a bit different like fighter 2/druid 5 or even as far as fighter 3/druid 4.


Pathfinder Lost Omens, Rulebook Subscriber

Feral Hunter is just that, a hunter that trades out the animal companion, though it doesn't quite fit Jaheira due to the whole wild shape thing. I'd keep the druid/fighter mix, though if allowable I'd argue gestalt would be the best way. Here's how I would build her ignoring the gestalt rules but using fractional advancement from Unchained. Ability Scores are based on her Baldur's Gate Ability Scores. She is considered to have rolled the stats using the Dice Pool method with a pool of 28 dice.

Jaheira:
Class: Druid 4/Fighter 3
Druid Archetype: Nature Fang
Fighter Archetype: None
Race: Half-Elf (+2 Constitution)
Favored Classes: Druid and Fighter
Traits: Hard to Kill (Combat), Devotee of the Green (Faith)

Strength: 15 (5d6; keep best 3)
Dexterity: 14 (5d6; keep best 3)
Constitution: 15+2 (5d6; keep best 3)
Intelligence: 10 (3d6)
Wisdom: 14 (5d6; keep best 3)
Charisma: 15 (5d6; keep best 3)

Fighter 1: Combat Reflexes, Skill Focus (Bluff) (Adaptability), Weapon Trick (Two-Weapon) (fighter bonus feat)
Druid 1: Nature Bond (Eagle Domain), Orisons, Spells, Studied Target +1
Fighter 2: Weapon Focus (Quarterstaff), Power Attack (fighter bonus feat), Bravery +1
Druid 2: +1 Dexterity
Fighter 3: Two-Weapon Fighting, Armor Training 1
Druid 3: Trackless Step
Druid 4: Vital Strike, Slayer Talent (Ranger Combat Style; Two-Weapon; Double Slice), Sneak Attack +1d6

And here's the gestalt build just for fun.

Jaheira Gestalt:
Class: Druid//Fighter
Druid Archetype: Nature Fang
Fighter Archetype: None
Race: Half-Elf (+2 Constitution)
Favored Classes: Druid and Fighter
Traits: Hard to Kill (Combat), Devotee of the Green (Faith)

Strength: 15 (5d6; keep best 3)
Dexterity: 14 (5d6; keep best 3)
Constitution: 15+2 (5d6; keep best 3)
Intelligence: 10 (3d6)
Wisdom: 14 (5d6; keep best 3)
Charisma: 15 (5d6; keep best 3)

1st: Combat Reflexes, Weapon Trick (Two-Weapon) (fighter bonus feat), Skill Focus (Bluff) (Adaptability), Nature Bond (Eagle Domain), Orisons, Spells, Studied Target +1
2nd: Power Attack (fighter bonus feat), Bravery +1
3rd: Swift Iron Style, Armor Training 1
4th: +1 Dexterity, Two-Weapon Fighting (fighter bonus feat), Slayer Talent (Ranger Combat Style; Two-Weapon; Dual Slice), Sneak Attack +1d6
5th: Advanced Weapon Training (Versatile Training; Bluff and Sense Motive), Studied Target +2, Weapon Training (Double) +1
6th: Vital Strike (fighter bonus feat), Bravery +2, Slayer Talent (Ranger Combat Style; Improved Two-Weapon Fighting)
7th: Cut from the Air, Armor Training (Advanced Armor Training; Armored Confidence)


umm why not just keep them as they are??? There is a 2.0 to 3.0 conversion book out there, then convert to 3.5, then to pathfinder. No need to try to change their classes or anything. only thing you really have to do is pick feats and skills.


Are we also assuming the expanded characters from the Enhanced Edition?


For your multi-class people, if you want the true flavor go with gestalt which I see has already been suggested. Ah well.

Sovereign Court

Why not just make Minsc a Ranger with the Wild Stalker archetype?


KainPen wrote:
umm why not just keep them as they are??? There is a 2.0 to 3.0 conversion book out there, then convert to 3.5, then to pathfinder. No need to try to change their classes or anything. only thing you really have to do is pick feats and skills.

Because some will end up with terribly weak multiclass builds that way and Classes like Magus or certain Prestige Classes fit better.

Also some NPCs like Minsc and Eldoth posess unique abillities, that might be better modelled with Archetypes.

Cylyria wrote:
Why not just make Minsc a Ranger with the Wild Stalker archetype?

Already done.


I think Tiax could stay a full Cleric here and rely on Domains/Traits to get some Roguish class skills.

Quayle is a problem, due to terrible Wis.


Minsc should have a very dangerous AC. With an eye gouge attack.

The Exchange

5 people marked this as a favorite.
DM Livgin wrote:
...Minsc would change to a straight up Barbarian, but with skill focus nature and the the Eldritch Heritage feat for a Sage archetype Hamster familiar (or the runner-up Mauler archetype, GO FOR THE EYES BOO!!!)...

You entirely misunderstand the relationship! Minsc isn't a barbarian with a familiar: Boo is an awakened hamster with a cohort!


True.

The Exchange

And Tiax, of course, would be built as a Gnome Wizard 20 with 10 mythic ranks!


Has anyone considered converting the games themselves to PF?


stormcrow27 wrote:
Has anyone considered converting the games themselves to PF?

No, but due to the sandboxxy nature of the games it would be rather easy. Most stuff does not have to be balanced.

The only big question would be what to do with Throne of Bhaal. Use Mythic rules?


stormcrow27 wrote:


Has anyone considered converting the games themselves to PF?

Someone already converted Baldur's Gate 1 to 3.5E as a module implemented in Neverwinter Nights 2.

I3igAl wrote:
The only big question would be what to do with Throne of Bhaal. Use Mythic rules?

You could, but I don't think it's strictly necessary. An alternative would be to just have the Irenicus battle take place around level 15, which leaves room for ToB at the end.

The biggest problem with converting Baldur's Gate to Pathfinder for tabletop play is that it's designed to be a singleplayer experience where one PC gets to a be a special snowflake for whom the plot revolves around, and the classic NPC characters that the series is known for would get limited appearances at best. Wouldn't be impossible to redesign the campaign to be better suited for tabletop play... but I think it's a story designed for a CRPG experience and best left as such.


they may not be able to legally do it now, since the games have been release and re-licence for it Enhanced editions, via beam dog and steam, some of the new add ons that they made are very similar to a 3.5 barbarian instead of 2nd ed version, I think black guard is also an option as a class.


It's probably best for those who want to indulge in nostalgia and run the iconic NPCs with whoever gets to be the special snowflake murder god dude, dudette, or transperson. As they adventure with the Chosen of Bhaal, the PC's actions influence the iconic NPC player PCs with power from the good or bad side of their choices.

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