Jakaw Razorbeak

Pazeek Splitbeak's page

390 posts. Alias of Sam C..


Race

Class and Skills:
Ranger (Infiltrator/Sky Stalker) 6 | Acro +6 Climb +6 Disable Device +13 Fly +10 Heal +9 Ride +7 Stea +13;

Classes/Levels

Combat:
30 ft. | Melee +7/+2/+8/+4 (k, w or t, and b); +9/+4/+4 (n and b); +9/+9/+9 (2 c and b); Ranged +9 CMB +8 | all attacks add +4 vs. humans, +2 vs. undead;

Gender

HP 43/58 | AC 22/14/19 (24/14/21 vs. humans or undead) | CMD 21 | Fort +4 Ref +8 Will +5 | Per +14 (+18 vs. humans, +16 vs. undead), Low-Light | Init +3;

Size

Medium

Age

22

Alignment

Chaotic Good

Deity

Hei Feng

Languages

Common, Sylvan, Tengu, +1

Strength 14
Dexterity 17
Constitution 8
Intelligence 14
Wisdom 16
Charisma 10

About Pazeek Splitbeak

General Stats and Senses:

Ranger* (Infiltrator/Sky Stalker) 6/

Mythic Trickster 1

Favored Class Benefit: +1 skill rank/level.

4' 8", 89 lbs.

Senses
Perception +14 (+18 vs. humans, +16 vs. undead); Low-Light Vision

Race
Tengu

Alternate Racial Trait
Glide

XP & Advancement
31,560/35,000; Medium

Combat:

Init +3
AC 22, touch 14, flat-footed 19 (+7 armor, +3 Dex, +1 deflection, +1 natural)
HP 58 (6d10-6, 4 mythic)
Fort +4, Ref +8, Will +5
Speed 30 ft., Fly 30 ft. (average)

Full Attack +1 black iron katana +7/+2 (1d8+3, 18-20/x2) and +1 keen wakizashi +8 (1d6+2, 15-20/x2) and bite +4 (1d3+1, x2) OR
Full Attack +1 black iron katana +7/+2 (1d8+3, 18-20/x2) and masterwork tonfa +8 (1d6+1, x2) and bite +4 (1d3+1, x2) OR
Full Attack masterwork nodachi +9/+4 (1d10+3, 18-20/x2) and bite +4 (1d3+1, x2) OR
Full Attack 2 claws +9 (1d6+4, x2) and bite +9 (1d3+4, x2) OR
Ranged light crossbow +9 (1d8, 19-20/x2, 80ft.)

Base Attack +6/+1; CMB +8, CMD 21

Abilities, Feats, Traits, and Skills:

Ability Scores and Modifiers
Str 14 (+2), Dex 17 (+3), Con 8 (-1), Int 14 (+2), Wis 16 (+3), Cha 10 (+0)

Feats
Additional Traitsb, Aspect of the Beast (claws), Combat Expertiseb, Deadly Aimb, Endurance, Monstrous Mount, Monstrous Mount Mastery, Piranha Strikeb, Power Attackb, Tengu Wings, Two-Weapon Fighting, Weapon Finesseb

Traits and Drawback
Clever Wordplay (Diplomacy), Dangerously Curious, Flying Intuition, Hippogriff Speaker, Honeyed Tongue, Magical Knack; Overprotective

Adventuring Skills (Ranks/level: 6 + 2 Int + 1 FCB + 2 Background)
Acrobactics (4 ranks) +6, Climb (2 ranks) +6 (+8 w/climber's kit), Diplomacy (0 ranks) +3, Disable Device (4 ranks) +6 (+8 w/masterwork thieves' tools, +11 w/ring, +13 w/ring and tools), Fly (3 ranks) +10, Handle Animal (2 ranks) +5 (+7 w/hippogriffs, +11 w/Sharpfeather), Heal (3 ranks) +9 (+11 w/healer's kit, +12 on animals w/veterinarian's kit), Knowledge (nature) (1 rank) +6, Perception (6 ranks) +14 (+18 vs. humans, +16 vs. undead), Ride (2 ranks) +7 (+9 to stay in saddle w/exotic military saddle), Sense Motive (5 ranks) +8 (+12 vs. humans, +10 vs. undead), Spellcraft (4 ranks) +9, Stealth (6 ranks) +13, Survival (6 ranks) +12 (+16 to get along w/animal call and masterwork survival kits, +15 to find/follow tracks, +19 to find/follow human tracks, +17 to find/follow undead tracks), Use Magic Device (6 ranks) +10 (+12 w/masterwork guide, +13 w/Adaptation [human 1], +15 w/masterwork guide and Adaptation [human 1])

Background Skills
Craft (armor) (5 ranks) +10 (+12 w/traveler's any-tool), Craft (weapons) (5 ranks) +10 (+12 w/traveler's any-tool), Craft (traps) (1 rank) +6 (+8 w/traveler's any-tool, +11 w/ring, +13 w/tool and ring), Knowledge (geography) (1 rank) +6

Class Abilities:

Adaptation (human 1: Skill Focus [Use Magic Device];) 60 minutes/day, Combat Style (Natural Weapon), Favored Enemy (+4 humans, +2 undead), Hippogriff Companion , Track +3, Wild Empathy +6

Spellcasting:

CL: 5th (class level - 1); DC: 10 + spell level + 3; Spells/day: 1st: 2
Spells Prepared: 1st:

Mythic:

Sharpfeather (Mythic Hippogriff Companion):

This large horse-like creature has a hawk’s wings, talons, and hooked beak. Its coat and feathers are a bluish gray coloration.

Sharpfeather
CR
XP -
N Large mythical magical beast (animal companion)
Init +9; Senses darkvision 60 ft., low-light vision, scent; Perception +17

DEFENSE
AC 24, touch 15, flat-footed 18 (+3 armor, +5 Dex, +1 dodge, +6 natural, –1 size)
hp 144 (9d10+54)
Fort +12, Ref +11, Will +11

OFFENSE
Speed 50 ft., fly 120 ft. (average; unable to carry a rider while flying)
Melee bite +19 (1d8+10), 2 claws +19 (1d6+10)
Space 10 ft.; Reach 5 ft.

STATISTICS
Str 30, Dex 20, Con 22, Int 3, Wis 16, Cha 13
Base Atk +9; CMB +20; CMD 35
Feats Armor Proficiency (light), Dodge, Enduranceb, Flyby Attack, Improved Initiativeb, Iron Willb, Mobility, Mythic Companionb, Wingover
Skills Acrobatic (3 ranks) +11, Fly (2 ranks) +10, Perception (2 ranks) +17, Stealth (1 rank) +9, Survival (1 ranks) +4; Racial Modifiers +8 Perception
Languages Common (can't speak)
SQ Evasion, Link, Share Spells, Tricks (Attack+, Come, Defend, Down, Guard, Heal, Hunt)
Gear Masterwork studded leather barding, bit and bridle, exotic military saddle, saddlebags (bag #1: hippogriff training kit, hippogriff toys; bag #2: veterinarian's kit), light wagon (large tent, water barrel [35/75 gallons], 25 days animal feed [hay], 40 days animal feed [meat], 15 days wandermeal)

Sharpfeather bears the wings, forelegs, and head of a great raptor bird and the tail and body of a magnificent horse. As horses are a preferred meal for griffons, sages claim some flesh-warping wizard with an ironic sense of humor long ago created this unfortunate fusion of horse and hawk as a joke. A hippogriff’s feathers bear coloration similar to those of a hawk or an eagle; however, some breeders have managed to produce specimens with stark white or coal black feathers. A hippogriff’s torso and hind end are most often bay, chestnut, or gray, with some coats bearing pinto or even palomino coloration. Hippogriffs measure 11 feet long and weigh upward of 1,500 pounds.

Territorial, hippogriffs fiercely protect the lands under their domain. Hippogriffs must also watch the skies for other predators, as they are a preferred meal of griffons, wyverns, and young dragons. Hippogriffs nest in sweeping grasslands, rugged hills, and flowing prairies. Exceptionally hardy hippogriffs make their home nestled into niches on canyon walls, from which they comb the rocky deserts for coyotes, deer, and the occasional humanoid. Hippogriffs prefer mammalian prey, yet they graze after every meal of flesh to aid their digestion. Their dietary habits can be dangerous to both ranchers and their livestock, so ranching communities often set bounties on them. Victims of these hunts are often taxidermied, and preserved hippogriffs frequently decorate frontier taverns and remote outposts.

Far easier to train than griffons, yet easily as intelligent as horses, hippogriffs are trained as mounts by some elite companies of mounted soldiers, patrolling the skies and swooping down on unsuspecting enemies. Although they are magical beasts, if captured young, hippogriffs can be trained using Handle Animal as if they were animals. An adult hippogriff is more difficult to train, and attempts to do so follow the normal rules for training magical beasts using the skill. A hippogriff saddle must be specially crafted so as to not impact the movement of the creature’s wings—these saddles are always exotic saddles.

Sharpfeather can carry 532 pounds as a light load, 1,064 pounds as a medium load, and 1,600 pounds as a heavy load, but is restricted to carrying only Pazeek, Pazeek's pack, and his riding gear when wearing barding.

Campaign Benefits:

Flying Intuition: Pazeek has a knack for reading currents when flying, almost as if they visible to him, and gains a +5 trait bonus to Fly checks.

Hippogriff Speaker: +2 trait bonus to Handle Animal checks when the target animal is a hippogriff.

Mithril Breastplate of D'uril: +1 defiant light fortification mithral breastplate (AC: +7, Max Dex: +5, ACP: –1, Spell Failure: 15%, Speed: 30 ft / 20 ft., 15 lbs.) This breasplate bears an ornate pattern of lines on its surface that comes together in a ball-like knot that draws the eye. At the very center of the knot is an eight-pointed star that seems to shine faintly with its own light, even during the brightest hours of the day. Crafted by Octavian Lucarin, the armor has the special property of enhancing Pazeek's defenses against those enemies that he has dedicated himself to fighting, regardless of their race or type. The defiant property's benefits may be applied to any of Pazeek's favored enemies, but only one type at a time. If multiple favored enemy types are present at the start of an encounter, Pazeek may designate which type the defiant property applies to as a free action that cannot be changed until the encounter ends.

Broken Age Mythic Companion (Su): Within Broken Age, in all intents and purposes, companions are considered mythic along with their players and acquire the Mythical Creature Template. They have mythic surge ability and share the surge pool with their player. If the companion becomes seriously hurt, (1/3 of total health), the player will have to make a Will Save of DC 10 + HD of companion), otherwise they become enraged and attempt to come to their companion's aid regardless of their current situation. If they cannot make it to their companion in one turn, they suffer a -5 to all rolls and AC until they are within 10 ft of their companion. Likewise for player becoming seriously injured and companion suffering the same effects.

Bird with the Word: Gain Additional Traits as a bonus feat, selecting Honeyed Tongue and Clever Wordplay (Diplomacy) as the granted traits.

Towed Assist: Though Sharpfeather cannot yet carry Pazeek aloft on his back, the two have worked out a method by which former can use a length of rope tied to his harness to lift the latter off of the ground and then tow him along behind while in flight. If Sharpfeather moves no faster than half of his flight speed, Pazeek can glide along behind at the same speed with no difficulty. If Sharpfeather moves at more than half speed, Pazeek needs to make a successful Fly check (DC 10 + 1/10 feet of speed) to move at the same speed while retaining his grip on the tow rope. Regardless of the speed traveled, Pazeek must use both hands on the tow rope at all time.

Alternatively, Pazeek can have his hands free during a tow by tying the rope around himself in a supporting harness. Getting free of the harness--without cutting it away--is a full-round action, and Pazeek must make a successful Fly check (DC 20) or lose altitude equal to half the speed at which Sharpfeather is moving.

Gift of Hei Feng: Presented in a small, blue box wrapped in a seafoam-green ribbon, this charm in the shape of a feather is constantly moving as though it were being blown upon by a gentle breeze.

When the charm is in his possession, Pazeek can issue a mental command to sprout a set of wings that grant him a fly speed of 30 feet, with average maneuverability. There is no limit to the number of times per day that Pazeek can create the wings, and the wings remain until he wills otherwise.

Possessions and Encumbrance:

Explorer's outfit, +1 defiant light fortification mithral breastplate, jingasa of protection +1, steelfeather ring +1, agile amulet of mighty fists, masterwork tonfa, +1 keen wakizashi, +1 black iron katana, masterwork nodachi, light crossbow, 20 bolts, muleback cords, ioun torch, ring of maniacal devices, belt pouch (healer's kit [10 uses], animal call kit, flint and steel, mirror, coinage [2gp, 7sp, 9cp]), belt pouch (masterwork thieves' tools, masterwork skill tool [Use Magic Device]), spell component pouch, canteen [full]

Weight: 60 lbs. (Light)

Masterwork backpack (40 bolts, masterwork survival kit, traveler's any-tool, climber's kit, 50ft. silk rope, bedroll, blanket, grooming kit, soap, gear maintenance kit, mess kit, iron pot, 20 days trail rations, 10 days wandermeal, waterskin [full], waterskin [full])

Weight: 75.5 lbs.

x4 Sacks [empty]
Weight: 0.5 lbs. per sack/2 lbs. total

Encumbrance
Light: 58 lbs. (66 lbs. with masterwork backpack, 173 lbs. with muleback cords, 200 lbs. with backpack and cords)
Medium: 116 lbs. (133 lbs. with masterwork backpack, 346 lbs. with muleback cords, 400 lbs. with backpack and cords)
Heavy: 175 lbs. (200 lbs. with masterwork backpack, 520 lbs. muleback cords, 600 lbs. with backpack and cords)

10-Minute Background:

Step 1: Appearance, Personality, and Background
1) Short and slender, Pazeek is very much the standard for tengu physiology. However, a few details stands out as meriting further mention. One is the large scar that runs nearly the entire length of his beak on the left side, with one end disappearing under the feathers--which are are whitened in a ragged stretch that marks the scar beneath them--between his eyes and the other ending at the underside of his lower beak, near the tip.

Another detail of note is the glossy and trim appearance of his blue-black feathers, as well as the meticulous polish of his beak and claws alike. Pazeek is almost compulsive about presenting an attractive appearance, and he works hard in his free time to maintain that appearance.

2)

3)

4)

5)

Step 2: Goals
1)

2)

3)
Step 3: Secrets
1, Known)

2, Unknown)

3, GM-assigned) ????

Step 4: Friends and Enemies
1)

2)

3)

Step 5: Mannerisms, Memories, and Quirks
1) When deep in thought, Pazeek runs his fingers over the scar on his beak. When he reaches a decision, he concludes his unconscious habit by double-tapping the scar and clicking his beak shut.

2)

3) Pazeek is a bit vain when it comes to his appearance. When he's not absolutely required to do otherwise for some reason, he can cheerfully spend hours preening and oiling his feathers, polishing his beak and claws, and otherwise making himself look as presentable as possible. One sure way to earn his ire is to denigrate his efforts.

Role and Advancement:

Character Level and Feat Progression:
Level 1 (Ranger): Two-Weapon Fighting, Combat Expertiseb, Deadly Aimb, Piranha Strikeb, Power Attackb, Weapon Finesseb
Level 2 (Ranger): Monstrous Mount (style)
Level 3 (Ranger): Aspect of the Beast (claws)
Level 4 (Ranger): +1 Dex
Level 5 (Ranger): Tengu Wings
Level 6 (Ranger): Monstrous Mount Mastery (style)
Level 7 (UC Rogue [Carnivalist or Counterfeit Mage]): Tengu Raven Form
Level 8 (Ranger): +1 Str
Level 9 (Ranger): Blood Beak
Level 10 (Ranger):
Level 11 (Ranger): Weapon Focus (natural weapons), Improved Natural Attack (bite) (style)
Level 12 (Ranger): +1 Str
Level 13 (UC Monk): Feral Combat Training, Combat Reflexesb, Improved Unarmed Strikeb, Stunning Fistb
Level 14 (Ranger):
Level 15 (Ranger): Snake Style
Level 16 (Ranger): +1 Wis, Improved Natural Attack (claws) (style)
Level 17 (Ranger): Snake Sidewind
Level 18 (Ranger):
Level 19 (Ranger): Snake Fang
Level 20 (Ranger): +1 Wis, Multiattack (style)

Character Mythic Trickster Progression:
Mythic 1: Path Dabbling (Archmage [Crafting Mastery]); Mythic Aspect of the Beast (claws)
Mythic 2: +2 Int; This Just Might Work
Mythic 3: Legendary Item 1; Greater Two-Weapon Fighting
Mythic 4: +2 Dex; Master Dilettante
Mythic 5: Impeccable Balance; Mythic Weapon Finesse
Mythic 6: +2 Int; Legendary Item 2
Mythic 7: Feather Step; Mounted Combat OR Weapon Focus (katana)
Mythic 8: +2 Dex; Wall Run
Mythic 9: Legendary Item 3; Ride-By Attack OR Slashing Grace
Mythic 10: +2 Int; Mythic Spellcasting OR Extra Mythic Feat (Two-Weapon Grace)

Look into getting the Peacocking campaign trait.

Item Crafting Rules:

Unchained Craft Rules

Magic Item Creation

By increasing the Spellcraft DC to craft magic items by +5, Pazeek can make up to 2,000 gp worth of progress in an 8-hour period, instead of the usual 1,000 gp.

Instinctive Crafting
Pazeek's exposure to mythic energies have unlocked within him a capacity to create magic items even in the absence of proper instruction in such techniques. Doing so is highly risky, however, as Pazeek works by a mad combination of instinct, luck, and horrifying disregard for safety. And the results of his efforts are invariably blessed, or cursed, to do much more than they would if made by someone who actually knew what they were doing.

Pazeek can use his Crafting Mastery mythic path ability to create potions, spell-trigger, or spell-completion magic items, using Use Magic Device skill checks to emulate any prerequisites that he lacks. Each missing prerequisite requires its own check to be made. For spells, the DC of the check is determined as though Pazeek were activating a scroll (20 + caster level), and Pazeek must have a minimum score (10 + the spell's level) in the appropriate mental ability; if he doesn't have the minimum score, he must emulate it with another separate Use Magic Device check. Finally, his ranger caster level must be equal to or greater than the caster level of the spell(s) he is emulating, and is used for determining any spell effects based on caster level.

The Use Magic Device checks are made when the item is ready for completion, and each such check increases the DC of the Spellcraft check to complete the item by +1. Furthermore, each UMD check--whether a failure or a success--has its own chance for a mishap or side-effect to occur. Failing a check doesn't necessarily ruin the item, and a successful check won't necessarily have a benign or beneficial side-effect. To determine the nature of the mishap or side-effect, roll once on the Wild Magic table for each UMD check made in the process of crafting the item. The results of each roll take effect only when the item is actually used (or each time it is used, for items with charges or multiple uses).

Special Materials
Black Iron: +5 to attack and damage versus undead.

Lucarin Credit: 29,000 - 8,700.
Party Loot: 2,600.

Handy Haversack (2,000) (1 day, Spellcraft DC 19)
katana, bane (human) enhancement (+6,000) (+3 days, Spellcraft DC 18)
tonfa, +1 enhancement bonus (2,000) (1 day, Spellcraft DC 8)
nodachi, +1 enhancement bonus (2,000) (1 day, Spellcraft DC 8)
nodachi, keen enhancement (+6,000) (+3 days, Spellcraft DC 20)
belt of physical might +2 (10,000) (5 days, Spellcraft DC 27)
headband of mental prowess +2 (10,000) (5 days, Spellcraft DC 27)
monk's robe (13,000) (7 days, Spellcraft DC 20)

And unnamed legendary item, most likely a cloak, that makes Pazeek more tengu and ranger/rogue/monk as its powers develop.

Gear Shopping List:

explorer's outfit (-gp, 8 lbs.)
+1 defiant light fortification mithral breastplate (15 lbs.)
masterwork tonfa (100gp, 1sp, 1lb., 1d6/x2)
masterwork wakizashi (111gp, 7sp, 2 lbs., 1d6/18-20 x2)
masterwork katana (116gp, 7sp, 6 lbs., 1d8/18-20 x2)
masterwork nodachi (120gp, 8 lbs., 1d10/18-20 x2)
light crossbow (35gp, 4 lbs., 1d8/19-20 x2, 80ft.)
20 bolts (2 gp, 2 lbs.)
muleback cords (1,000gp, -)
ioun torch (75gp, -)
belt pouch (1gp, 0.5 lbs.)
healer's kit (50gp, 1 lb.)
animal call kit (1sp, -)
flint and steel (-gp, -)
mirror (-gp, 0.5 lbs.)
coinage: 8gp, 9cp
belt pouch (1gp, 0.5 lbs.)
masterwork thieves' tools (100gp, 2 lbs.)
masterwork skill tool (Use Magic Device) (50gp, 1 lb.)
spell component pouch (5gp, 2 lbs.)
canteen (2gp, 1 lb. [empty]/3 lbs. [full])
1,769gp, 6sp
Weight: 57 lbs. ()

masterwork backpack (50gp, 4 lbs.)
40 bolts (4 gp, 4 lbs.)
masterwork survival kit (50gp, 5 lbs.)
traveler's any-tool (250gp, 2 lbs.)
climber's kit (80gp, 5 lbs.)
50ft. silk rope (10gp, 5 lbs.)
bedroll (1sp, 5 lbs.)
blanket (5sp, 3 lbs.)
grooming kit (1gp, 2 lbs.)
soap (1cp, 0.5 lbs.)
gear maintenance kit (5gp, 2 lbs.)
mess kit (-sp, 1 lb.)
iron pot (8sp, 4 lbs.)
20 days trail rations (10gp, 20 lbs.)
10 days wandermeal (1sp, 5 lbs.)
waterskin (-gp, - lbs. [empty]/4 lbs. [full]
waterskin (-gp, - lbs. [empty]/4 lbs. [full]
461gp, 5sp, 1cp
Weight: 75.5 lbs.

x4 sacks (each 1sp, 0.5 lbs. [empty]/60.5 lbs. [full])
480 days wandermeal (4gp, 8sp, 240 lbs.)
5gp, 2sp
Weight: 242 lbs.

masterwork studded leather barding (83gp, 3sp, 40 lbs., +3 AC, +5 Dex, -0 ACP, )
exotic military saddle (60gp, 40 lbs.)
bit and bridle (2 gp, 1 lb.)
saddlebags (4 gp, 8 lbs. [empty]/48 lbs. [full])
hippogriff training kit (15gp, 16 lbs.)
veterinarian's kit (10 gp, 20 lbs.)
174gp, 3sp

light wagon (50gp, 1,000 lbs. capacity)
large tent (30gp, 40 lbs.)
35gl water barrel (2gp, 30 lbs. [empty]/310 lbs. [full])
30 days animal feed (1gp, 5sp, 300 lbs.)
60 days animal feed (meat) (3gp, 300 lbs.)
20 days wandermeal (2sp, 10 lbs.)
86gp, 7sp

gear total: 2,497gp, 3sp, 1cp