H2Osw |
Hello, I am not a seasoned vet. By any means. I have been running a home group through the AP Rise of the Runelords. We've been playing for over a year and are just about half way through it.
I have been able to find a few more people wanting to play. These people are completely new to tabletop gaming. I do not want to start an AP with them. I will run them through the beginners box, but after that I hope I can find a few modules that will ease them into gaming. So what modules do you think are appropriate?
Rennaivx |
Crypt of the Everflame and We Be Goblins are the two classic examples, probably. Crypt of the Everflame is more a traditional dungeon crawl, while We Be Goblins is a slightly more silly overland adventure. (We Be Goblins does have evil characters, which some people aren't into, but they're more comedic evil than anything.)
Joana |
The "old" modules (pre-Dragon's Demand) are generally good for two to three sessions, depending on how long you play. They're a bit shorter than the adventure in a single AP volume, in my experience.
The new mega-modules (Dragon's Demand and those that came after) are more like an AP volume, or a little longer.
Free RPG Day modules are shorter, more like Pathfinder Society Scenarios. They're usually one-shots.