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I really think that it is more of a "what if" scenario. I mean, unchained was really just a big "what if" book that has people worried about a "Pathfinder 2.0" but I'm not going to any further into that can of worms.
But really, even if someone decided to homebrew bounded accuracy for Pathfinder, 12th level characters would still be massively undergunned against a CR 20. For what it's worth, Pathfinder DOES do a very good job of keeping challenge ratings relevant, and it shows in their adventure design.
It's just a shame that the mythic rules were such a sticky wicket. If ever a book needed revision...

Kalshane |
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Yes, a wizard and fighter have an equal chance of hitting, based on Proficiency Bonus alone.
However, the fighter is more likely to have a maxed Str or Dex (most wizards are going to have a 14 dex, maybe 16, even at 20th level)
Even without magic items, the wizard's going to be way behind the fighter in a melee scrum:
20th Level Wizard: +6 Proficiency, +3 from Dex= +9 to hit 1d4+3 damage dagger attack 1/round
20th Level Fighter: +6 Proficiency, +5 from Str= +11 to hit 2d6+5 damage greatsword attack 4/round
The fighter is a far more dangerous combatant with a weapon.
Throw magic items and feats into the mix (and considering if the wizard has a magic weapon, it's a cast-off from someone else, since he's much better off using spells or cantrips) and the fighter pulls even further away.

hiiamtom |
I think you guys miss the point why MANY play Pathfinder. They play it for the fun at low level, but as their characters gain levels...they want to see reasonable gains. a +1 to their proficiency bonus every 4 levels is NOT pathfinder gains in power in any way or sense of the word as it relates to Pathfinder.
...
It may be fine for 5e, but that's not what Pathfinder is about. I WANT my fighter to be able to show that they are literally impervious to 1st level characters...that my wizard is basically a walking doom if you threaten them...and that my rogue is competent to take down just about any low level characters or NPCs rather than being able to be taken down by them.
I'm happy to let people do that with 5e...and if they want that...they can PLAY 5e...but let's not destroy our Pathfinder simply because you want to make everyone play it your way.
You didn't read my post then, because bounded accuracy isn't about where the ceiling is set - it's about having a limit to PC potential. 5e sets the "nearly impossible" limit as a target number of 30 and the math is built with that in mind. That's why a fighter with no magic hits that number on an attack with a roll of a 19, because a 20 is a critical. It's a simple rule. In pathfinder, the upper target number for "nearly impossible" is around 54 (using enhancement bonuses only since WBL is built in) but the math of the game ignores that entirely.
With that wide of a range of DCs, Pathfinder is for playing super hero stories while 5e is built for more genres. It's also why horror in Pathfinder does not work well. Also, if you praise the high level Pathfinder wizard than you are too far gone to like any other fantasy system that has ever been written, and it is one of the least popular parts of 3.5/Pathfinder as DM or a player.
Bounded accuracy is BAD for most games, as it is an ARTIFICIAL limitation.
This statement is only accurate if you are saying "there are more d20 systems than other game systems, therefore bounded accuracy is less common". Bounded accuracy is in most D&D editions along with most game systems in general. The math is built around there being a ceiling to player abilities. It's also not an artificial limitation. An artificial limitation means that you can't do something, which isn't the case. Pathfinder has several artificial limitations (like precision damage).
I understand the point of keeping low level guys as threats constantly. Even when you are 20th level...in 5e you can die to the lowest and weakest kobold.
In fact, the odds are against you if you get attacked enough times by low level kobolds.
However, what's good for the goose is good for the gander.
That's only true if you are sleeping and a kobold manages to murder you in your sleep, which is entirely dependent on the GM. The same could be said about Pathfinder in the same circumstance... unless you mean that an army of 300 kobolds fighting a 20th level class in 5e can win... which again is just a ridiculous situation, and is still a problem in Pathfinder since a natural 20 is a 5% chance and is an automatic hit.
A kobold can make a single attack with +4 to hit dealing 4 damage. A 20th level PC in 5e has 17-22AC, and at least 122 HP considering a wizard that doesn't crap the bed on their stats. That means one kobold would have to land hits for around 3 minutes straight to defeat a 20th level wizard. A wizard has to cast a single cantrip for their minimum damage to defeat the kobold. A true tank in 5e would mean the kobold has a 15% chance to deal 2 damage against a HP pool of 245 HP and the warrior would automatically hit on the attack roll and the minmum damage of their bare fist would kill the kobold.
I'm getting suspicious that you are parroting an ill informed minority about 5e.
The same applies to Deities...even Tiamat. Eventually, an 11th level character will take her down...and at 11th level you have even odds of hitting her if you are min/max'd as you would a normal character at 20th (your odds may actually even be better).
What's more, is death is no longer a barrier...you die...you get raised. It's just a matter of persistence at that point rather than anything Tiamat can do. (The hard part is actually getting to her...killing if you find a way to get to her repeatedly is actually the easy part).
First, Tiamat as stated isn't the deity taimat, but a mortal avatar summoned using artifacts of incredible power. That's why slaying "Tiamat" doesn't kill Taimat
You are lying. The most optimized 11th level character with the best magical weapons cannot defeat Tiamat. Period. It won't happen, and you can't describe a situation where it would. They may land a blow on Tiamat, but that's not what you are saying. Even a paladin dumping all their smites would probably not even match Taimat's regeneration.
Your second line doesn't even make sense... raising the dead requires the dead body, adds penalties to all rolls, and you only come back with 1 HP... And how is this different than Pathfinder?
But really, even if someone decided to homebrew bounded accuracy for Pathfinder, 12th level characters would still be massively undergunned against a CR 20. For what it's worth, Pathfinder DOES do a very good job of keeping challenge ratings relevant, and it shows in their adventure design.
Pathfinder's challenge ratings are probably one of the weakest aspects of the game at all levels, and it gets worse as levels go up because creatures vary wildly in power levels at high levels the same way players do. It's one of the things bounded accuracy fixed in 5e.

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[bunch of stuff that's allegedly replying to me, but really it's not]
I didn't challenge your assertion that a mid-level PC would have a reasonable chance of hitting a deity, which makes the fact that you spent multiple paragraphs proving it pretty silly, and indicative of a lack of attention on your part.
What I challenged was your assertion that the simple fact of being able to hit implies that it's easy to kill.

The Doomkitten |
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Okay, guys, can we calm down for a minute and stop arguing? I like Pathfinder, I like 5e. I would like to see some stuff from 5e in PF, and vice versa. Both systems have their advantages and disadvantages. Furthermore, you can't, no matter how many numbers you bring in, prove or disprove that bounded accuracy is good or bad. It is just a difference in opinion.
This is a nice and fun thread about daydreaming and "wouldn't this be cool?" Can we please stop trying to one-up each other and just have fun with the thread?

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Pathfinder's challenge ratings are probably one of the weakest aspects of the game at all levels, and it gets worse as levels go up because creatures vary wildly in power levels at high levels the same way players do. It's one of the things bounded accuracy fixed in 5e.
Yes and no. Pathfinder basically trains you to be as effective as you can be, but it leads to some very easy encounters, punctuated by the occasional hard one.
But what it does do is make sure that you can't go over your CR by too much. To clarify, Pathfinder is rather good at being binary in whether or not you can defeat something, and expecting your complicity in staying within that realm. It plays a delicate game of "make sure to stay within this challenge area" on which adventure paths seem predicated.But the math does get mucked up at higher levels.
You are right that 5e fixes that. However, it does make the CR curve a bit murkier, which I think is awesome. I rather doubt that 12th levels would defeat Tiamat, if she is anything like the Tarraqsue. That they would at least make a dent would be neat.

Quiche Lisp |

[...]I disagree with this approach in general for gameplay where you are supposed to be heroes where you replicate being able to be like Hercules, or Jason, or Ulysses where the lower level guys are mere bloodsplatters on your blade if they come against you.[...]
Studying greek mythology is a passtime of mine (along with RPGs), so I'd like to point out that :
- the only super-powers of Ulysses is that he's very strong (he's the only one able to bend his bow), but not inhumanly so ; he's very handsome/attractive (women, immortal or not, are all over him), and exceedingly clever and astute - the most astute man in his age of the world.
Nowhere in Ulysses' stories is it suggested that he can single handedly and all by himself defeat entire armies. We don't really know if he's a supreme duelist, even if we can presume that he's not a slouch with a sword.
Jason is a bad ass, to be sure, but he doesn't defeat armies alone, either.
Hercules could certainly splatter any mortal humanoid unlucky enough to be his enemy, but we don't really know if he could defeat entire armies alone.
I won't argue about Pathfinder or 5th edition. I only wanted to point out that your idea of "heroic" is very contemporary of our time - no harm in that, though.

Quiche Lisp |

That's interesting.
I'm not (at all) a very good christian, it appears.
This kind of example suggests that different ancient cultures may have had a different way of thinking about heroes and heroics. I find that pretty interesting.
And one can't help notice that the most over-the-top of super-heroes (meaning, the most "powerful"), and the first of them, to boot, was created by people of biblical culture (Superman, created by Shuster and Siegel).

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Do folks really go around at high level splattering low level things?? There was mention of BA being artificial. Id argue its more stimulationist and thats certainly not everybody's bag. It makes a hell of a lot more sense in a campaign setting. Also, BA gets rid of the ridiculous math treadmill and monster graduation process of yesteryear. The biggest opposition to BA comes from folks who dont completely understand the shifting of character advancement from accuracy to other means such as HP, damage, and class abilities.
Its perfectly fine to dislike BA, but please try and understand it before knocking it. Also, keep in mind this thread is asking what people want brought into PF from 5E. Telling posters to "not wreck your game" is not in spirit of the discussion nor an argument of any value.

SmiloDan RPG Superstar 2012 Top 32 |
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I would like to see archetypes "built into" the PF classes. Instead of having 1 Core Class with later options in other books, it would be neat to see some options cooked into the CRB.
Also, Dex to damage, Finesse being a weapon quality. Stuff like that.
One of the great things about PF are all the options, but a lot of them never get used because there are ridiculous feat taxes and the like. For example, Weapon Finesse, Spring Attack, Pounce, Two-Weapon Fighting, Power Attack, Combat Expertise, etc.

GreyWolfLord |

Do folks really go around at high level splattering low level things?? There was mention of BA being artificial. Id argue its more stimulationist and thats certainly not everybody's bag. It makes a hell of a lot more sense in a campaign setting. Also, BA gets rid of the ridiculous math treadmill and monster graduation process of yesteryear. The biggest opposition to BA comes from folks who dont completely understand the shifting of character advancement from accuracy to other means such as HP, damage, and class abilities.
Its perfectly fine to dislike BA, but please try and understand it before knocking it. Also, keep in mind this thread is asking what people want brought into PF from 5E. Telling posters to "not wreck your game" is not in spirit of the discussion nor an argument of any value.
Oh, I understand it perfectly. It's rather arrogant to assume people who don't like BA don't understand this.
in respect for those who state this is a houserule discussion and not a jab at pathfinder players and their game discussion...I won't go into details and let their discussion continue. However...It's not that we don't understand BA...it's that we prefer to play a game that doesn't have BA (aka...we play Pathfinder rather than 5e) placed in it in a way that we (or some...even if not you) see as limiting.
Ah...and to answer the first question of your post. Yes...people DO go around at high level splattering low level things. Many DM's let people face occasionally low level threats to let players experience just how powerful they've gotten. Admittedly, this is probably more common in sandbox games than in more railroady type things.

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One thing I'd like to use is not having a separate sizing for small creatures - some weapons are indicated as being 'heavy', and difficult to use*. This allows for one to play a small warrior and not be (too) penalized. That, and the DM doens't have to throw in a 'small' longsword to the halfling paladin in a treasure horde.
I also like the idea of energy resistance being 'half damage' rather than a static number. Not sure how that could be imported in PF, as that technically make a creature/class feature with resist fire 5 be on the same footing with resist fire 15.
I'm also for the short rest idea, even if it's to regain a bit of stamina.
*Curious, to those that know, how does this work with large(r) creatures and manufactured weapons? I have aims to work it into a houserule.

Adjule |
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Regarding the weapons in 5th edition: I remember they had something similar in the first iteration of 3rd edition, and changed it when they revised it. Instead of small creatures not being able to use heavy weapons, they couldn't use large weapons. Weapons were sized Tiny (dagger), Small (shortsword), Medium (longsword), Large (greatsword) and Huge (fullblade only). Where small creatures couldn't use Large weapons, and had to use Medium weapons two-handed. Curious why they decided to go back to something similar when they originally removed that after 3 years in 3rd edition.

SmiloDan RPG Superstar 2012 Top 32 |
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There's even a rule where you CAN wield a larger sized weapon, but you attack at disadvantage.
So you can re-create that FotR scene where they are fighting a bunch of goblins and that Large cave troll with the Huge flail. It would do 3d8 damage, but the attack rolls would be at disadvantage (maybe making random squares difficult terrain on a miss?). I really want to run an encounter like that.
The DMG even has rules for Climbing Onto A Creature Bigger Than You. So you can go all Legolas on oliphants and stuff. :-)

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I would ask, though, why you would study Greek mythology and then refer to those heroes as Ulysees and Hercules, rather than as Odysseus and Heracles?
Among the Greek / Roman characters that have variants of their names, quite often one of those variants has become the one that is more commonly used.
Hercules is seen far more often than Heracles. But Zeus is seen more often than Jupiter.

boboyle |
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Advantage / disadvantage plays very well to the strengths of a d20 system. It rewards players with the initiative to use superior tactics and is simple enough for the DM to award it without having to consult x page of the rulebook.
... Granted, a system like that would break Pathfinder as is, but it's a big reason why I'm favouring 5e over Pathfinder right now.

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I picked up the 5e books not long ago, and the feeling of e7 play stretched out over 20 levels is something that I am really digging.
I like that characters become broader, rather than more specialized as you increase in level. I'm excited about new class features more than I am more attacks, or higher numbers.
Although I like that a character can move and full attack in 5e as well.

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I would like to see archetypes "built into" the PF classes. Instead of having 1 Core Class with later options in other books, it would be neat to see some options cooked into the CRB.
Also, Dex to damage, Finesse being a weapon quality. Stuff like that.
One of the great things about PF are all the options, but a lot of them never get used because there are ridiculous feat taxes and the like. For example, Weapon Finesse, Spring Attack, Pounce, Two-Weapon Fighting, Power Attack, Combat Expertise, etc.
Not only would I make certain "tax fears" built-in to certain classes, like Rogue automatically getting TWF, Fighter automatically getting Cleave, etc... But I would make those Tax Feats upgrade themselves based on your character level without having to spend an extra feat slot.
If you take TWF (which you get for free as a Rogue), then at Level 5 it becomes Greater TWF without you needing to take a feat slot. If you are at or above Level 5 when you take TWF, it still becomes Greater TWF.
Meanwhile, Magical Tail for the Kitsune race might improve itself once every three levels, and you would only need to take it as an actual feat if you wanted to speed it up.

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*feats
Bloody autocorrect...
I had another idea regarding how Advantage could work if you incorporated the Bell Curve Rolls variant into your campaign for skill checks: A skill with which you could use Advantage, you would roll 3d6 and 1d20, and whichever of the two rolls had a higher result, you'd use; if you were rolling disadvantage, same thing.

SmiloDan RPG Superstar 2012 Top 32 |
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Combining a bunch of feats (like TWF, ITWF, and GTWF) is a good idea.
Rolling 3d6 and 1d20 for advantage is just a little awkward and complicated. One of the great advantages (pun kind of intended) of 5th Edition is how elegant it is. Advantage/Disadvantage is really easy and elegant and not complicated at all.