| Archae |
Okay i am building an evocation style Sorcerer, happens to be my first.
my focus is on the elements of lightning and ice because screw fire.
i myself have a few ideas like dragon disciple, crossblooded sorcerer, maybe take a dip in to lore oracle a few revelations look pretty nice.
i'm still deciding between 1 of the following 3 races: dhampir, elf(specifically the dusk sub race variety), or fletchling. all of which work with the backstory , i will post that as soon as i finish typing it up.
strength 7
dexterity 14
constitution 12
intelligence 12
wisdom 12
charisma 17
before racial adjustments. my main question is for build suggestions, bloodlines, feats for arcane casters have always stumped me. im not set on sorcerer so thats also up for grabs. this isnt for a game immediately, just my potential next character.
| Archae |
Backstory folks, Suli works mechanically but that's about it. it doesn't really fit anything else.
To start I wasn't born like the rest of the people in the world, I was created. My father, an insane Shadow mage by the name of Archae-Nym. He sought to create life in an effort to pay off a demon lord, with souls in order to save his own.
He created me, using his magic , and some amount of a vampire and a dragon. Although apart from that i'm mostly elf or whatever he was. I was one of his experiments, number nine to be specific. He raised me like a daughter...then came the day my body began breaking down. He became furious, and then one day I just woke up alone... in the middle of nowhere...a place with other long since rotted corpses. Part of me knew this would happen, he was using me and once he deemed me a failure...he threw me away, like an object.
My body...it was breaking down...i wanted revenge but I knew better...he wanted me to return, he wants me to fix myself and then try and kill him. Always the chess-master, always manipulating people... not me... I won't let him win. I'll use my natural talents and magic ability to help people and to preserve my body , And then live my life
Just a Mort
|
Don't dip, and don't do DD if you want to blast. Blasting is very casting level dependent. Could you focus on one element, because it's a little hard to enhance both?
Optimization wise, orc bloodline would enhance both, but might not be RP correct.
Lightning and cold spells also don't have very good blasting range /damage as well. Meh.
| Archae |
does eldritch scion work with eldritch heritage? i do like the way eldritch scion looks, i would just have to see if any of the bloodlines works with the touch spell/ ranged blastig idea.
lets keep the ideas a flowing.
honestly either element could work so don't feel im set on cold. just cold or lightning
| The Dragon |
okay so i've been contemlating maybe mystic theurge, could be a cool idea. also i've decide Dhampir as the race officially.
strength 7
dexterity 16
constitution 10
intelligence 12
wisdom 12
charisma 19used 20 point buy base as usual
Mystic theurges are absolutely horrible blasters.
What exactly are you trying to do here? If what you want is good damage, there are ways to do that, but why do you want mystic theurge?
| Archae |
Archae wrote:okay so i've been contemlating maybe mystic theurge, could be a cool idea. also i've decide Dhampir as the race officially.
strength 7
dexterity 16
constitution 10
intelligence 12
wisdom 12
charisma 19used 20 point buy base as usual
Mystic theurges are absolutely horrible blasters.
What exactly are you trying to do here? If what you want is good damage, there are ways to do that, but why do you want mystic theurge?
im not set on it just throwing my own ideas out, i thought mystic theurge blaster would've been a cool idea. I'm trying to do mainly magic damage or some type of non weapon related damage, that's why i partly think overwhelming soul kineticist could work, but sorcerer could also work. but yea i am trying to do decent damage with ranged blasting of some sort.
| DeathlessOne |
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Mystic theurges are absolutely horrible blasters.
0.o
I just have to step in whenever I hear this. Mystic Theurges can be really good blasters. It is true you can make a pure caster Sorcerer blaster than will out perform a Mystic Theurge on damage most of the time but a Mystic Theurge can pull off the same tricks if it uses a Sorcerer chassis, though not to the same degree of severity.
To start with, go crossblooded and pick Draconic/Primal bloodlines. Have one be electric and the other cold. That will net you +1 damage per die for each spell of the type. You could take Empyreal/Primal to get +1 to one damage type and make all your casting/sorcerer powers WIS based.
Second, consider either dabbling with Words of Power or going full on with it. It will net you extreme flexibility in the way you use your damaging spells. Instead of one spell that shoots a ray of fire, you can make it burst or cone on the fly. Since you are considering Mystic Theurge, you can use the divine portion of your spellcasting for the more classic spells.
Third, two traits are your best friend. You want Magical Knack (sorcerer) and Magical Lineage. Decide which element you prefer and have fun with Intensified Spell (metamagic feat) later on. Any wordcasting you do with the chosen effect word can be intensified for free. Magical Knack will only leave you 1 caster level behind on arcane magic and that is easy enough to pick back up with a feat for evocation magic or an ioun stone.
Fourth, if you took Empyreal bloodline, i highly suggest Shaman as your divine caster. The abundant choices in hexes and other abilities go a long way to flesh out flexibility. You can also swap out your 1st level bloodline power from sorcerer to get a familiar that will stack shaman and sorcerer levels together to get you better familiar abilities. Also, can let you pick up improved familiar later.
But, that's just my suggestion. Have fun.
| RegUS PatOff |
| 1 person marked this as a favorite. |
Is this PFS? The traits Magical Knack and Magical Lineage are both good - but they are both Basic category/Magic subcategory traits.
Characters choose their traits from six different categories: basic, campaign, equipment, race, region, and religion. A character can have only one trait from each category (or subcategory, in the case of basic traits, which fall into the areas of combat, faith, magic, and social).
This may not matter depending on your GM if you're not doing PFS, but worth noting.
Human Sorcerer FCB is so good, it makes human the strongly preferred race to take for a dedicated sorcerer build. If you go crossblooded then plan to use metamagic and traits/feats to increase spell level and reduce metamagic costs, so you can use boosted low level damage spells as your blasts.
Words of Power can be very fun - but need a lot of preparation and buy in by the GM.
There are a couple of good guides on Sorcerer blasting builds discussed on the Guide to the Class Guides thread. And take a look at Zenith Games related Comprehensive Pathfinder Guides Guide.
| Archae |
Is this PFS? The traits Magical Knack and Magical Lineage are both good - but they are both Basic category/Magic subcategory traits.Pathfinder Society Roleplaying Guild Guide wrote:Characters choose their traits from six different categories: basic, campaign, equipment, race, region, and religion. A character can have only one trait from each category (or subcategory, in the case of basic traits, which fall into the areas of combat, faith, magic, and social).This may not matter depending on your GM if you're not doing PFS, but worth noting.
Human Sorcerer FCB is so good, it makes human the strongly preferred race to take for a dedicated sorcerer build. If you go crossblooded then plan to use metamagic and traits/feats to increase spell level and reduce metamagic costs, so you can use boosted low level damage spells as your blasts.
Words of Power can be very fun - but need a lot of preparation and buy in by the GM.
There are a couple of good guides on Sorcerer blasting builds discussed on the Guide to the Class Guides thread. And take a look at Zenith Games related Comprehensive Pathfinder Guides Guide.
it isn't for PFS, it isnt for a game straight away just the next character i want to use.
CN_Minus
|
Crossblooded is a trap, don't touch it. Even as a human you're throwing away one of the things that make humans especially good sorcerers.
You can grab Boreal for flavor, arcane for options, or go with primal water elemental for blasting bonuses mirroring DD's hit dice bonus, but only for cold spells.
| strayshift |
Spell specialisation boosts your caster level for one blasty spell - 13 int required and spell focus. With Magical Knack you would effectively retain 4 levels of 'damage' for your main blast. Crossblooded has it's uses and if you are going Oracle there is spell diversity there so your more limited choices as a sorcerer are slightly LESS of an issue. Thus... Crossblooded Sorcerer at 1st level specialising in Draconic/Marid or possibly Djinni with spell focus evocation and spell specialisation, trait - magical knack sorcerer, 2nd level Oracle winter is good, 3rd level get elemental spell lightning and then go 4/4 to mystic theurge and develop from there.
| WagnerSika |
To start with, go crossblooded and pick Draconic/Primal bloodlines. Have one be electric and the other cold. That will net you +1 damage per die for each spell of the type. You could take Empyreal/Primal to get +1 to one damage type and make all your casting/sorcerer powers WIS based.Third, two traits are your best friend. You want Magical Knack (sorcerer) and Magical Lineage. Decide which element you prefer and have fun with Intensified Spell (metamagic feat) later on. Any wordcasting you do with the chosen effect word can be intensified for free. Magical Knack will only leave you 1 caster level behind on arcane magic and that is easy enough to pick back up with a feat for evocation magic or an ioun stone.
Crossblooded/Wildblooded archetypes do not stack, you can not take Draconic/Primal or Empyreal/Primal.
Both of those traits are Magic traits, you can only have one trait from each category.
| strayshift |
The previous concept but more detailed:
Now I am not going to say this is an optimised or an easy build to play as it relies on making the most out of a single low level blast. I’d probably pick up some buffs with the Oracle spells to give you some diversity.
1: Human Cross-Blooded Sorcerer (Silver/White Draconic/Marid), Spell Focus (Evocation), Spell Specialisation (Snowball) = 3d6+3 Cold Damage;
2: Winter Oracle, Freezing Spell revelation (failed save vs cold = slowed) = 4d6+4 damage.
3: Sorcerer Greater Spell Focus = 5d6+5 damage;
4: Sorcerer;
5: Sorcerer, Intensify Spell = 7d6+7 damage.
6: Oracle = 8d6+8 damage;
7: Oracle: Elemental Spell (Lightning);
8: Oracle:
And there you are Spontaneous Mystic Theurge – levels 1-4 are good but 5-8 are where you begin to suffer.
| Cycada |
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If you are going to consider Kineticist, you have a few choices on paths, but none of them allow you to be effective with both lightning and cold at the same time.
1. Overwhelming Soul, while nice because it uses charisma, lacks the stopping power that a standard kineticist has. Their end stats and other goodies are toned down to avoid burning themselves.
2. If you want to focus on cold (as you said above), you can always start out as a hydrokineticist with the cold simple blast, expand into air at level 7 for air (and blizzard!), and get your freeze on. This gives you pretty good defenses at low levels and access to unlimited fly down the road, all while maintaining your theme.
Not the highest of damage, but you are blasting things with potentially staggering, entangling, etc blasts. In some ways, this is better than just an extra 10 damage you would get from other combinations.
3. If you want to remain a blaster, but go into something 'thematically appropriate' for a dhampir, really embrace that heritage, you could go for a blood kineticist. They're basically hydrokineticists but with specific, non-elemental blasts that revolve around controlling blood; whether that blood be in someone, or just conjured from....the Plane of Blood? I don't know, but it's fitting.
4. If you want to really fit with your background vibe, I would suggest being a chaokineticist. It's a new element released with the Occult Origins book (out today!), that focuses on the Plane of Shadow and Void energy.
It can drain energy like the enervate spell, create black holes, heal undead (including dhampirs!), uses negative energy, and has ways of creating darkness with their blasts.
I would go with this for a thematic blaster, maybe mix in some aether at 7 or 15 if you want some rogue elements (invisibility, ranged legerdemain, etc). I don't know all of what you want to be able to do.
Just don't expect to be effective if all you fight in your campaign are undead and Plane of Shadows creatures.
/wall
| Archae |
the Chaokinesticist sounds really interesting. i will probably end up using kineticist as it's a new class and i've been itching to try them out my current favorite being spiritualist(really gives that shaman king feel).
as far as i am understanding so far kineticist is better at blasting than sorcerer? or at least built around the concept.
thanks for the ideas everyone.
| DeathlessOne |
as far as i am understanding so far kineticist is better at blasting than sorcerer? or at least built around the concept.
Well, the kineticist is only 'better' at blasting than a sorcerer in one way... They can do it all day long. A sorcerer can do MORE damage and have much MORE versatility because the sorcerer is a spellcaster. A sorcerer is limited by spell slots. A kineticist is limited by burn.
thanks for the ideas everyone.
Anytime. :)
Gray Warden
|
Blasting Sorcerer builds are quite straightforward, in the sense that all feats are more or less fixed. The basic backbone would be:
Traits: Magical Lineage, Wayang Spellhunter (general consensus seems to be that the two stack on the same spell. I, as a player, have never done it and as a GM I would never allow them to stack. Just saying.)
Stats: 7 12 12 13 10 18
Feats:
1 Spell Focus (Evocation)
3 Spell Specialization
5 Intensify Spell
7 Empower Spell
9 Dazing Spell
11 Quicken Spell
13 x
15 Spell Specialization
Bloodline: Orc, with all three bloodline mutations. Of course, if you want to focus on a specific element, you might select the corresponding Bloodline.
As you can see, apart from maybe 1 feat (2 if you pick only three metamagic feats, 3 if Human), the build is essentially complete. You might be interested in a rod of Rime Spell if you want to focus on cold damage, Elemental Spell in case of immunities, Piercing Spell in case of high SR and Persistent Spell in case of high saves.
Additional feats you might want to consider are:
- Spell Penetration, and Greater
- Elemental Focus, and Greater
- Greater Spell Focus
- Varisian Tattoo (best choice at 1st or 3rd level if Human)
| WagnerSika |
Feats:
1 Spell Focus (Evocation)
3 Spell Specialization
5 Intensify Spell
7 Empower Spell
9 Dazing Spell
11 Quicken Spell
13 x
15 Spell Specialization
Spell Specialization is there twice, you mean Spell Perfection at 15th level right?
You can get Varisian tattoo for free if you take the Tattooed Sorcerer archtype.
Gray Warden
|
Gray Warden wrote:
Feats:
1 Spell Focus (Evocation)
3 Spell Specialization
5 Intensify Spell
7 Empower Spell
9 Dazing Spell
11 Quicken Spell
13 x
15 Spell SpecializationSpell Specialization is there twice, you mean Spell Perfection at 15th level right?
You can get Varisian tattoo for free if you take the Tattooed Sorcerer archtype.
Yes, I meant Spell Perfection, sorry.
| Ryze Kuja |
Outside the box: nuke with Illusions using Shadow Conjuration and Shadow Evocation. Go as a gnome, or get adopted trait and pick Gnome Magic for the +1 to illusion DC. Start with a dip in Heavens Oracle and get Awesome Display. Your Heightened Color Spray will knock out anything as long as you keep pumping Cha, even at levels 10+
Gray Warden
|
Outside the box: nuke with Illusions using Shadow Conjuration and Shadow Evocation. Go as a gnome, or get adopted trait and pick Gnome Magic for the +1 to illusion DC. Start with a dip in Heavens Oracle and get Awesome Display. Your Heightened Color Spray will knock out anything as long as you keep pumping Cha, even at levels 10+
Adopted doesn't work that way. It just lets you choose a race trait, the same way Adopted is a social trait. That is, one of THESE.
There is even a clickable link on the d20pfsrd page of the Adopted trait.