
derpdidruid |

OK I have been informed that this is a better place to put this.
Credits go to Trajan_ and darthmarth28 for coming up with the archatype. Im going to be playing this in conjunction with hex crafter was wondering what you guys think of the archatype and custom arcanas.
Build suggestions and possible tweeks to it for balancing please. The creator Trajan_ will be seeing this.

Cyrad RPG Superstar Season 9 Top 16 |

Admittedly, I'm really bias when looking at this. I've seen several attempts of an unarmed magus archetype and did not like any of them. The one from the MCA project was enough to dissuade me from ever looking at the works coming out of the MCA. I tend to have high standards and my biggest issue with the archetypes is that they make too obvious of design decisions that don't make a very good archetype in my eyes. In other words, they try too hard to make the magus like the monk when the concept could be much more awesome than that.
I have mixed feelings about flurry of blows there. In addition, arcane conduit doesn't work the way you intend. It lets the magus cast a spell while using flurry of blows without sacrificing an attack (like spell combat does).
I'm not crazy about the changes to arcane pool at all. If I were to design an unarmed magus archetype, I'd only change arcane pool so you could enhance your unarmed strikes with it.
It's not good design to give a 1st level ability in exchange for one you get much later. Really, you should have not changed bonus feats at all and instead have the "you count as a monk for feats" thing replace fighter training.
I think polar casting, while neat, is way too strong. That can be abused to essentially deliver three spells (four with Quicken Spell) in a single round.

Cyrad RPG Superstar Season 9 Top 16 |

If you want flurry like an unchained monk, I recommend giving it diminished spellcasting as a consequence. Maybe something like this