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Well, I finished my Monster Hunter's Guild Map last night. It turned out better than I expected, especially for something I kind of rushed through.
I gave them a dormitory building, with two levels of quarters and a basement level for training rooms. Then there was a kind of office building/living quarters for the leaders, long-term members, and servants who keep the place running. This building included a lower level with vaults for dangerous items, archives of knowledge of monsters, and laboratories. Of course, there was a chapel for blessings and such. And a smithy for repairing weapons (or maybe applying silver).
The final touch was a cemetery, just outside the main compound, with a low stone wall around its border. Something that can be easily expanded.....

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I started working in earnest on Section 4 of my Mega City Map. It's one of the smaller sections of the entire city map, so it shouldn't take too long.
However, I also have in mind another city map. An idea I've been toying with for a little while. It's a city with a necropolis at the center. The necropolis grows because the ruler of the city is an undead. A banshee, to be specific. In life she was a bard, and she still retains much of her charm, so that the people actually love her...
...and despair.

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Had another idea for a kind of wizard's tower (I suppose). This would be a place carved out of a single, titanic bone from some impossibly large creature. The name popped into my head when I was driving home the other day......The Osspire.
Not sure if I like it or not. It does have a kind of nice ring to it. I was trying to think of different versions, like "Osseous Spire" or maybe "Calcified Spire", but didn't like the sound of them.

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I was watching The Shadow last night, and thought a cool idea would be a wizard's tower in the midst of a big city, but the tower is invisible. I guess it would be kind of like the Wayreth Tower of High Sorcery, in that you could only find it if you were invited. Different enough, however, in that it never moves.

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Woot! My prediction from earlier this month was correct! Section 4 of my Mega City Map didn’t take too long. I finished it yesterday and put it up on my FB map page.
Now I’ve moved on to section 5. I already had a few things done on that one: east-west roads, one merchant heavy court/plaza, the walls, and a large park area.

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I was nearly finished section five of my mega city map. The plan was to complete it whilst taking my Christmas PTO. Alas the boy tested positive for flu, and was spreading his germs all over my computer.
Oh well. We were planning on getting a new computer anyway. I guess I’ll just have to burn this one. And the desk. And my chair.
On the other hand, a new computer will, hopefully, allow my mapping software to run a little smoother.

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I finally finished up my Section 5 Map yesterday evening. There wasn't much left, so I took the chance. We'll see if The Universe decides to punish me for it.
Anyway, I also did a little bit of work on Section 6. Mostly copying pieces of road from Section 5 that run onto that map. I might also work on some other stuff. Little things here or there.

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I bought one of the Neca D&D Ultimate Action Figures - Warduke. I already had Elkhorn the Dwarf and Zarak the Half-Orc. At least, I think he's a half-orc. Or used to be.
Anyway, my brother and I had a bunch of the action figures from D&D way back in the day. I still have most of them in a box somewhere. So I really like these new ones. Debating getting Strongheart.

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I did a bit more extensive revising of those overland maps. There had been an inner sea kind of serving as a dividing line between east and west. Previously, it hadn't been connected to any other bodies of water (beyond rivers). I revised to to have it connecting to the major western waters, similar to the Dardanelles or the Bosporus.
That, of course necessitated some further revisions to other geographical features, mostly in the region directly north of this inner sea. I wanted to give historical reasons why those traders who didn't sail across the sea chose to establish a major trade route on the south side of it. A nice haunted mountain range (inspired by the Carpathians) and forest took care of that.

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I finally finished up Section Six of my Mega City Map. It was one of the larger sections, so it took awhile. I've only got one more of the 16 total sections as the same size, 6000 feet by 4800 feet. All the rest are either 5000x4000 or 4000x3200.
It might be a bit before I do more work on Section Seven. I want to buy a the 2024 Annual add-on from Profantasy. It's got some cool stuff in it, including a new stairs feature I've been itching to try. That might inspire me to turn to some other maps I've had percolating in my brain.

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I once again got a wild hair up my ass and decided I was unhappy with one of my overland maps. This one has an area inspired by the Tibetan Plateau region. I wasn't too happy with that part of it, so redesigned the whole thing.
Now it's more like the Tibetan Plateau, the Tarim Basin, and the Mongolian Plateau. Which is as it should be.

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And now there is the seemingly endless task of naming things. I'll admit, though, it is enjoyable.
One of my favorite naming techniques is using names of actors I like (or occasionally the names of favorite characters they've played). Another is to use a foreign language equivalent of an nice descriptive word. For example, if I wanted to call something the Copper Mountains, but it's in a geographical area inspired by Mongolia, I might use the Mongo Mountains.
For cases like that, Google Translate is a wonderful feature. However, I also like to make use of several ancient language dictionary/translation PDF I've discovered over the years. Two of my favorites are Ancient Egyptian and Sumerian.