Combining the Cleric and Druid


Homebrew and House Rules


I've been wondering for a while if it would be a good idea to combine the Cleric and Druid and what that might look like. One of the issues is that, thematically, the Druids are the outdoor types that tends to worship nature as a whole or more primordial nature deities, while Clerics seem to be more city types who might worship some nature deities but not as a general focus. Yet there's enough overlap that I'm wondering why one is not an archetype for the other.

There's been a suggestion for a hybrid of the two as well as replacing them. There's even been a thread for variants.

I'm sure there have probably been more threads about this, but I'd like some advice. What would folks like to see?


Vastly improve domains, fold druidism into animal/plant Cut base combat capability of the class to wizard levels


You can take a look at our Wild Conservationist (Druid/Cleric) and our Blight Master (Cleric/Druid) Multiclass Archetypes for ideas.


I like the name Cruid better than Dreric.


Nature Spirit Shaman does it well.


I would be very careful with this idea.... always bare in mind that technically speaking a druid is an archetype of the cleric

IMO when you try and hybridise things that are already closely related, things go wrong!


wizard chassis (bab, hp, skilll per lvl, 9th lvl casting)
redo class skills (
remake domains: make them more powerful, let them add class skills, let at least 1 domain add an Animal Companion, Channel energy, or Shapeshifting.

decide how many domains the new clas have at the start, or if they gain more as they advance (cool idea)
decide how much of their spellist is determined by the domains, and how much is in the "basic" package.
decide wheter wearing armor is important to the class (YMMW on this, I think no armor is perfectly valid , with spell failure, but I can also see points made for light or even medium armor ...)

and it seems I just made a WIS-based sorcerer ... which is fine.


The Druid is essentially the Cleric remade to a nature theme. One way to play it more Cleric like is to take the domain option instead of the animal companion.

Scarab Sages

Urban Druid is basically this.


Elghinn Lightbringer wrote:
You can take a look at our Wild Conservationist (Druid/Cleric) and our Blight Master (Cleric/Druid) Multiclass Archetypes for ideas.

Thanks very much! Those are really interesting!

Silver Surfer wrote:

I would be very careful with this idea.... always bare in mind that technically speaking a druid is an archetype of the cleric

IMO when you try and hybridise things that are already closely related, things go wrong!

Well, that's really why I started this thread to begin with. I'm not sure why the two are different classes. The Druids seem to generally get the better end of the deal when it comes to class features (it really wouldn't be that hard to swap out most of the wildshapes for channel energy) and while they have the "worship all of nature" thing going on, it would be sensible for clerics to have a "worship all the deities" thing too since deities tend to run in pantheons. I tried once to combine the Cleric and Oracle a while back.


Honestly, Shaman is about as close as you're going to see, thematically.
If you were looking for something closer, your best bet is either a Druid with a domain or a Cleric with the Plant and Animal domains.
Problem is, the class features are balanced out *really* well between the cleric and druid as they stand.
While it may seem like the druid gets so much more, those armor and alignment restrictions are actually more hindering than you may realize.
As they are, both are already 3/4ths Base Attack classes with 9th lvl casting.
Making any hybrid between the two seems dangerous, to say the least.


Lord Twitchiopolis wrote:

Honestly, Shaman is about as close as you're going to see, thematically.

If you were looking for something closer, your best bet is either a Druid with a domain or a Cleric with the Plant and Animal domains.
Problem is, the class features are balanced out *really* well between the cleric and druid as they stand.
While it may seem like the druid gets so much more, those armor and alignment restrictions are actually more hindering than you may realize.
As they are, both are already 3/4ths Base Attack classes with 9th lvl casting.
Making any hybrid between the two seems dangerous, to say the least.

With the Warpriest out there, I'm wondering why the Clerics need most types of armors or weapons. Thematically I'm trying for something like an divine version of the Wizard and I could easily see the Druid being a subset of this new class much like Wizard Schools.


Resurrecting this out of interest.
There are some druid archetypes that nearly do the trick, but only nearly. I tried to get them together... and here's an attempt at the Nature Sage (a bit Ancestral Guardian, a bit Halcyon Druid, a bit Nature Priest and Urban Druid). Of course, it's just a mish-mash. Someone else has ideas to refine it or create something more unique on the same lines?
On the opposite front, a Spirit Guide oracle is a perfect way to get some druid abilities and spells while staying mostly cleric-like.


Fails on my 2 criteria for new classes.... relevancy and archetype potential

You have to rememeber that technically speaking a Druid is already a type of Cleric....


Lord Twitchiopolis wrote:
Honestly, Shaman is about as close as you're going to see, thematically.

The irony is that the Shaman should have been a Druid/Witch hybrid..... I mean FS there are already Shaman archetypes for the druid! It was a no-brainer!

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