Inner Sea Sandbox: Suspicious Minds

Game Master Garden Tool

A sandbox-style Inner Sea campaign featuring a suspiciously-non-good-aligned party of five antiheroes.

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Male Human Gunslinger (Mysterious Stranger) 3

Seamus moves quickly to the side to prevent Farid from being surrounded before slashing out with his scimitar. He knew the weapon wasn't as effective but it was best in these close quarters.

5-foot step left to prevent Farid from being flanked(already done on the map).
Then attack on undead diagonal to me with scimitar.
Attack: 1d20 + 5 ⇒ (14) + 5 = 19, Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Dark Archive

Male Human Magus 3

You need to check for concealment on that roll, Seamus.

Kamlann steps forward as he sees the undead moving amid the curtains. He murmurs the same spell as before, taking care not to expose himself to the thing's attacks, before slashing at it twice with his blade - but the first time, the weapon sheds tiny droplets of acid that burn the fabric of the curtains before the blade even touches them.

Five foot step as indicated on the map.
Full round action: spell combat, using acid splash with close range to deliver the spell through my scimitar. Concentration check, DC 15, for casting defensively: 1d20 + 9 ⇒ (2) + 9 = 11. Using concentrate arcana to reoll with a +4 bonus: 1d20 + 13 ⇒ (8) + 13 = 21.
First attack: 1d20 + 5 ⇒ (14) + 5 = 19; miss chance (1-20 is a miss): 1d100 ⇒ 89.
First attack damage: 1d6 + 5 ⇒ (1) + 5 = 6 plus 1d3 ⇒ 3 acid.
Second attack: 1d20 + 5 ⇒ (11) + 5 = 16; miss chance (1-20 is a miss): 1d100 ⇒ 15.
Second attack damage: 1d6 + 5 ⇒ (2) + 5 = 7.

Dark Archive

Seamus' miss chance (1-20 = miss): 1d100 ⇒ 91

Seamus' blade simply slides off of the creature. It feels as though he is trying to chop down a tree, not a man. Kamlann's magically-empowered blade fares better - his second slash becomes tangled in the curtains, but the first strike penetrates undead flesh, the light sheen of acid upon the blade eating away at the risen monk.

The undead takes no damage from Seamus' scimitar, but full damage from Kamlann's arcane pool-enchanted weapon. Shisumo, how did you attack twice, out of curiosity. Also, does concentrate take up an arcane pool point?

Reposting initiative. Before the undead go, does Jelani want to take his readied action or keep his current initiative? While we wait for that answer, can I get a Will save from everyone, please?

Undead @ 20
Jelani @ 17
Schrim @ 16
Syndir @ 15+
Farid @ 15-
Seamus @ 9
Kamlann @ 7


HP: | AC: | T: | FF: | CMD: | F: | R: | W: | Perc: | SM: | Init:

Will: 1d20 + 8 ⇒ (3) + 8 = 11

Ugh! This cant be good...


Human

1d20 + 4 ⇒ (13) + 4 = 17 Well, I hope that's enough.


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

Did my axe attack appear to do any damage?

Will save 1d20 + 1 ⇒ (4) + 1 = 5 Farid is Raging so he gets a will save bonus.

Dark Archive

Male Human Magus 3

GM:
Taking the questions in order: two attacks is actually what Kamlann's built to do, but I've only just started being in situations where I could. By using spell combat and spellstrike together, Kamlann can cast a spell and make the associated attack roll (in this case, acid splash, via the close range arcana) with his scimitar because of spellstrike as part of spell combat, and then make a second attack as normal, also as part of spell combat. Using a cantrip makes it repeatable indefinitely. The "traditional" method for this is to use arcane mark, but I think it's worth the arcana slot (for close range) to actually be able to do damage with the cantrip you're using as well as your weapon; moreover, a few GMs will pitch a fit because "arcane mark doesn't require an attack roll."

And no, concentrate is just 1/day. No arcana point needed.

Will save: 1d20 + 3 ⇒ (10) + 3 = 13


Male HP:9/17, AC15/To11/FF14, F4/R2/W9 Half-elf (Half Garundi) Diviner 2/Cleric of Nethys 1

I'll use my delayed action to double-move up towards the group. X15.
Will Save: 1d20 + 9 ⇒ (3) + 9 = 12


Male Human Gunslinger (Mysterious Stranger) 3

Will save: 1d20 + 3 ⇒ (5) + 3 = 8

Dark Archive

Farid Heydar wrote:
Did my axe attack appear to do any damage?

Whoops! Yes it sure did - 11 points - which means that Kamlann has just dropped the monster in space S9.

As Kamlann puts another of the walking horrors down, the monster battling Farid takes another swipe with its claws, attempting to rake its sharp nails across Farid's arms. Farid attempts to bring his armor to bear; the sharp screech of nails on mithral is chilling. The undead rakes its claws along the armor until they find purchase in Farid's flesh, just under the arms.

Undead's claw attack: 1d20 ⇒ 12 (modifier withheld)
Undead's miss chance (1-20 = miss): 1d100 ⇒ 92
Undead's claw damage: 1d4 + 1 ⇒ (1) + 1 = 2

Undead's claw attack: 1d20 ⇒ 13 (modifier withheld)
Undead's miss chance (1-20 = miss): 1d100 ⇒ 96
Undead's claw damage: 1d4 + 1 ⇒ (4) + 1 = 5

Ow. Farid, 7 damage. I think both of those were hits due to your rage; sorry! These little 1d4 + 1 claws are really tearing you guys up.

Two new Fort saves, please, Mr. Heydar.

As the battle rages on, a priest or monk rather suddenly rounds the corner (see the ? in space W10), emerging from the curtains on the other side of the room (spaces AD9 and AE9). Dressed in the now-familiar bright robes that the monks of the pagoda wear, the human monk rushes forward, waving his arms.

"Praise the Rose! We've been hiding upstairs for hours! Please! There are more of us!"

The monk has double-moved from someplace around the corner. His turn is over once he reaches that spot.

Reposting the initiative to account for the monk and for Jelani's delay:

Undead @ 20+
Monk @ 20-
Schrim @ 16
Syndir @ 15+
Farid @ 15-
Seamus @ 9
Kamlann @ 7+
Jelani @ 7-


Human

Being that I am within 10 feet of the guy, do I recognize this one? In any case, I want to do a sense motive.

1d20 + 1 ⇒ (9) + 1 = 10

Dark Archive

Male Human Magus 3

Kamlann, never the trusting sort at the best of times, grunts, "So you pushed the statue out the window, then?"

Dark Archive

Schrim:
You don't recognize this man either, but remember that Will save you made? As you size up the "monk," you come to realize something. This creature - like you - only wears the illusion of humanity. The "monk" is just another undead monster. You're quite sure of it.

"I... what?" is the monk's only reply.


Human

Without a word, Schrim steps forward pulling his blade out and stabs the dirty dagger at the base of his ribcage. This one might be trouble. He hoped that he wouldn't be the only one attacking him.

Power Attack:1d20 + 8 ⇒ (6) + 8 = 14 Damage:1d4 + 3 ⇒ (4) + 3 = 7


HP: | AC: | T: | FF: | CMD: | F: | R: | W: | Perc: | SM: | Init:

Sense Motive: 1d20 + 11 ⇒ (3) + 11 = 14

Sydir wondered briefly why their new 'friend' was attacking an apparent hostage but Kamlann's accusal rang too true for him to doubt. So he sidled up close to the monk who almost killed Farid and lashed out with his fist to that sweet, tender spot in the throat.

I take it this is not your friend Schrim?

Stunning Fist: 1d20 + 3 ⇒ (19) + 3 = 22

Unarmed Damage: 1d6 + 2 ⇒ (5) + 2 = 7 + Fort Save DC 14 or Stunned for 1 round


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

Farid Round 5 Action

Farid grunts in pain but continues to swing his axe at the last foe before him the pain fueling his rage.

Greataxe Attack 1d20 + 6 ⇒ (5) + 6 = 11
Greataxe Damage 1d12 + 4 ⇒ (8) + 4 = 12

Fortitude Save 1 1d20 + 7 ⇒ (16) + 7 = 23
Fortitude Save 2 1d20 + 7 ⇒ (11) + 7 = 18

Dark Archive

The monk turns aside Schrim's blow at the very last moment.

"What are you doing? Someone help me!"

Syndir senses that Schrim, the newcomer, has somehow or for some reason identified the monk as an enemy. Perhaps this monk was the one that pushed the statue out of the window.

As the young sorcerer lashes out with his signature stunning strike, the reason why becomes apparent.

Syndir:
Remember that Will save that you made? As you attack, you ralize that this is no monk. It was, perhaps, but the creature you're attacking wears only the illusion of humanity. You are certain now that this "man" before you is another one of the undead.

Although Syndir's attack strikes true, the creature is not stunned. It barely seems to register the attack that ought to have left it struggling to breathe.

The monk takes only 2 damage, and seems immune to your Stunning Fist.

Farid's miss chance (1-20 = a miss): 1d100 ⇒ 86

Desperately raging, Farid's axe unfortunately strikes nothing and no-one.

Seamus, Kamlann, and Jelani are up (in that order).


Male Human Gunslinger (Mysterious Stranger) 3

Even though it's proven ineffectual so far, Seamus slices out with his blade again, not wanting to leave Farid to the creature's devices.

No way to make my attacks magical or anything so just gonna keep swinging and hope I crit.
Attack: 1d20 + 5 ⇒ (7) + 5 = 12, Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Dark Archive

Male Human Magus 3

Kamlann adjusts his position slightly as reflected on the map, in case Farid wants a slightly safer spot for a flank and continues his mystical-acid-powered assault.

Exact same routine as last round. Concentration check for casting defensively: 1d20 + 9 ⇒ (4) + 9 = 13. Since that fails, I lose the spell; I can still attack with spell combat, although I also still take the appropriate penalties.
Scimitar attack: 1d20 + 5 ⇒ (16) + 5 = 21, miss chance (1-20 misses) 1d100 ⇒ 36
Scimitar damage: 1d6 + 5 ⇒ (2) + 5 = 7.

Dark Archive

Kamlann put the creature that Farid was fighting down. The other has stepped back into space R7. Seamus and Kamlann, who are you attacking?

Also, Farid: did you mean to five-foot step forward before your last attack?


Male HP:9/17, AC15/To11/FF14, F4/R2/W9 Half-elf (Half Garundi) Diviner 2/Cleric of Nethys 1

Jelani, seeing his allies attack what seems to be a monk, takes a moment to evaluate the situation.

Sense Motive: 1d20 + 9 ⇒ (17) + 9 = 26

Realizing what must be happening, Jelani flings his staff, guiding it magically to smash the disguised undead.

Using Hand of the Apprentice. Firing into melee (-4): 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5 (1d6 ⇒ 3)


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

Not unless Farid had to, he would have stayed stationary and hacked away. Does this mean that both undead threatening farid have fallen? If so are there any other foes in line of sight?

Dark Archive

Jelani sees the monk for what it is, but his staff misses the mark.

Most everyone seems to have decided that the monk is an enemy. There is still one undead near you, it five-foot stepped away after the last round of attacks against you. It is uninjured. I'll five-foot-step you forward, so that your last round of attacks could've hit.

I think that Kamlann and Seamus need to adjust their last rounds, though.

Dark Archive

Male Human Magus 3

Clearly we all misread the map. I'm going to let Seamus redo his action first before I do mine.


Male Human Gunslinger (Mysterious Stranger) 3

Yeah I guess the map confused me. Looking at it now, there doesn't seem to be any baddies to attack directly, so Seamus will just scan the area and stay alert. AKA not do anything.

Dark Archive

Male Human Magus 3

There's still the guy in R7 - but since these guys have that lovely magic DR, I don't know if you wouldn't rather just let Kamlann deal with him instead. If you don't move, that's where I'm headed, regardless.

Apropos of nothing, what round of combat is this?

Dark Archive

The 5th, I believe? If Seamus is holding/passing, you can "retcon" your turn now.

EDIT: Haha... fixed a typo. I typed "Samus" instead of "Seamus." If Samus were here, this would be over.

Dark Archive

Male Human Magus 3

Kamlann moves into the room, past Seamus, and attempts to aid Farid against his last opponent.

Move through the curtains and up next to Farid, stepping over the body of the dead, as shown on the map. Standard action: attack the target in R7. Should I reroll my attack, or use the roll from above?

Dark Archive

Your existing attack is fine, which puts the undead at 14 damage (including Farid's greataxe damage).

Hissing at Kamlann's intervention, the undead creature performs one last flailing assault against Farid with its claws.

Undead's claw attack: 1d20 ⇒ 14 (modifier withheld)

Undead's claw attack: 1d20 ⇒ 19 (modifier withheld)
Undead's claw damage: 1d4 + 1 ⇒ (2) + 1 = 3

Good damage... again. I think that puts Farid down?

As Farid's eyes roll back in his head, the monster's attention shifts to Kamlann. The thing roars - like an animal - directly into the mercenary's face.

Meanwhile, the monk in the hall (revealed to be just another of the undead) shifts his position to get a better look at Jelani. Distractedly, the creature backhandedly attacks Syndir (completely ignoring Schrim), and stares dagger at the half-elven cleric.

"Priesssttt...."

Undead's claw attack: 1d20 ⇒ 15 (modifier withheld)
Syndir's Snake Style Sense Motive check: 1d20 + 11 ⇒ (9) + 11 = 20
Undead's claw damage: 1d4 + 1 ⇒ (4) + 1 = 5

Undead's claw attack: 1d20 ⇒ 4 (modifier withheld)

Syndir's defensive style easily overcomes the distracted series of swings, but the monster seems unconcerned with his failure.

I've marked the "monk" as just another red ? on the map, now. It is Schrim's turn.


Human

Schrim notices the lack of attention paid him and makes a quick decision. He steps in front of the monk as it keys in on Jelani and attempts to trip him by sweeping his leg with his dagger.

Five foot step and then a flanking Trip maneuver, I know it should make an attack of opportunity on me if it wants.
1d20 + 11 ⇒ (4) + 11 = 15


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

Farid is now at 1 HP.

Dark Archive

Undead's claw attack of opportunity: 1d20 ⇒ 5 (modifier withheld)

With a gurgle of surprise and a wild swing, the undead creature crashes to the ground.


HP: | AC: | T: | FF: | CMD: | F: | R: | W: | Perc: | SM: | Init:

Syndir took advantage of the monk's fall and stomped at the thing's head.

Unarmed attack: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12

damage: 1d6 + 2 ⇒ (3) + 2 = 5


Human

Syndir, You do get a +4 to attack prone creatures in melee, right? I didn't see that particular modifier in your attack.


HP: | AC: | T: | FF: | CMD: | F: | R: | W: | Perc: | SM: | Init:

I think a prone creature has a -4 to AC so figured Garden Tool would take that into account. @ Garden Tool - would you prefer we apply such modifiers or let you?

Dark Archive

It's an AC penalty, so I'll apply it.

Syndir may have well as kicked a stone. The blow connects, but the undead creature is unfazed.

DR absorbs Syndir's damage, and Farid is up.


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

Farid Round 6 Action

I believe the foe right in front of me (the question mark) has already been laid low. I will charge at the foe still in front of me R5 and attack. +2 Bonus on attack for charging.

Greataxe Attack 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Greataxe Damage 1d12 + 4 ⇒ (5) + 4 = 9

Dark Archive

The "x" at R5 indicates a previously-existing monk corpse.

Dark Archive

Male Human Magus 3

Also, R7 is still up.

Dark Archive

Yeah, R7 had 14 damage.

I'll just use Farid's attack roll, minus the charge... which kills it.

Farid, do you want to use your move action?


Male Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 | FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

No, Farid will stay put after bringing down the foe at R7.

Dark Archive

It is Seamus' turn, then Kamlann's.


Male Human Gunslinger (Mysterious Stranger) 3

Knowing he will have no impact on the ghouls with his weapons, Seamus none-the-less moves up to help Syndir deal with the remaining monk. Hopefully he could distract it to allow Syndir to land a fatal blow.

Move action to go to W11 (already done on the map).
Then fighting defensively, I will make an Aid Another attack. It's against AC 10 and if I hit, Syndir will get a +2 to his next attack against the undead monk. And for fighting defensively my AC gets a +2 until my next turn. Checked and didn't see anything that said I couldn't combine the aid attempt with fighting defensively as they both just modify an attack.
Aid another attack(with fight def penalty factored in): 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7, No damage on a hit.

Dark Archive

Male Human Magus 3

Kamlann, seeing Farid's grevious wounds, takes a moment to display his compassion as he snaps, "Maybe next time you'll listen when I tell you not to run off, eh Qadiran?" before turning to help against the last of the undead monks.

Move action to W10.
Standard action: two-handed attack with scimitar on the undead in X11.
Scimitar attack 1d20 + 7 ⇒ (14) + 7 = 21
Scimitar damage 1d6 + 7 ⇒ (3) + 7 = 10

Dark Archive

The monk's attention shifts, suddenly. As Kamlann's arcane-augmented blade sinks into the creature's middle, the undead first regards the scimitar, and then its possessor.

It snarls.

Jelani, you're up. The last (apparent) remaining undead has 12 damage on it (reflected on the map sidebar).

Dark Archive

Male Human Magus 3

Kamlann smiles back, but the effect is much the same. "I don't like you either, ugly," he says, showing his teeth.

As I suspect it is likely to be relevant, a quick reminder that I currently have shield up, and thus my AC is 21.

Dark Archive

Jelani is (still) up.


Human

Jelani stays away from the undead on the floor, knowing that his companions will likely have defeated him soon.

He delays his action to see what the undead does next.

Dark Archive

The undead monk, surrounded but not demoralized, lays into Kamlann with his filthy claws.

Undead's claw attack: 1d20 ⇒ 4 + (modifier withheld)
Undead's claw attack: 1d20 ⇒ 2 + (modifier withheld)

Blinded by the fury of his impending doom, the monk only makes a gruesome spectacle of itself, shrieking as it flails at the mercenary.

Schrim is up.


Human

Schrim flipped the dagger around in his hand, confident of his skill. He swung his dagger down at the creature, but had misjudged the distance and ended up only cutting the monk clothes it was dressed in, revealing the zombied flesh beneath. Schrim cursed under his breath at his lack of judgement, to anyone listening, the curse sounded strange with his speech impediment. It was bad enough that he was hardly able to hurt these creatures, he needed to be useful so he could bargain with these newcomers once the fight was over.

Power Attack:1d20 + 8 ⇒ (1) + 8 = 9

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