
Zombieneighbours |
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Hi guys,
I thought you might like to have a look at some of the Cartography I have been doing lately.
This is a map I have been working on for an next time I run a fantasy game. It has a 1/2 mile to a hex scale

Zombieneighbours |

Okay.
Another map at the same scale. This is kinda old and I am not really happy with it any more but still it is kinda fun.
I entered this to the one page dungeon contest.

Zombieneighbours |

Yeah, I didn't get time to get it proof read before the competition was done, and I am like super dyslexic. In answer to your question, there is a shaft leading up from room between 2 and 4. When I get around to re-polishing it, I shall have to add in some arrows to make it clearer. I thought it was pretty self explanatory, but more than just you have been confused by it, so I think it is something that needs improving on

jemstone |

I think I'd put a marker in the shaft room, maybe an "A" or something, with a note saying "the room marked A has an air shaft leading into room 3" - looking at it now, I see that the mark in that room matches the shaft in Room 3 perfectly. I'm sure I would have figured it out eventually, but it helps knowing. :)
And for the record - having them both Scarified and Sacrificed makes the tomb even creepier. :)

Zombieneighbours |

This is the print test version of the map, so all I need to do is print it, identify and correct errors, and then add in location names and the Key.

Zombieneighbours |
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My latest dungeon map. I am currently working on a poster map version at 300dpi.