Inner Sea Sandbox: Suspicious Minds

Game Master Garden Tool

A sandbox-style Inner Sea campaign featuring a suspiciously-non-good-aligned party of five antiheroes.

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Human

Thanks, but you moved me to AG22 instead of AA22. I think I have the hang of it now, so I moved myself to the right spot.


HP: | AC: | T: | FF: | CMD: | F: | R: | W: | Perc: | SM: | Init:

Oops!:
damn! double fail. Sorry Schrim. and thanks Jelani for the flanking reminder. I thought it was just as long as the line from center to center went through two different sides but I see thats its two opposite sides.


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

Farid will draw his crossbow which is already loaded and head down the hallway as quietly as possible peering into the large room in front of him to determine what if anything is lurking there. I believe that is extent of what he is able to accomplish this round.

Stealth 1d20 + 9 ⇒ (5) + 9 = 14

Perception 1d20 + 5 ⇒ (8) + 5 = 13

Dark Archive

Peering into the lefthand room despite Kamlann's warning reveals another pair of ruined sculptures. This room seems to have been a small gallery until very recently. Now it is a ruin - albeit a fresh one. Red curtains hang down from the wall opposite Farid, seeming to separate this room and it's counterpart across the hall from the second half of the first floor. The stairs to the upper floors must be beyond the curtains, somewhere.

Syndir, you've got a 7 then, I think? That does not hit my prone AC, I'm afraid.

Outside, Syndir's temple sword merely tears a swathe out of the undead monk's golden-yellow robes. It is about this time that Schrim hustles into view - a distinctly out-of-place humanoid in a long jacket and a plague doctor's mask. It isn't clear whether or not the newcomer is friend or foe, not that Jelani or Seamus have time to give it much thought. So too is the risk of infection far from the half-elf's mind as the prone but feral monk in the field digs both of its sharp, grubby nails into Jelani's lower body.

With Farid disappearing into the monastery, Jelani and Syndir flailing helplessly against the monster in the yard, and the undead creature in the pool quickly bashing a new hole into Seamus' (thankfully) hard head, only Kamlann really has the wherewithal to be suspicious of the plague doctor's sudden appearance.

Seamus is up, then Kamlann.


Male Human Gunslinger (Mysterious Stranger) 3

Seeing his blade catch nothing but water, Seamus struggles wildly in the creature's grasp trying to break its hold on him.

CMB to gain control of grapple: 1d20 + 4 ⇒ (10) + 4 = 14
If I succeed, I will release the grapple as a free action which should leave me a move action left. I'll use that to 5-foot step away from the creature.


HP: | AC: | T: | FF: | CMD: | F: | R: | W: | Perc: | SM: | Init:

Repost of Intitiative Order:

Undead @ 20
Jelani @ 17
Schrim @ 16
Syndir @ 15+
Farid @ 15-
Seamus @ 9
Kamlann @ 7

Dark Archive

A 14 doesn't quite make it, I'm afraid.

Dark Archive

Male Human Magus 3

Kamlann, seeing that the undead is extremely focused on Seamus, lashes out with his scimitar - but he wraps arcane energies around the blade as he strikes, and a viscous, fuming substance spatters across the pool as he swings.

Using spell combat, not casting defensively since the undead shouldn't threaten while it's grappling. The spell is acid splash, using close range arcana to turn it into a touch spell for use with spellstrike.

Scimitar attack with spellstrike: 1d20 + 5 ⇒ (19) + 5 = 24
Scimitar damage plus acid splash: 1d6 + 5 ⇒ (2) + 5 = 7 plus 1d3 ⇒ 1
Crit confirm: 1d20 + 5 ⇒ (14) + 5 = 19
Crit damage: 1d6 + 5 ⇒ (5) + 5 = 10 plus 1d3 ⇒ 1
Spell combat attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Crit confirm: 1d20 + 5 ⇒ (4) + 5 = 9
Crit damage: 1d6 + 5 ⇒ (1) + 5 = 6

Dark Archive

With a magically-empowered slash, Kamlann neatly severs the undead creature's spine. Conjured acids and fine steel eat away at the risen bones, and the creature's hateful chuckling stops abruptly. The monster's upper body leans forward, having been nearly severed in two, and splashes down into the pool. Moments before suffering another brutal clobbering against the stone edge of the man-made pond, Seamus is free.

Meanwhile, across the yard...

Undead's claw attack: 1d20 ⇒ 17 (modifier withheld)
Syndir's Snake Style Sense Motive skill check: 1d20 + 11 ⇒ (6) + 11 = 17
Undead's claw damage: 1d4 + 1 ⇒ (4) + 1 = 5

Undead's claw attack: 1d20 ⇒ 7 (modifier withheld)

...the second creature seems not to notice the destruction of its ally, and desperately claws at Syndir from the ground, hissing and spitting half-formed profanities at the sorcerer. Despite Syndir's expert stance, the creature's desperate flailing and jerky, unpredictable way of moving cost the young exile a serious scratch on the thigh from one of the undead monster's maggoty claws.

Syndir, a Fort save when you get the chance. Jelani, you're up again.


HP: | AC: | T: | FF: | CMD: | F: | R: | W: | Perc: | SM: | Init:

Fort Save: 1d20 + 3 ⇒ (8) + 3 = 11 - Ugh!


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

Farid Round 2

Farid with his crossbow held out in front of him will head to his left and use the tip of the weapon to push the curtain away ready to fire at anything that is moving.


Male HP:9/17, AC15/To11/FF14, F4/R2/W9 Half-elf (Half Garundi) Diviner 2/Cleric of Nethys 1

Jelani pulls a flask of holy water from his belt. Water blessed by his god would be anathema to creatures such as these. He threw the glass flask at the prone creature.

No spells to hit undead with :/.
Ranged Touch attack with a splash weapon. Modifiers include: Prone (-4), Firing into a Melee (-4), 1 range increment (-2). 1d20 + 3 - 10 ⇒ (14) + 3 - 10 = 7
If a hit: 2d4 ⇒ (1, 2) = 3
If miss, scatter Undead still takes 1 point from splash. 1 = P25 and clockwise from there: 1d8 ⇒ 2


HP: | AC: | T: | FF: | CMD: | F: | R: | W: | Perc: | SM: | Init:

Syndir couldnt believe how fast the wretched creature could move while crawling and hissed in pain when it scratched him. He tried to finish it off with a chop of his temple sword.

Attack: 1d20 + 4 ⇒ (7) + 4 = 11

Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Dark Archive

Jelani's vial of holy water smashes against the back of Syndir's head, and the undead creature adjacent to him is lightly scalded by the splash.

Schrim, you're up. Then we'll resolve Syndir and Farid's actions.


Human

Double move to P25. Do I recognize this monk?

As Schrim moves into the fray, he winces a bit as the holy water is thrown, but he was committed now. The strangely dressed man ran into combat with his dagger out. He makes a comment to Syndir next to him, "Thish is rather unfortunate. It ushed to be shuch a beautiful place." He hoped that would keep the man from attacking him directly before he could introduce himself.

Dark Archive

Schrim does not recognize either "monk" as a friend of his.

Syndir's blade doesn't cut deep - the creature seems to have some resistance to weapons... or at least to Syndir's.

Inside, Farid can see a heap of ruined pottery and worked clay in a pile, and another curtained partition. In one corner, a headless human corpse sits slumped against a wall. From here, Farid can also see more rubble in the large room to the right side of the main entrance. Scrabbling noises can be heard upstairs - something(s?) much larger than a rat is moving around on the next floor.

Dark Archive

Seamus is up.


Male Human Gunslinger (Mysterious Stranger) 3

Seamus grips his scimitar in his hands and rushes at the other undead creature. His blade slices out at the creature, attempting to cut it in half.

Charge to attack the remaining creature. If I can't charge, then move and attack. If not that, then just double move.
Attack (with charge bonus): 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26, Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Crit confirm: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9, Bonus Damage if confirmed: 1d6 + 1 ⇒ (4) + 1 = 5

Dark Archive

Male Human Magus 3

While I wait for Seamus' action to be resolved, how much of my move is required to get back out of the pool?

Dark Archive

Seamus, charging would put you inside the stumble gap. I'll assume you don't want to do that, and just move you adjacent for an attack.

Kamlann, moving through or leaving the pool would be considered difficult terrain. Alternately, you could jump out with an Acrobatics check. The pool is about 3 feet deep, so you'd need a 3-foot high jump. Acrobatics is a part of normal movement, so a successful check would get you out without wasting any movement... but you still can't use Acrobatics as a part of a charge or run action - so no doing that.

As with Syndir's blade, Seamus' scimitar doesn't cut deep. The creature seems to have a supernatural resistance to injury - its flesh is less like decaying meat and more like like cooled and hardened tree sap.

The undead creature takes 2 damage. Kamlann is up.

Dark Archive

Male Human Magus 3

Kamlann clambers out of the pool, following Seamus toward the walking corpse with his blade at the ready. Double move, nothing fancy.

Dark Archive

Inside the wrecked and ransacked pagoda, Farid notices the sound of hasty footsteps drawing closer, as if descending a staircase. Moments later, the young rogue witnesses two undead creatures pass through the curtains across the room that he's peeking into.

Two undead creatures in colorful monk's robes enter Farid's line of sight, as indicated on the map. It took them a double move to get where they are right now, so they're done for the round. If it ever comes up, the shredded, ruined curtains (marked on the map with a ~) provide concealment (if anyone ends up needing to fire through one, for example). Furthermore, you can stand in them (which grants you concealment). Farid, this might be a good way to use Stealth to hide in combat.

Meanwhile, the last undead creature on the manicured lawn of Shelyn's desecrated temple makes another attempt to flay Syndir with its diseased claws.

Undead's claw attack: 1d20 ⇒ 16 (modifier withheld)
Syndir's Snake Style Sense Motive skill check: 1d20 + 11 ⇒ (8) + 11 = 19

Undead's claw attack: 1d20 ⇒ 4 (modifier withheld)

Fortunately, the sorcerer's serpentine martial stance makes it easy for Syndir to weave and wind his way out of danger. The monster seems to "faceplant" into the ground, and shrieks with frustration, tearing at the grass.

It is Jelani's turn.


Male HP:9/17, AC15/To11/FF14, F4/R2/W9 Half-elf (Half Garundi) Diviner 2/Cleric of Nethys 1

With the undead creature seemingly about to be dealt with, Jelani will examine his own wounds. Infection was the last thing he wanted.

Heal check to examine the wound (chance of infection, what diseases are native to Sargava): 1d20 + 9 ⇒ (3) + 9 = 12. Just a cursory inspection, if this is more than a move action, just stick with the healing spell.

Given the seriousness of the wounds, Jelani intones a quick healing spell.

Spontaneously converting Bless into Cure Light Wounds.
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2

Schrim's Turn


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

So if I fire off a shot I willhave concealment, of course concealment will not help if they charge right at me! Will think about what to do until Schrim and Syndir post their actions.


HP: | AC: | T: | FF: | CMD: | F: | R: | W: | Perc: | SM: | Init:

Syndir regards the newcomer with curiosity and not only because of his costume...where did he come from I wonder?..and why is he choosing to help us I wonder more?.. He spun on one foot to avoid the undeads scratching and stomped down with his boot.

Im sure it was a beautiful place...once. It could use better neighbors though good sir.

Unarmed Attack: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Crit Confirm: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Crit Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Dark Archive

Farid, you'll need to stand in the curtained space, but yes. You'll have concealment and they won't if you fire from the space in front of you.

Jelani, proper inspection will have to wait until you can give the check a standard action.

Syndir, I'll resolve your actions after Schrim goes.


Human

Schrim handles his dagger with form and grace. Stepping to the side for a more pleasant angle, he slashes at the undead monk with his dagger. "It'sh better for you thish way," he hisses through his mask toward the flailing creature.

Power attack: 1d20 + 8 + 2 + 4 ⇒ (14) + 8 + 2 + 4 = 28 (for flanking and prone)
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

"It most chertainly could. There ishn't ash many people who love a quiet and unobtrushive area like thish anymore."


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

Farid will take a 5' step into the curtained space and fire at the undead with his crossbow!

Crossbow Attack 1d20 + 5 ⇒ (18) + 5 = 23
Crossbow Damage 1d10 ⇒ 5

Dark Archive

Farid, I recall that you bought a crossbow when you bought your "beets," but it's not on your character sheet. You should update it.

Though resistant to both weapons, the flailing creature finally succumbs to Schrim's dagger and Syndir's sword. The undead creature falls still. From inside the monastery, the distinct sound of a firing crossbow fills the silent gap that the thrashing creature's sudden stillness leaves behind.

Inside, Farid's shot strikes true, but the bolt only shatters on the monster's weapon-resistant flesh.

Seamus is up, and then Kamlann.


Male Human Gunslinger (Mysterious Stranger) 3

Seamus steps back from the undead beast and pulls his pistol from his belt. Lining the barrel up, he squeezes off a shot at the undead beast.

5-foot step out of melee while drawing my pistol as a free action.
Spending 1 Grit point as a Swift action to use Focused Aim Deed.
Pistol shot on undead(PBS and firing into melee included with deed)
Attack (vs Touch AC): 1d20 + 6 + 1 - 4 ⇒ (8) + 6 + 1 - 4 = 11, Damage: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Dark Archive

Male Human Magus 3

I think that target is dead, Seamus. Again, I mean. You might want to reconsider.


Male Human Gunslinger (Mysterious Stranger) 3

Hmm, well my roll sucked so it probably won't matter either way but to adjust for simplicity, I will be attempting to shoot whatever baddie I can see either now or after a move action. If it is or is not in melee, please adjust my roll accordingly. If this is not possible at all, then I'll simply draw my pistol and scan the area for threats. Having trouble accessing the map at work.

Dark Archive

Male Human Magus 3

The only threat left is inside the building. Here, if it helps...

Hearing the crossbow shot inside and seeing that the immediate threat is dealt with, Kamlann snaps, "Haggrathy, with me! You two!" The Chelaxian points at Syndir and Jelani, then at the masked newcomer. "Watch him! Damn fool Qadiran..." He rushes toward the door to see what trouble Farid has gotten himself into.

Dark Archive

Yeah, there are no more bad guys outside. Farid and the new undead on the scene are actually a good 4 or 5 move actions away, well inside the monastary (and it is at least move action or two to get across the yard at all). Might want to reconfigure that turn entirely.


Male Human Gunslinger (Mysterious Stranger) 3

That being the case, Seamus just double moves towards the fighting, drawing his pistol as he goes.


Human

Schrim turned his head to the side quizzically, the long nose of his doctor's mask sticking out unnaturally from his face. "Watch me? Watch me do what, I wonder?" He says to the two.

He tosses his blade into the air and catches it again before shoving it back in his sheath dirty. And he turns to walk towards the double doors. "Maybe you should watch me go inside the monastary. That way you could have help if it becomes difficult." His manner of walking seems completely carefree.

Move action to stow weapon, move action to S21


HP: | AC: | T: | FF: | CMD: | F: | R: | W: | Perc: | SM: | Init:

Syndir didnt know what to make of the strange man...if it is a man under that mask... but he liked his way of thinking.

My name is Syndir Apep and I'd be glad to accompany you into the monastary sir?..

The Qadiran also put his sword away as it had been close to ineffective against the animated corpse and followed the newcomer.

Same as Schrim. Move action to sheath weapon and move to S-20


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

Do I act before the Undead in the building?

Dark Archive

.....
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Farid Heydar wrote:
Do I act before the Undead in the building?

Afraid not. Seamus and Kamlann just acted (I moved Seamus toward and into the building with a double-move. The undead are up.

We're getting way off of initiative order here, though. Schrim and Syndir; the undead act before you do.

Reposting the initiative:

Undead @ 20
Jelani @ 17
Schrim @ 16
Syndir @ 15+
Farid @ 15-
Seamus @ 9
Kamlann @ 7

The undead at T7 five-foot steps adjacent to Farid and full attacks.

Undead's claw attack: 1d20 ⇒ 1 (modifier withheld)

Undead's claw attack: 1d20 ⇒ 13 (modifier withheld)

The undead at T6 moves adjacent to Farid and attacks with a claw.

Undead's claw attack: 1d20 ⇒ 4 (modifier withheld)

The monsters advance on Farid. Chuckling with glee, the former monks tear into the curtains and scratch at Farid's mithral armor. Luckily, the young survivalist is swift and skilled enough to avoid the monster's filthy claws.

Schrim and Syndir have taken actions for this round already, so Jelani will go next, and then Farid. Let's stick to the initiative order, everyone.


Male HP:9/17, AC15/To11/FF14, F4/R2/W9 Half-elf (Half Garundi) Diviner 2/Cleric of Nethys 1

"I need to care for this wound Syndir. I fear infection. These are not the cleanest of creatures." Jelani was glancing suspiciously at the newcomer, but for now he seemed to be non-aggressive.

Heal check to inspect wound: 1d20 + 7 ⇒ (19) + 7 = 26


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

Farid Round 3 Action

Realizing the time for subtlety has ended Farid summons the Rage of his past and strikes back at his attackers.

Free action - Rage +4 strength and constitution -1 ac.

Move action - Farid draws his Greataxe

Standard action - Farid screams in Rage and swings at the foe who was closest to striking him

Greataxe attack 1d20 + 6 ⇒ (6) + 6 = 12
Greataxe damage 1d12 + 4 ⇒ (8) + 4 = 12

Dark Archive

Jelani determines that his injury is indeed infected. While his inspection is inconclusive, Jelani finds no particular evidence of supernatural harm at work. Filth and grime infest the wounds; the half-elf expects that - without magical help - his body will be fighting infection for some days to come.

Inside the vandalized building, the undead smash aside Farid's axe.

yesss... hisses one of the creatures.

Seamus is up, and then Kamlann.


Male Human Gunslinger (Mysterious Stranger) 3

Hearing the commotion from further within, Seamus rushes forward and sees Farid amongst some curtains around the corner. He moves to the man's side, weapons drawn and looking for the attackers.

Double move action to get to S10 which I updated on the map.

Dark Archive

Male Human Magus 3

Kamlann hurries after Seamus, and it is only that he does not have breath to spare that keeps him from continuing his cursing.

Double move again, as indicated on the map. Back to the corpses.

Dark Archive

Next round; the undead are up.

Lurching into the shredded curtains, first undead creature scrabbles for the raging Farid, but tears away only a handful of the curtains.

Undead's claw attack: 1d20 ⇒ 6 (modifier withheld)

Undead's claw attack: 1d20 ⇒ 11 (modifier withheld)

Unfortunately for the young rogue, the second of the risen monks has more luck.

Undead's claw attack: 1d20 ⇒ 16 (modifier withheld)
Undead's miss chance (1-20% = miss): 1d100 ⇒ 72
Undead's claw damage: 1d4 + 1 ⇒ (2) + 1 = 3

Undead's claw attack: 1d20 ⇒ 17 (modifier withheld)
Undead's miss chance (1-20% = miss): 1d100 ⇒ 80
Undead's claw damage: 1d4 + 1 ⇒ (3) + 1 = 4

Farid takes a total of 7 damage, and needs to make a pair of Fort saves at the earliest opportunity. Jelani is up, and then Schrim. Anyone attacking the undead in space S9 has to deal with concealment (1-20 on a d100 = a miss due to concealment). Farid, remember that you can't sneak attack the concealed creature, even if you feint or otherwise catch it denied its Dex - concealment precludes sneak attack.


Male HP:9/17, AC15/To11/FF14, F4/R2/W9 Half-elf (Half Garundi) Diviner 2/Cleric of Nethys 1

Busy at work at the moment, and I'm quite far from the action, so I'll delay for now.


Human

"Shir? I am no 'shir'. But you may call me Schrim. The speech impediment seemingly caused by the mask may have caused some doubt on whether he meant "Slim" as his name. He does not walk like a noble, but rather with an uneven gait and a bit of a hunch, so he does not seem as tall has he would be if he was walking completely erect.

He was slim indeed, and in some places remarkably so. His daggers were slim as well, as to complement his body style. He continued to walk into the monastery. "These monksh have never been thish agresshive before. There ish shome evil here that I dunno ash well ash a friend of mine. I may not be able to get to him alone. I hope you don't mind the company."

In truth he was slightly concerned that whatever made these undead might be able to control him as well, but he couldn't very well tell the intruders that.

Double move into the building.

Dark Archive

Syndir is up next.


HP: | AC: | T: | FF: | CMD: | F: | R: | W: | Perc: | SM: | Init:

Syndir followed behind the man that preferred not to be called sir.

Schrim it is then. You say you have a friend here? I hope his fate is not the same as these monks.

Double move to Y-13


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

Farid Round 4 Action

Ignoring the wounds received from the rancid creature, Farid continues his assault. Somewhere in the bakc of his mind he hopes that his friend arrives soon to spell him...

Greataxe Attack 1d20 + 6 ⇒ (12) + 6 = 18
Greataxe Damage 1d12 + 4 ⇒ (12) + 4 = 16

Fortitude Save 1 1d20 + 7 ⇒ (6) + 7 = 13
Fortitude Save 2 1d20 + 7 ⇒ (7) + 7 = 14

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