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You could probably make some restrictions to account for those situations. No voluntary gaining of corrupting boons. Any involuntarily gained must be discarded at the end of your turn before resetting your hand, and must be chosen first if forced to take damage, bury cards etc., and no using their powers.
Seelah can voluntary acquire corrupted boons because she instantly buries them, and this is her way of making sure noone can be corrupted by them.

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For redeeming cards, you could rule that if any character has a corrupted card in their deck by the end of the scenario and you're NOT able to redeem that card using scenario rewards, the player has to banish a random boon. That would be a really good incentive to not keep those corrupted cards around unless you're working to specifically redeem them. You could also add some sort of extra penalty for playing Corrupted cards, so that you aren't tempted to use even the ones you're planning to redeem before the redemption happens.

Frencois |

Thanks for the help and ideas.
I indeed had in mind that you cannot VOLONTARILY aquire corrupted boons.
I really share the two ideas you gave and will work on it:
A) There should be a rule to force you somehow to get rid of non-redeemable corrupted boons you aquired involuntarily.
B) There should be a specific rule governing redeemable corrupted boons limiting usage of it until redeemed.
This said (building on Keith's Sanctum example), didn't check if any scenario becomes impossible but if so, I'll make a specific tweak on that scenario.