| Vinsomner |
I'm thinking it was more of a gem switch that you touched, like Abu from alladin and touching the gem of the statue! Your inquisitive mind just never ceases and always getting you into sticky situations like this :)
How does that sound? And whomever Archlich rolls up is in pose of trying to stop him from touching the said object!
| The Archlich |
Here's my idea: my character would be a guardian on whatever place (protecting the "gem of the statue"?) he'd be, trying to stop him from touching the gem.
I thought of using something like the Awakened Gargoyle from TPK as the race, but maybe replacing the climb and gliding wings for actual flying wings (which makes it much more like an actual gargoyle). Maybe we could take the claws out too if we need to tune the race down a little more.
I was going to build it like a barbarian, bloodrager or fighter. I don't know... What do you think?
| Vinsomner |
Now that's an interesting idea and I quite like it. I always wanted to play an Awakened Gargoyle myself!
With him trying to stop the other character from touching the stone, it would create quite an interesting character duo when the gargoyle has had to listen to him talk on and on in his mind haha.
I think replacing the climb and gliding wings with actual flying wings will be a good switch. The claws can stay, I don't see a problem with that at all.
There is already a barbarian, though a fighter would be a good one to have, so many feats to throw around, it actually might give you quite a good amount of range to create an interesting build. (Though I personally like fighters myself!) ;)
With the fighter you get versatility (Getting good melee and ranged feats) which allow you to effectively use a bow when flying possibly and melee when you need to get down and dirty. (I can't find the feat in question to reference you, but it gave you an attack bonus from diving into combat)
It's one idea you could consider.
| Midiotoziggeroto |
The feat you are thinking of is Death from Above which gives you +5 to hit when charging instead of the normal +2.
As for communicating with you, Mind Link offers SR for some reason so I might have to cast it a few times to get through your SR, and I have to recast it every 20 minutes or so but it would work :)
So next up I am going to write my "routine" that I go through after I had touched the gem :)
| Midiotoziggeroto |
Every hour or 4, Midioto calls out in hopes that someone has come knocking at the door of the armoury. However Midioto cannot move nor speak so he uses his strong intellect to create a call in a loud voice:
Help! Can anyone hear me!? Im trapped and need to be Released! Help! Can anyone hear me!? I'm trapped and need to be Released! which repeats twice before fading. Cast using psionic focus, then full round action to refocus. Lasts 2 rounds.
Midioto then links his mind with the golem and continues their never ending conversations, or uses create sound to play games like Guess that animal or to create music.
However lately Midioto has gotten discouraged by the utter lack of any response and has been calling out less and less.
| Harbaestus |
And here's my submission! I went with a Paladin of Irori/Divine Defender (so I can also be more "monkish" and even "heal" people a little bit, although I'm mostly designed for durability). I didn't buy any gear (although I imagine we have initial wealth for level 2?).
Harbaestus is a "Paladin of Stone" - a not too smart guardian just trying to do his job, which ends up assuming the "new job" of protecting the party members.
| Vinsomner |
Alrighty, both of you are accepted in! Go ahead and assume you have 1000 gold to spend on initial gear. You two are different due to having been free/access to gear better for awhile. (assuming that Midioto looted some gear from the armory before being distracted by the shining gem.)
Feel free to dot into the discussion! I will cue your posts in gameplay once the group passes the first room, which should not take too long :) So it gives you some time to do some purchases and adjustments.
| Vinsomner |
| 1 person marked this as a favorite. |
RECRUITMENT IS OPEN!
We are looking for up to four players to join the campaign which will result in a 8 player group. The campaign is designed for a large band of players and the game is challenging and will require creative thinking and solutions!
Currently we have a gnome Oracle, a tiefling barbarian, a half-orc brawler and a homebrew transmuter wizard
Posting speed is a few times a week. I will want to try and develop a regular schedule of posting every couple of days. This will allow everyone to get a post in.
Character Creation:
Level: 4
Mythic Level: 1
Starting Gold: 1k
(Your characters would've joined the small resistance that have been growing. The reason for the mythic level is because your character was out scavenging when the current party killed a mythic treant and got hit by the blast of energy granting you your first mythic level.)
HP: Maximum HP on Hit Die for your class.
Abilities: 20 point buy system. All stats start at 10, single point to raise stat by one. You can subtract up to -2 points for additional points. No ability scores can be below 8, or above 18, before racial modifiers.
Classes: All Official Paizo classes are available, anything using guns are exceedingly rare.
Races: All Official Paizo classes are available except for any "Advanced" or "Sci-Fi" races. I will allow building of races per my inspection. If you want to build a race, let me know and PM me the details of such.
EDIT: Via the Race Builder Rules, nothing above a 12 RP limit. All Core, Featured, and Uncommon are up for grabs.
Alignment: Any alignment is allowed. It's fun seeing a mix of alignments trying to work together.
Things to Know:
This campaign will rely on the players creativity, I encourage out of the box thinking to find ways around circumstances presented to you in this campaign.
I'm a relatively easy going GM, I like to make sure everyone is having fun and that its experience is rewarding. With that said, I like to house-rule a view things against the books. So if you have a cool idea that your character could statistically pull off, propose it to me. I like the creativity and often reward it.
Additional Information:
Check the campaign description for further information on combat rules and such.
| Sam C. |
Ooo, this seems nifty. How'd your group of plucky rebels like a tengu ranger as a member? I'll have to rework the stats, and add a background of course, but Pazeek Splitbeak is available.
| Sam C. |
Tengu ranger? Now that sounds like a good combination! Submit away! I believe another ranger would make a good addition to the group.
Glad you approve :D. Quick overview is that Pazeek is seeking to tap into and develop the innate gifts of the tengu, eventually combining them with weapon use to create a distinct style of fighting (ranger Natural Weapon Combat style, tengu racial feats and racial traits, limited TWF). Since a number of tengu abilities feature partial or even full transformation, he's learned how to force that transformation to briefly take on limited attributes from non-tengu creatures (infiltrator archetype). Depending on his efforts go, he may emphasize different aspects of this style as it develops (either the Owl Style feat chain, or feats that improve upon TWF).
| Vinsomner |
Vinsomner wrote:Tengu ranger? Now that sounds like a good combination! Submit away! I believe another ranger would make a good addition to the group.Glad you approve :D. Quick overview is that Pazeek is seeking to tap into and develop the innate gifts of the tengu, eventually combining them with weapon use to create a distinct style of fighting (ranger Natural Weapon Combat style, tengu racial feats and racial traits, limited TWF). Since a number of tengu abilities feature partial or even full transformation, he's learned how to force that transformation to briefly take on limited attributes from non-tengu creatures (infiltrator archetype). Depending on his efforts go, he may emphasize different aspects of this style as it develops (either the Owl Style feat chain, or feats that improve upon TWF).
Hmm. Interesting. I'd actually like to see this in play. Let me know when he's all updated and confirms to the standards set above!
Updated, just need to create my bonded companion who will be a boar
Alrighty. I'll take a gander!
| Sam C. |
Just to confirm a few things before I get started.
1) Traits are earned in play, easy enough to understand. But how does that apply for us late-comers; do we get one or more to add to the sheet to account for the higher level?
2) No background skills?
3) In regards to crafting, how do your house rules affect the creation of magic items? More specifically, how do these rules affect the use of the Spellcraft skill in magic item creation?
As for the mythic path, I do believe trickster is Pazeek's destiny. He's all about become all the tengu he can be, and being a sneaky, tricksy bird is a part of his race's reputation just as much as skill in battle and transformations.
| Vinsomner |
Just to confirm a few things before I get started.
1) Traits are earned in play, easy enough to understand. But how does that apply for us late-comers; do we get one or more to add to the sheet to account for the higher level?
2) No background skills?
3) In regards to crafting, how do your house rules affect the creation of magic items? More specifically, how do these rules affect the use of the Spellcraft skill in magic item creation?
As for the mythic path, I do believe trickster is Pazeek's destiny. He's all about become all the tengu he can be, and being a sneaky, tricksy bird is a part of his race's reputation just as much as skill in battle and transformations.
Okay to address your question in order:
1) Traits will be given once the character is accepted. We will have a little talk about background and how your character came to be in the game world and current situation. This will determine what traits I'll give you so the late comers will be put up on par of existing players.
2) I don't think I quite understand this question. Are you speaking of getting skills due to characters background history?
3) When making magic items, you would follow the house rules in regards to its creation, but instead of having a [Craft: Magic Items] you would use your Spellcraft skill. As it would be redundant in having magic users needing two skills to create a magic item. You will still need the materials necessary to craft said magic item.
I can see the trickster going well with him.
| Sam C. |
1) Alright.
2) No, I mean the rules option, Background Skills.
3) Okay then, Spellcraft still functions as it does in the usual rules, it appears. Excellent. I'm assuming the requisite feats are still required as well?
| Vinsomner |
Oh! Background skills you can have yes. It is all dependent on what your character was before. I wont turn you down if you have a background skill that relates to your character.
And yes you are correct in still needing the requisite feats for item creation.
Also, I probably should've said this. Another house rule (for anyone else reading who has magic) you don't need to blow mythic feats to learn the mythic version of the spell. You will just use a Mythic Charge to cast the Mythic version of a spell.
| EmissaryOfTheNorth |
I have a character cooking right now, but first... questions round!
1)How much of a background you want? Long backstory? Just a simple one adding a descriotin and personality&overlook? The ten minutes background that is so popular around these parts?
2)What can you tell us about the region where we will play?
3)Would you allow two characters of the same class if they are conpletely different? My Jaime will be a ranger too, but a Hooded Champion and to be honest he and Pazeek aren't even simmilar.
4)Is the game going to be heroic? I don't know why but I got the feel that it is and will be, and I'm quite on for a dashing heroic mythic game
Keep tuned for more updates, soon in your nearest theater!
| Sam C. |
Alright. So here's a rough outline of where I'm going with Pazeek, since grinding the numbers into a ready sheet will take me a bit, what with everything I've got to do today.
Combat-wise, as mentioned, Pazeek is going to blend natural and manufactured weapons as a melee-focused hitter. A bit of light TWF to start lets him pick between one big melee weapon, two smaller ones, or beaks and claws, as the situation requires, and he can never be disarmed.
Backing his combat abilities will be increasing levels of flight capability. Gliding to start, then wings, then full-on transformation. The latter two will be limited in frequency and duration, but still useful, especially for scouting. And the gliding is always available, so a friendly caster with the proper spell could just launch him skyward and let him drift on his own. Once the wings and full transformation are unlocked, grapple, fly, and drop becomes a combat option as well. And that doesn't even into the fun stuff the archetype will allow.
Outside of the fighting, he'll play up various aspects of the tengu reputation. Their status as weaponmakers of potent skill, curiousity, sneakiness, and magic trickery will all get a nod via Craft (weapons) (and later, magic weapons and trinkets as well with a bit of creative mythic path dipping), Disable Device, Stealth, and UMD. So Pazeek can do some light rogue work as well, though he obviously won't be as good at it as someone dedicated to the job.
| Vinsomner |
I have a character cooking right now, but first... questions round!
1)How much of a background you want? Long backstory? Just a simple one adding a descriotin and personality&overlook? The ten minutes background that is so popular around these parts?
2)What can you tell us about the region where we will play?
3)Would you allow two characters of the same class if they are conpletely different? My Jaime will be a ranger too, but a Hooded Champion and to be honest he and Pazeek aren't even simmilar.
4)Is the game going to be heroic? I don't know why but I got the feel that it is and will be, and I'm quite on for a dashing heroic mythic gameKeep tuned for more updates, soon in your nearest theater!
The question game! I love the question game!
1) This is particularly up to you. I would recommend having at least a background saying who your character is and why they are joining a resistance against a xenophobic god king. It is more rp driven and it would be good to have that on hand. How far you go into it is your choice, but the players who have stuck around all have a description of at least who there character is, why they are in this fight, and their own personal reasons all of them being ex slaves at the start of the campaign. I've only seen the 10 minute description around, (missed it when it started I think). As long as you got the basics, you should be good to go.
2) Ofcourse! The world is known as Kalinthros. The current location of the resistance that has been gathering is in the Brethan Mountain range, near the Black Mines. The world is in constant war as a xenophobic human king has begun his ascension into godhood by obtaining mysterious power. Years of building up a tyrannical army he has unleashed his hatred upon the world to cleanse it of any nonhumans. Laying waste to anyone who stands in their way. His attacks came to a surprise to most of the cities within his reach, quickly conquering and putting everything to the sword. His influence and control extends between the Korthargu Mountains in the east, to the Nomads Wasteland. Fieldhurst being the farthest settlement in his control. Belegos is not within his control as it is one city that has been able to fend his armies off.
The current resistance are all recently freed slaves, the core adventurers seizing the chance at freedom and killing their slavers. Along the way to flee the nearby area they intercepted a caravan toying more non-human slaves and promptly freed them as well. They have currently set up camp in an ancient and abandoned city where they are contemplating on whether to move or to attempt to fortify their holdings.
The immediate season is summer, and everyone is within the temperate belt of the continent. Right now the continent is suffering from a heat wave.
3) I will allow multiple characters of the same class. As a ton of variation can still exist between two rangers, or well three as one already exists int he current party. Nothing like turning enemies into pincushions! But rangers are very versatile in a group dynamic and having multiple rangers is not a detriment.
4) Yes, and Yes. That's the plan!
Alright. So here's a rough outline of where I'm going with Pazeek, since grinding the numbers into a ready sheet will take me a bit, what with everything I've got to do today.
Combat-wise, as mentioned, Pazeek is going to blend natural and manufactured weapons as a melee-focused hitter. A bit of light TWF to start lets him pick between one big melee weapon, two smaller ones, or beaks and claws, as the situation requires, and he can never be disarmed.
Backing his combat abilities will be increasing levels of flight capability. Gliding to start, then wings, then full-on transformation. The latter two will be limited in frequency and duration, but still useful, especially for scouting. And the gliding is always available, so a friendly caster with the proper spell could just launch him skyward and let him drift on his own. Once the wings and full transformation are unlocked, grapple, fly, and drop becomes a combat option as well. And that doesn't even into the fun stuff the archetype will allow.
Outside of the fighting, he'll play up various aspects of the tengu reputation. Their status as weaponmakers of potent skill, curiousity, sneakiness, and magic trickery will all get a nod via Craft (weapons) (and later, magic weapons and trinkets as well with a bit of creative mythic path dipping), Disable Device, Stealth, and UMD. So Pazeek can do some light rogue work as well, though he obviously won't be as good at it as someone dedicated to the job.
That sounds like a good line also I like how your playing into your race heavily. I always appreciate that and as a TWF ranger with skill dipping into rogue area will serve the existing team very well. Also being more a weapon crafter will make him a very valuable asset to the current team. Your concept has my approval. Just need the number crunch when you got the time :) I am very interested to see what Pazeek will bring to the group dynamic.
| Vinsomner |
would you allow the Graceful Toss trick?
Yes I'll allow it.
A bit of background is all that remains, the crunch is complete. Huzzah!
Huzzah! I will peruse the tengu now :)
Jawshsh the Shark
|
Emissary's submission coming thru!
Live with the nomadic tribes of the desert isn't easy. There's the heat, the scarcity of water, the perils that lurk in the sands.
But it's even worse if you aren't a full-blooded nomad.
Jaime's father, Harkoon, was a mercenary, a sellsword that ran away from his debts and contracts back on the north. In the Harik tribe he found a place to stay and a job to do that didn't revolt around blood. And he found love and peace. He was a welcomed stranger by their bonfires, but a stranger nonetheless.
And this legacy is what Jaime's inherited when his father died by a viper's poison: he was welcomed to travel with the tribe, but as a half-blooded desert-dweller he wasn't considered one of them.
Even if he found rest and they taught him how to survive, he found no sense of community apart from his mother, Fatima.
It was a rough life, but Jaime Duneharrow loved the sands and their secrets.
When the Mad King enslaved him and his people, things changed. They were no tribe anymore, they were all part of the same brotherhood: those who wore the chains. The hate against the masters, the will to survive together... all of this forged bonds that would remain for a thousand years. And when the slaves revolted and the people who wore the chains worked together to free themselves, Jaime found a family and a cause to die for.
Jaime's rough life in the desert has made him a muscled, tanned young man. His mixed heritage shows with the reddish hair and beard his father sported, and her mother's almond eyes.
Tall among the desert people, he is agile nonetheless.
Having grew wild along the sands, Jaime considers freedom one of the most precious gifts of life, and would rather die for a chance to live only one day free than spend a lifelong time kneeling in chains. A man prone to jokes and the pleasures of life, he knows destiny can snuff your flame anyday and so tries to live life to its fullest.
Despite his abhorrence of chains and lust for freedom, Jaime looks for companionship the most. It is when among friends and brothers that he revels the most, and its to protect these people when he exerts himself to the limit.
But he knows a man has only a short life, and broken chains can be reforged. That's why he will try to leave a legacy. Name's are forgotten, but a figure that leads to freedom will be remembered... and emulated, for a thousand years. If it's necesssry, he will be that figure.
| Vinsomner |
I present to you, Toyer Pepwinnhans, the lovable (semi-confused) Luckbringer!
I think I've got all the crunch done, but I may have missed a few things. Please let me know if I screwed anything up!
It looks good. Do you have an idea of how your little lucky to go Halfling will get involved into the mess? I see you have a good general background which is all good, just need a little blurb of how he gets tangled into the situation of the war. But otherwise the crunch looks good!
Emissary's submission coming thru!
Submission looks good, I don't see anything to nit pick you for!
Interested. Will toss something up tomorrow!
Sounds good! Looking forward to it!
| ElegantlyWasted |
Got my guy all good to go. Think he'll be fun to play! Going for a "leading from the front" kind of build with him. He's going to do quite a bit of damage and over time will pick up items to shore up his AC.
Here's Serin Vae'lien
| Sam C. |
For the sake of convenience, a list of those submitted and ready to go, in no particular order.
ElegantlyWasted: Serin Vae'lien
Chuthan: Chuthan
Sam C.: Pazeek Splitbeak
Toyer Pepwinnhans: Toyer Pepwinnhans
EmissaryOfTheNorth: Jaime Duneharrow
And pending as well.
Ren Ashbell: ?
Ouachitonian: ?
| Vinsomner |
Thank you Sam C for the list! I am currently out in another town as my fiance relative just got a new kidney. Forgive any shortness to this post as I'm on my phone.
Ouchitonian: I was planning on wrapping up recruitment this weekend. Latest would be monday. Want to get the campaign rolling again by latest mid next week.
Toyer: Perfect!
Sam C. I will get you a better reply later tonight when I'm not on my phone.
Elegantlywasted: looks good! Will be interesting to throw a human in the melting pot.
| Ouachitonian |
Thank you Sam C for the list! I am currently out in another town as my fiance relative just got a new kidney. Forgive any shortness to this post as I'm on my phone.
Ouchitonian: I was planning on wrapping up recruitment this weekend. Latest would be monday. Want to get the campaign rolling again by latest mid next week.
Toyer: Perfect!
Sam C. I will get you a better reply later tonight when I'm not on my phone.
Elegantlywasted: looks good! Will be interesting to throw a human in the melting pot.
Monday's the earliest I can do, but I'll get it done Monday.
| Ouachitonian |
Any particular preference, class-wise? It looks like the current party and submissions are really short on arcane casters.
Also, on the point buy, when you say:
Abilities: 20 point buy system. All stats start at 10, single point to raise stat by one. You can subtract up to -2 points for additional points. No ability scores can be below 8, or above 18, before racial modifiers.
Do you mean as opposed to the escalating cost of a normal point buy?