Stacking Bleed effects (possible homebrew rule)


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A player asked me about changing the rules for Bleed effects for a future campaign so that he could make a character that focuses on Bleeds. A lot of people dislike Bleed and don't think it is very good. I can understand their argument (after all, many player builds can often nuke enemies many times their CL in a single round, who cares about 1d6 per round) but my group usually plays more thematically and less optimized than a normal group.

Is it a terrible idea to change the rule to all bleed effects stack? Or even create a simple feat along the lines of "You may choose a number of bleed effects you cause on an enemy equal to your Int. mod. Those effects stack." (worded better, of course) be a better idea? I kind of like the idea of a character who kills people with a thousand paper cuts.


Its not far fetched to assume that bleed effects stack. Since you can cause a bleed in multiple places on the body. But it should probably be restrictive to you cant stack more than 1 bleed effect per round per 5 levels. so levels 1-4 they can only cause 1 bleed effect per round but of course each round the effect stacks. So first round is 1d6 bleed, second round becomes 2d6 bleed and so on. Then when they hit 5th level they can do 2d6 bleed in the first round and then stack it to 4d6 for the second round and so.


Check out this thread:
http://paizo.com/threads/rzs2t1jz?Rewrite-for-Injury-and-healing-rules#1

It is a set of house rules i'm working on for a low magic campaign and bleed effects are fairly dangerous. NOTE: this is actually part of a larger body that I'm writing for a low magic campaign.

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