
Sphynx |

TEMPORAL BARD (ARCHETYPE)
A Temporal Bard has learned to create temporal distortions through using a very precise sound frequency. This is typically done through a very eerie sounding whistling noise they make with their lips, or a wind instrument. Although they are skilled in effecting time, their effects on the living is greatly hindered as their performances are seen as creepy and at times even nauseating if not downright frightful.
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Performances (Ex):
The bard loses all access to other Bard performances, but picks up the following performances.
Slow time (Su): The temporal bard may whistle a tune that slows down time for everyone other than herself. Add 10' plus 10' per 5 bard levels to her move speed while whistling.
Swift Movement (Su): The temporal bard gains an additional move action while under the effects of this performance.
Push through Time (Sp): For the duration of this performance, beginning at 3rd level, make a melee touch attack to send an opponent forward through time. The target disappears for a number of rounds equal to half the bard level of the temporal bard, and then reappears in the same exact square he disappeared from at the end of the bard's turn on that round. This attack deals no damage, and no effect on the creature happens during those rounds. This may also be used on a willing target, allowing you to push them through time, past a battle, to receive medical attention.
Rewind Time (Su): Beginning at 3rd level, the temporal bard may roll 2d20 on any one roll per round and take the highest result.
Speed Time (Su): Beginning at 7th level the temporal bard may act as if under the effects of the Haste spell.
Flicker through Time (Sp): Beginning at 7th level the bard may choose to be under the effects of the Blink spell while using this performance.
Time Hop (Su): At 7th level, the bard can teleport rather than use its land speed. This is done by stopping time and moving to the next location, thus the temporal bard must have line of effect to the location he is teleporting to. Due to actually traversing the distance, anything that would impede movement, such as difficult terrain, reduces the distance teleported.
Insightful Battlement (Su): The temporal bard is able to see things moments before they happen, giving him time to prepare for them. This gives him the opportunity to use his mind in place of his physical characteristics in many situations. Beginning at 2nd level, the temporal bard may use his Int bonus in place of his Dex bonus for dodge AC and Reflex saves, he may also use his Int bonus in place of his Strength for melee attacks. Additionally, the temporal bard rolls all initiative rolls with 2d20 and takes the highest roll. This replaces versatile performance.
Stretched Performances (Su): Beginning at 3rd level, and every 4 levels thereafter, the temporal bard may extend his performance to one additional willing subject, within 5' of the bard. At the beginning of each of the bard's rounds, the other subject must be within 5' of the bard or the effect on the other subject is cancelled. This replaces spells and orisons.
Evasion (Ex): At 3rd level, a temporal bard gains the Evasion class feature as the Rogue.
Uncanny Dodge (Ex) At 5th level, a temporal bard gains the Uncanny Dodge class feature as the Rogue.
Merged Performances (Su): When doing a performance, beginning at 7th level, the temporal bard may choose to also be under the effect of either Slow Time or Swift Movement for the duration of the performance, in addition to being under the effects of his current performance. Doing this prevents doing a performance as a move action. At 13th level, a temporal bard may choose to be under the effects of both mentioned performances in addition to the effects of the current performance, though this requires a Standard Action to activate rather than a Swift action.