cartmanbeck RPG Superstar 2014 Top 16 |
Alright, I'm joining that game as soon as PaizoCon 2016 stuff is up :)
:-D I'm hoping it goes well. Theryon has already helped me improve some of the cards significantly, so between the two of us I think we'll have a really fun adventure written up. It'll have four scenarios in it, and we're writing up Poog, Reta, Chuffy and Mogmurch as playable characters, and to round out the table the other two can use Ranzak and Ekkie. :-D
Steve Wieck CEO, DriveThru |
Blessings of Abadar the patient on you good forum friends.
We think we have slain the demons of the image server and thwarted the machinations of the Vermin Lord's code bugs.
For the 3rd time? 4th time? we think the Blessing cards are now ready for you to create.
It would not hurt to empty out your browser's cache before starting the creation of a new card.
Please report back any problems.
On other topics:
1) Hottest Selling cards is a formula of #cards sold/days the new card has been on the marketplace. When a card is freshly created, even with a single sale it will rank highly because the denominator is also just 1.
2) Allowing more than 2 check stats per check value box area on the card is a more involved solution involving our designer changing the one or both versions (one check value version and two check value version) of each card's template. We'd have to expand the check value boxes to add more room for more ability names. Making these boxes larger would then be a permanent thing so they'd be larger on all cards, even those that only call for a single check ability.
Thus all cards would have large box(es) obscuring more art space.
Is that what is nevertheless desired?
3) Being able to add more than 5 traits should be more easily adjusted. I'll look into that on Weapons cards as a test case and report back.
Thanks
Steve
Steve Wieck CEO, DriveThru |
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Then thou may count to eight.
Eight shall be the new number of the maximum traits per card and the number of the traits shall be eight.
And the people did rejoice and did feast upon the lambs and toads and tree-sloths and fruit-bats and orangutans and breakfast cereals and Friday afternoon beverages...
Theryon Stormrune |
Thanks, Steve. We appreciate your code monkeys efforts.
As for the additional checks, instead of making the boxes bigger, can the font be smaller if there are more than two? I think three per would be fine (if possible) but not if it meant if you had to expand the size of the boxes.
And thanks for the additional traits. Some weapons are going to need them (and spells, too).
skizzerz |
Your designer may kill me for suggesting this given the amount of work involved, but why not dynamically composite the card template based on amount of data? That way the box will always be exactly as large as it needs to be, and one the massive amount of work that needs to go into that is done, future small tweaks should be a breeze :)
Steve Wieck CEO, DriveThru |
>As for the additional checks, instead of making the boxes bigger, can the font be smaller if there are more than two? I think three per would be fine (if possible) but not if it meant if you had to expand the size of the boxes.
We don't have an option coded to accommodate that sort of scaling of font size.
>dynamically composite the card template based on amount of data
We don't have that coded and, as you say, it would be a lot of work. I'd rather our designer not end up convicted for murder once she finds you!
Is the need for more check attributes mostly confined to certain card types? e.g. Villains and Barriers or some-such?
I could see us doing the work to change out the templates for card types particularly impacted by this.
skizzerz |
>As for the additional checks, instead of making the boxes bigger, can the font be smaller if there are more than two? I think three per would be fine (if possible) but not if it meant if you had to expand the size of the boxes.
We don't have an option coded to accommodate that sort of scaling of font size.
>dynamically composite the card template based on amount of data
We don't have that coded and, as you say, it would be a lot of work. I'd rather our designer not end up convicted for murder once she finds you!
Is the need for more check attributes mostly confined to certain card types? e.g. Villains and Barriers or some-such?
I could see us doing the work to change out the templates for card types particularly impacted by this.
From currently printed cards, there are a lot of cards with 3 skills per check and a handful with 4 (both boons and banes). Consider an Arcane and Divine spell with a Check to Acquire of "Intelligence Arcane Wisdom Divine 8." This can be worked around by splitting it into an "OR" with Intelligence Arcane 8 on the top and Wisdom Divine 8 on the bottom, but in cases where multiple checks are already required that may not work out as well. Take the Worldwound Cadre henchman from Wrath 2, for instance where there are 4 checks on top and a second check with 2. That can be split into 3 checks of 2 each as well, but something like Undead Company cannot as that would need to be split into 4 checks (2 with 2 skills, and 2 with 1 skill).
As a result, having it globally would be nice, but perhaps starting with villains and henchmen would be best as they tend to have the most unique powers and therefore seem to be the most likely to have such checks.
Steve Wieck CEO, DriveThru |