Baitz's page

Organized Play Member. 17 posts. No reviews. No lists. No wishlists. 15 Organized Play characters.


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I'm looking for the rule that says you need two free hands to use your climb speed (not the climb action). I can't seem to find it. Thanks.


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I'm interested in RAW (every GM has ruled the same way so far).

When you crit (or hit) with a Eldritch Shot spell effects and damage from the arrow are supposed to happen simultaneously. In some cases, the order they are applied matters.

For example, you could hydraulic push a target into a space (or out of) a space where your crit specialization is effective.


As a player, I've had games ruined by both a lack of GM Agency and by a GM not knowing the rules therefore allowing whatever to happen.

In my local area

A) most fights are over in the first round after the suprise rounds.

If there is no threat of dying why even bother with combat. This problem is worse when you have tables with one high level character and many low level ones (ex: levels: 1,1,1,4). The 4th level character is almost untouchable and can likely solo the low tier fights.

Part B of the problem, is that bad GMs do add variation to the game by lack of knowledge or enforcement.

When the GM doesn't know the area of the rules they rely on players who are biased towards having their plans work.

Unfortunately, I have no solutions. I just need to say too easy is just as bad as too hard.
Ex: I have never seen a GM force a player use a full round action to force feed someone a potion (they always call it as a standard).


Any magic item suggestions?

(Cold based Sorcerer, with 19,000 gp, already have cold resistance)


I'm having a good time playing a PFS "Ice" Sorcerer. Currently 8th level. Crossblooded elemental (water) / Draconic (Silver).

I'm looking for Advice for magic items. I have just under 19k.


Glen Parnell wrote:
I can run 06-18 under the ice for you. Would you be available Monday morning? We would need at least two more, as well

Could you run tonight?


My hotel is a 10 minute walk from the convention centre (515 S West St). It has a few acceptable tables in the lobby. I can't do tomorrow morning because I'm leaving but will play any time today. I am flexible about the location and Mod.

E-mail narbaitz@gmail.com for faster response.


I made a google sheet so people can volunteer to run and sign up for games. As soon as a GM says go, they will find players.

https://docs.google.com/spreadsheets/d/1XNJeO-t25VI851UGijckfKUODvwD1IIuMWc 3XIi_f34/edit?usp=sharing


I would love to join if someone is running something lower tier (max lvl 11).

If you are still accepting suggestions, I'm desperately trying to play 6-18 Under the Ice.


I'm looking for advice. I wonder if there is any PFS stuff going on Wednesday starting at 8 pm or later. I want to make sure I will be on time for the event.


I'm looking for someone to run PFS 6-18 under the ice, pre or post con. I've been trying to play it for about a year now.


Updated for 2018:
(I think I got everything but I'm very curious if I missed anything)

Swim Speed:
Touch of the Sea Potion (1 minute) – 50 gp
Slipstream Potion (30 mins) – 300 gp
Touch of the Sea Wand (1 minute) –750 gp
Eye Patch, Pirate’s (2 minutes) – 2,600 gp
Slipstream Wand (30 mins) - 4500 gp
Elixer of Two Worlds (permanent) - 5000 gp
Cloak of the Manta Ray -7,200 gp
Enchanted Eelskin Armor - 11,160 gp
Beast Shape 1 wand - 11,250 gp
Ring of the Sea Strider - 14,000 gp
Pearl of the Sirines (+ breath underwater, swim 60) -15,300 gp
Helm of Underwater Action (+ breath underwater) -24,000 gp
Rod of the Aboleth -29,000 gp
Belt, Merform - 32,000 gp
Slippers of the Triton (+ breath underwater) -56,000 gp
Unctuous Waders -67,200 gp
Seaspike - 70,338 gp
Apparatus of the Crab - 90,000 gp
Evolving Armor

Bonus to Swim checks (but no swim speed):
Elixir of Swimming (1 hour) - 250 gp
Elixir of Forceful Exhalation (1 hour)– 900 gp
Sea Coat Armor -2,300 gp
Ring of Swimming - 2,500 gp
Cummerbund, Aquatic – 2600gp
Pirate Queen’s Tricorne - 2,600 gp
Waverider Breastplate - 5,000 gp
Ring of Swimming, Improved - 5,000 gp
Gloves of Swimming and Climbing – 6250 gp
Windwave Kilt - 7,000 gp
Vermilion Rhomboid (Ioun Stone) - 10 ,000 gp
Plate Armor of the Deep - 24,650 gp
Trident of the Storm Captain 109,665 gp
Seaborne Weapon


Thank you


2 people marked this as FAQ candidate.

Using the stealth skill is done differently at every table I visit.

If I have 3 attacks (+6/+6/+1 using rapid shot) and am attacking from inside an area that is in darkness. I have dark vision and my target does not. Do I get Sneak Attack on all attacks, 1 attack or two attacks.
It is clear that your stealth immediately ends if you make an attack roll. If I have full concealment do I get automatically stealthed between attacks? If I have two attacks that happen simultaneously do I break stealth after the pair of attacks?

Can I make stealth roll after a 5 ft step?

If you are invisible (greater invisibility) and your opponent knows where you are, when you move and make a successful stealth check, does your opponent know if you've taken a 5 ft step or a move action?

If I am invisible and the targets know I am present and what 5' square I occupy, I get +2 to my ranged attack.
If I am hidden and the targets don't know I'm present nor where I am, I get +0 to my ranged attack.
If I am hidden and the targets don't know I'm present nor where I am nor can the targets see into the space where I am due to darkness, I get +0 to my ranged attack.


Using the stealth skill is done differently at every table I visit.

If I have 3 attacks (+6/+6/+1 using rapid shot) and am attacking from inside an area that is in darkness. I have dark vision and my target does not. Do I get Sneak Attack on all attacks, 1 attack or two attacks.
It is clear that your stealth immediately ends if you make an attack roll. If I have full concealment do I get automatically stealthed between attacks? If I have two attacks that happen simultaneously do I break stealth after the pair of attacks?

Can I make stealth roll after a 5 ft step?

If you are invisible (greater invisibility) and your opponent knows where you are, when you move and make a successful stealth check, does your opponent know if you've taken a 5 ft step or a move action?

If I am invisible and the targets know I am present and what 5' square I occupy, I get +2 to my ranged attack.
If I am hidden and the targets don't know I'm present nor where I am, I get +0 to my ranged attack.
If I am hidden and the targets don't know I'm present nor where I am nor can the targets see into the space where I am due to darkness, I get +0 to my ranged attack.


Did anyone ever find proof that force is an Energy Type?


Can anyone GM or is there a test you need to pass like other organized play systems?

How do you keep track of Scenarios GMed for rewards (like stars)?

Are there any other benefits other than stars?