
Forrestfire |
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Hello! It's been quite a long time since this project was updated, and I greatly apologize for that. Today we've got some updates to the Goetic and the Empath, as well as to the Kineticist options.
Empath
- Collective Seance now counts as Spirit of Many for prerequisites
- Added sidebar about the Ultimate Intrigue Zeitgeist Binder spiritualist, and added a new feat (Volksgeist Binder) for multiclass Empath/Zeitgeist Binders
- Riastrad spirit power reworked.
- Fixed Expanded Collective reprint.
Goetic
- Lots of general clean-up and clarification.
- Specialization became a separate section just to make things easier to read.
- Splicing action cost changed to just start at free, then free-out-of-turn at 3rd, then retroactive at 8th.
- Fragmented Consciousness gives would-be possessor the opportunity to nope out (and defined Knowledge check to figure out the need to).
- Bonus psionic feats at 2nd and 6th.
- Specialists given extra uses of 16th-level horror features as part of the Horrific Cooperation capstone, since it's much less useful to them.
- Added a section on stuff like auras, knowledge checks, and so on.
- Athanatism's Martyr's Consolation no longer reduces the damage taken for allies, only delays it.
- Psychokinesis can choose any three weapons it is proficient with, rather than having to choose martial weapons.
Kineticists
- There've been some grammar tweaks in both the Avant Guard and the Gambler.
- Crystalline needle blast has had a note added to it about its compatability with infusions.
- A new feat has been added, Augmented Elements, that allows kineticists to slightly expand their repertoire of simple blasts.
- We've added a section on prestige classes—specifically, how Gamblers and other kineticists with the psionic subtype interact with psionic prestige classes.

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So you guys have done really interesting and in-depth archetypes for the medium and spiritualist (empath and goetic, of course). I was wondering if you planned to do the same for the mesmerist, occultist, and psychic? Or... really, anything for the psychic. I had a couple ideas tied to an occultist archetype like that, but wasn't sure if you would be interested in a suggestion tied to that.

Forrestfire |
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We do not currently have plans for a heavy transformative archetype for the occultist; right now, we're working on getting what we've got polished and out, rather than further expanding.
On a related note, though, the Living Legend is now released! I want to personally thank all the people who've posted and playtested, since you've been incredibly helpful. It can be found wherever you normally get Pathfinder products.

Forrestfire |
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Hey, sorry for the long silence. I have two important announcements to make today regarding the Psionics Augmented: Occult project.
The first one is that as of today, this playtest will be officially closing. We've had a really good run, and as always, I am super, super thankful for all of your testing, feedback, commentary, and really just the time and energy invested in helping us at Dreamscarred Press make this product great. Thank you.
In any case, we're going to be moving these archetypes and class options to layout and release in the near future (incorporating changes from the feedback we have received over time), and will not be actively playtesting this project any more. However, I will say that the Goetic Spiritualist archetype is being reworked. It will be its own, stand-alone psychic casting class. Once this is fully written, it'll be playtested separately and then added to the release queue for Psionics Augmented: Occult.
The playtests docs for this project will remain open up until the release of each product. Don't worry; if you're using playtest stuff in your games, it's not going anyway.
... Now, the second announcement, and a much more sorrowful one: I am going to be taking an extended leave of absence as Creative Director at DSP for personal reasons, and as such, I'm not going to be actively handling playtests or writing content. We've known this was coming for a bit, and have been working to get things cleaned up, handled, and ready to press onwards once I'm gone (hence this playtest closing at the same time as Fool's Errand's—today's my last day actively doing stuff, so we were holding off until now).
It's been a ton of fun, and I hope to return as soon as I can. In the meantime, I hope you enjoy the plethora of new products, playtests, and releases coming from Dreamscarred Press.