
GM Nightfiend |

WELCOME! and HAPPY NEW YEAR!
I have quickly reviewed some of your characters and have come across a couple things. Some of the players here are experienced and some are semi-new. Because of the newness of some of the players, I would like to take a little extra time to make sure everyone's character is squared away. For those that are experienced, I apologize for the slight delay, but this should make things much easier as we move along. If all goes well, I am hoping to run back to back scenarios for everyone.
So go ahead and DOT in here and in the GAME thread. Place your chronicle information here in the following format.
Name of Player:
Name of Character:
Faction:
Society Number:
Day-job Role: <-If any
If you prefer a fully filled out chronicle then include the following.
Current PP:
Current Fame:
Current Gold: <--(Note: this is rounded to the nearest gold. We don't use silver or copper.)
Current XP:
What chronicle number this is for you:
Any Items you want to buy before, or after the scenario:
I am willing to answer any question you might have. Don't hold back, if you don't know something please ask.

![]() |

Name of Player: Caro Cogitatus
Name of Character: Jinhong Yeou
Faction: The Exchange
Society Number: 106336-4
Day-job Role: none
Current PP: 0
Current Fame: 0
Current Gold: 42
Current XP: 0
What chronicle number this is for you: First!
Any Items you want to buy before, or after the scenario: Masterwork (or better, if affordable) scimitar, as this is the weapon she is committed to.
Jinny is brand new, but I have completed several PbP games with other characters. Thanks for running a B Table -- much appreciated!

![]() |

Name of Player: Siriak
Name of Character: Ostrogard Thornhill
Faction: Liberty's Edge
Society Number: 12943-6
Day-job Role: none
Current PP: 1
Current Fame: 2
Current Gold: 9
Current XP: 1
What chronicle number this is for you: Chronicle #3
Any Items you want to buy before, or after the scenario: I plan to spend 2 pp after the scenario to purchase a Wand of CLW
Nightfiend, I also want to thank you for running an alt table. I am looking forward to this.
Jinhong, I see one of your other characters is Smiley. I played Siege of Serpents with you as Kharg. That was an amazing round. I look forward to see where you take this character!

![]() |

Hey, best buddy in the world! Good to see you again. :-)

![]() |

Name of Player: Dragonflyer1243
Name of Character: Kardiv Pern
Faction: Sovereign Court
Society Number: 157892 -3
Current PP: 6
Current Fame: 6
Current Gold: 1036
Current XP: 3
What chronicle number this is for you: 4th for Kardiv, 10th for me as a player.
Any Items you want to buy before, or after the scenario: Before the scenario starts, Kardiv will upgrade his bow to masterwork and add a strength rating of two.

GM Nightfiend |

OK I have reviewed the all three characters that have posted. I hope no one gets offended that I am taking the time to review characters. Sometimes I catch things that are slightly off that would cause a headache later in a characters carrier. All three characters look solid with only a couple miner details.
Ostrogard: I'm not sure if you upgraded your armor, or if you just have the wrong AC listed. You have down that you are wearing leather armor and that it is providing you a +4 to AC. I believe leather armor grants a +2 to AC. So ether your bonus is incorrect or you have the wrong armor listed.
Kardiv: You have Armor Expert and Reactionary down as your traits. Both of these are combat traits. You can only have a single combat trait, so one of these will need to be changed. Also i'm not sure if you are selecting skill points or hit points as your favored class bonus. Either way, I believe you may be light a skill point or hit point. You may want to look over this and see if i'm correct. There have been many games where a single hit point made the difference between going down or the ability to continue fighting.
As fare as the strength bow is concerned. You can't add strength to a standard longbow. Nor can you add the masterwork quality to a mundane item. That being said, because it appears you haven't yet played your first scenario at level (2), You can sell your current bow at full price and buy a Master Work Composite Longbow with a +2 strength modifier, if you have enough gold. The cost of said bow is 600 GP. selling the a standard longbow at full price will refund you 75 GP. I'll let you do the math and see if you have enough GP or not. If not, there is always the option to (spend 2 PP to buy an item of 750 GP or less.)

GM Nightfiend |

I would like to clarify something. The newer players that I was referring to in the original post was Jerrus Mossir (Death_keeper), who obviously has many pathfinder characters, but only one society character. Although i'm sure he clearly knows pathfinder's mechanics, those mechanics change somewhat with society play.
Secondly, Ty Gander (D'tang) only had a single character listed and I made the assumption that he might need a little coaching in setting his character up. I wanted to clarify this so there is no confusion on who I was referring to.

![]() |

Nightfiend,
Thanks for catching error. I believe it is a cut and paste error from when I first wrote his profile. Several of my other characters have chainshirts. I changed the bonus to +2. It looked like all the ac values were correct (+4 dex 2 armor +1 size=17)

GM Nightfiend |

Your welcome Ostrogar. Assuming everyone shows up, this should be a strong, heavy hitting group. It will be fun to watch as everyone progresses. I hope everyone is OK with a little added descriptive fluff. I tend to put in added details that I feel will add to the environmental ambiance. In groups that intend to have continuity, I also like to work in a character's background somewhat as well. I do this to augment the typical copy and past format of a scenario.
As a side note, keep an eye open for PM's. I like to send limited information that a character would have as a PM. Then I leave it to the player as to how much they want to disclose to the group.

![]() |

Name of Player: SodiumTelluride
Name of Character: Dumm
Faction: Grand Lodge
Society Number: 89635-8
Day-job Roll: Survival (Hunter's Lodge vanity): 1d20 + 10 ⇒ (6) + 10 = 16
Will try to remember to do a character audit this evening to make sure his other info is correct.

![]() |

Thanks for catching that, I'll check the hit point/skill point thing and change the traits! And I do have enough money to buy the longbow, so I'll do that.
Edit: I changed my second combat trait to Seeker, which is a social trait. I think I did the hit points and skill points correctly though, since 10(1st level)+6(2nd level)+1(FCB)=17, and then I have 4 skill ranks because I get 2 for being a paladin, -1 for intelligence, and +1 for being human, which is 2 per level and 4 total.

![]() |

Name of Player: Andrew
Name of Character: Girzog
Faction: Grand Lodge
Society Number: 116986-2
Day-job Role: Prof. (Gladiator): 1d20 + 5 ⇒ (10) + 5 = 15
If you prefer a fully filled out chronicle then include the following.
Current PP: 4
Current Fame: 6
Current Gold: 1573gp
Current XP: 3
What chronicle number this is for you: 4 (I don't know if this means scenarios, or special things like the holiday boon. If counting special boons, 5)
Any Items you want to buy before, or after the scenario: N/A

![]() |

Name of Player: Jay
Name of Character: Butharn Longaxe
Faction: Scarab Sages
Society Number: 88579-3
Day-job Role: None
Current PP: 2
Current Fame: 4
Current Gold: 1016
Current XP: 2
What chronicle number this is for you: 3
Any Items you want to buy before, or after the scenario: hopefully full plate after the scenario ;)

![]() |

Your turn is coming, Girzog. :-)

![]() |

The fox and the bird... That seems destined to be short-lived and a bit tragic :-)
-Posted with Wayfinder

![]() |

Sorry if I'm hogging the spotlight. This mission seems like it was designed for me.

![]() |

Knock 'em dead, Jin. These types of social interactions aren't Dumm's forte anyway-- actually knocking' em dead, that's his forte heh.
-Posted with Wayfinder

![]() |

I will be offline from about 3pm PST Saturday for at least 24 hours. Flying to New Zealand, I'll have access down in Kiwi land for a couple of weeks but will most likely not be able to update the online maps.

![]() |

@Butharn, I'm jealous. Work or vacation?

GM Nightfiend |

Well, looks like we are finished with Part 1. I have to say that this has been one of the more enjoyable tables I have GM. A good amount of role playing along with a good party make up. A completely fun game. That being said, unfortunately we did not succeed on the second objective which was to complete the scenario with less than (10) awareness.
Although I generally try to remain unbiased as a GM, I have serious concerns about part (2). The second half of this scenario scales based on the amount of awareness you accumulated in part (1). With this group setting at an all-time high of (23), I feel there is a notable chance of a party wipe. I am completely willing to GM the second half of this series, but I felt it was worth mentioning. If for this reason, the group decides to forgo the second half, I would completely understand.
If everyone decides to go forward with part 2, we will be starting on Thursday 03/03/2016. That will be allow everyone time to level and update. (Note) Because Bloodcove is the only city within miles of your location, there will be no way to buy anything that isn’t present in the wagon or at the excavation sight.
Let me know if your chronicles are OK, and if you want to go forward into part (2) or not.

![]() |

Half of us are 2nd level, half 1st. I won't level up until the end of the next adventure. I'm game if everyone else is, but we should heed the gods and be careful.
Just out of curiosity, can you tell us how we managed to rack up so much awareness?

![]() |

Remember when the Master of Spells told us in no uncertain terms that we were to tread lightly and not call attention to ourselves?
I think we kinda failed at that.

![]() |

High score!
I'm guessing it's from all those abysmal Disguise/Intimidate checks we made. Don't know what Awareness does, but I'm guessing it'll make it harder for us to do things unnoticed in the next scenario. And from what the GM said, I would guess that'll mean more enemies than we'd otherwise face. I'm kinda on the fence about continuing-- my barbarian half is more than willing to throw caution to the wind, but my ranger half can't help but notice that I don't have the Prestige for a body recovery...
The Chronicles look good, except it looks like we didn't get our Day Jobs on there.

![]() |

Ah, I do vaguely remember that now. Well if we did have to fail, at least we did so spectacularly.
I'm fine with continuing, but up to you guys. If we do, we'd probably have to be pretty careful to try and avoid deaths if possible.

GM Nightfiend |

The awareness in part one is determined by the rolls you make throughout the scenario and how the specific encounters play out. An example of this is the following.
I believe Jinhong asked me, at some point, what would have happen if she had broke the aquarium.
The creatures in the 10-foot-tall central aquarium ignore any fights that break out, instead continuing their own battle until one or the other becomes a meal. The glass is magically reinforced (hardness 8, hp 15) for everyone’s safety (creature and human alike).
So they would have kept fighting each other if the glass had been broken.

![]() |

Nightfiend, assuming we decide to continue, you said we wouldn't be able to buy anything that isn’t present in the wagon or at the excavation site. Is there anyway we can get a better idea of what that would be? I'd like to spend 2 pp for a wand of CLW and buy some potions of CLW, some alchemical stuff and maybe an oil of magic weapon and also maybe a small sized bow.
update 1: And also some better armor, like a chainshirt.
Also, please let me say thank you very much for running this. You obviously put a lot of thought into this round and I really enjoyed it.

GM Nightfiend |

Mundane items are present in the wagon. Small bow, none magical armor, and alchemical supplies are fine and will be considered bought from the supplies you are hauling to the excavation sight. Healing items such as a cure light wounds wand and potions of cure light wounds are also OK. Those will be available at the excavation sight. Magical armor, weapons, and higher end items are not available.
The reason for this, is that you are currently in a location where there is no other city to buy items from, other than Bloodcove. You are currently traveling at a quick speed to avoid a large force of Aspis consortium that are currently pursuing you. That's where part (2) begins.

![]() |

What does the group think about going forward? It seems like it will be very dangerous.
If the group goes, I will go.
Ostrogard will still be 1st level, however, I will spend some gold on a mw chainshirt, some potions of CLW and as much alchemical stuff as I can afford. I will also get a shortbow for some ranged capability. I will spend 2 pp for a wand of CLW.
So, what does everybody think? Do we want to give it a shot or is the consensus that there is too much chance of a TPK?

GM Nightfiend |

I would like to give an example of what concerns me, without giving away any of the playable content of the scenario. I hope this helps to understand why I mentioned something before the group commits to continuing.
Coming out of part one, the group’s current awareness points are setting at (23). Let’s assume the group is getting ready for an encounter within part (2). The encounter has (1) Simi-Boss and (3) minions. As is customary, the scenario has a small environmental advantage for the bad guys. This, in itself, is a moderate challenge for the group but doesn’t measure out to be a threat strong enough to taking out (6) seasoned adventures. Granted the randomness of the dice could change the outcome of the encounter one way or that other.
The encounter has a caption reading something similar to the following.
If the PC’s awareness points from part one has reached 5, add an additional (2) minions. If their awareness has reached 10, add an additional (5) minions. If the group’s awareness points have exceeded 15, add an additional (8) minions. The encounter is now (1) Simi-Boss and (11) minions with an environmental impact that behooves the bad guys.
Although I believe the group could possibly overcome the encounter, I feel there is a heightened risk of a group wipe. I normally would not mention anything about a challenging encounter, but in this case I feel obligated to point out the concern. Some people are here to play, regardless of the challenge. Others are strongly invested in their characters, and I’m guessing will appreciate the heads up. I strongly hate to even voice a concern like this. It goes against my normal cod of being as impartial as possible. That being said, I believe this group is deserving of a heads up.

![]() |

Dumm says: Bring it on.

![]() |

I would be willing to keep going, but the fact that Nightfiend feels compelled to warn us means that it's very likely that at least one of us dies, which is something to keep in mind.

![]() |

If I were 2nd level there would be no question. As it is, my combat efficiency is already pretty low (it will kick in around 3rd level) so I'm only a couple hits from going down and becoming a liability rather than a help.
I think I need to bow out of this one. Those carrying on, good luck and thanks for a great adventure!

![]() |

So with Jinny dropping out, that further decreases our chances of survival in the next part. We haven't heard from Butharn or Girzog on continuing, so I'd say that without both of them and Ostrogard then we should call it quits as well.

GM Nightfiend |

I have given the situation some though, and decided to impart a GM discretion. If everyone is ok with it, I am willing to run the part two encounters with an awareness total of (10). I believe this to still be dangerous, but in the realm of achievable. If the group decides to move forward, I apologize ahead of time for any frustration that comes from the complexity of the scenario.
Many of the encounters ramp up in difficulty based on the understanding that if your awareness is over (15) you have likely failed to acquire the supplies needed. The scenario takes into account the npcs and their lack of ability to participate in events, based on the limitations of these supplies.
In your case, you managed to lockdown Bloodcove, but it came at the end of the scenario. Taking into account that you managed to leave Bloodcove with the supplies, before the city locked down, justifies lowering the awareness level of part (2).
Give me feedback if this is acceptable and if you wish to move forward. If you decide to move forward and everyone is up to date with their characters, I am prepared to begin the scenario.