Carebear vs Murder Hobo vs Everyone in between


Pathfinder Online

Goblinworks Executive Founder

Okay, I just had What I believe to be my best idea ever for sandbox gameplay.

I won't go into the general concept, I will just describe my idea, And we will see if people think it will turn out like I think it will.

When a character is created, you must choose between full PvP, or partial PvP. Partial PvP is immune to PvP, except in some specific circumstances.

Gatherers and crafters are partial PvP. Nobody can kill them while they are gathering, or crafting. BUT, they cannot interact with each other directly. Gatherers can't sell anything outside a "gathering node", which is placed in each gathering zones. Imagine a fortified warehouse.

Now, only full PvP, can buy into the warehouse. They must, then, go back to cities to sell it or give it to crafters.

The situation would create a system where gatherers and crafters are capable of playing carebear, BUT, they would still be concerned, even though indirectly, by banditry, because if there is too much, their prices will go down, since nobody will want to give them a lot for a dangerous product.

"Lawful good" players will have a meaningful way to fight banditry while making money by commerce, and bandits will have a real way of playing risk vs reward.

In my system, attackers and defenders are not differentiated, you can do some caravan for your settlement Monday, and do banditry against your neighbours Tuesday.

Goblin Squad Member

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It seems overly complicated, which is one of the reasons PFO is failing as well.

The simplest forms of PvP to create, and ithey are on an opt in basis are:

1. Faction based PvP
2. Zone based PvP

The way you entice players to opt is is that you give benefits to those that opt in.

Faction based benefits could be special skills, faction weapons and armor, etc.

Zone based benefits are access to higher tier resources.

No need for complicated reputation system, feud system or even war mechanics. Because it is all on opt in basis, no complaints from those who don't ever want to PvP. For those who want to PvP, they will always have their faction enemies to fight or they can fight over the control of the PvP enabled hexes.

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