| Mr. Shiny |
It doesn't provoke in melee because it says in the description that it doesn't provoke in melee.
As written, it seems like it's the ATTACK with the bolt that doesn't provoke, not the 'creation' of the bolt itself.
This read like boilerplate language about making a touch attack to me, at least.
Imbicatus
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Mark Seifter wrote:It doesn't provoke in melee because it says in the description that it doesn't provoke in melee.As written, it seems like it's the ATTACK with the bolt that doesn't provoke, not the 'creation' of the bolt itself.
This read like boilerplate language about making a touch attack to me, at least.
Exactly. The attack doesn't provoke, but it needs to be clear the the act of generating the bolt doesn't provoke either.
Imbicatus
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From the Magic Chapter:
Usually, a spell-like ability works just like the spell of that name. A spell-like ability has no verbal, somatic, or material component, nor does it require a focus. The user activates it mentally. Armor never affects a spell-like ability's use, even if the ability resembles an arcane spell with a somatic component.
A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description. In all other ways, a spell-like ability functions just like a spell.
Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.
If a character class grants a spell-like ability that is not based on an actual spell, the ability's effective spell level is equal to the highest-level class spell the character can cast, and is cast at the class level the ability is granted.
These can't be disrupted in combat and generally don't provoke attacks of opportunity. They aren't subject to spell resistance, counterspells, or dispel magic, and don't function in antimagic areas.
So, since the intent is for the ability to not provoke the only difference in making them SU over SP would be that Mystic Bolts would not be subject to SR. They can't be dispelled as they are generated on each attack.
| Zwordsman |
So, since the intent is for the ability to not provoke the only difference in making them SU over SP would be that Mystic Bolts would not be subject to SR. They can't be dispelled as they are generated on each attack.
As it stands written though.
using in melee:It won't provok using the SP, only has to deal with SR
Using in range:
Will provoke for using the Sp, will provoke for ranged attack, has to deal with sp
Currently the ability is written so it only won't provoke in melee. So range guys get tagged twice if they ever chose to use it like that, and have no recourse in mitigating those.
So changing the wording or changing the SU would make it so it won't provoke double on ranged at least;only provoking for the ranged attack portion. (along with the standard sr issues)
"A melee mystic bolt requires a melee
touch attack that doesn’t provoke attacks of opportunity,
and a ranged mystic bolt is a ranged touch attack with a
range of 30 feet."
| Zwordsman |
I REALLY want mystic bolt to raise of caster level instead of warlock level..
There are some fun ideas, but they're harder to do if it works off of class level..
if warlock had spells per day normal progression (with talent to unlock ability to use (though maybe allow for metamagic if slots or not)) then you could make some cool concept characters using warlock as a base.
Like a warlock with some casting and mystic bolt, either vmc rogue or multiclassing going into arcane trickster. Would make a wonderful concept for excpanding on that kind of vigelante.
| graystone |
I REALLY want mystic bolt to raise of caster level instead of warlock level..
There are some fun ideas, but they're harder to do if it works off of class level..
if warlock had spells per day normal progression (with talent to unlock ability to use (though maybe allow for metamagic if slots or not)) then you could make some cool concept characters using warlock as a base.
Like a warlock with some casting and mystic bolt, either vmc rogue or multiclassing going into arcane trickster. Would make a wonderful concept for excpanding on that kind of vigelante.
When is there ever a difference between caster level and warlock level? Do you mean change it IF you also change it to a normal progression AND add a prestige class that advances casting? If so, it seems pretty meh... 99% of prestige classes just aren't worth taking and the ones that are are pretty niche.
| Zwordsman |
When is there ever a difference between caster level and warlock level? Do you mean change it IF you also change it to a normal progression AND add a prestige class that advances casting? If so, it seems pretty meh... 99% of prestige classes just aren't worth taking and the ones that are are pretty niche.
If you want to multiclass it would be nice if it was an option.
Sure it is usually a power down and usually very niche but it's also popular to do for fun or designs. For instance an arcane trickster could be made out of this. But as it stands basically nothing but "spells prepareable by day" will progress. So its pretty pointless.If they had progression of spells per day as normal (even if they can not use it without the talent that unlocks it), and one of their (probably) main forms of attack based off caster level could make something pretty interesting with regards to being a highly maluable class.
Which is something I personally think is pretty neat.
Having it off caster level wouldn't really mess anything up, but would open a door for extra features. Currently I don't see a major downside. Though I'm it exists.
Edit: no i dont really want another specialty prestige class. but I would like this class to feel more open to the idea of using one. Just changing that mystic bolt goes a long way (for the warlock anyway) since currently any prestige class that progressess caster level literally does nothing but "spells prepared" per day for them.
| graystone |
Don't really see how multiclassing would be effected as I don't know of any multiclassing options that advance either warlock warlock level or their caster level. Pretty much the only thing that's going to alter Caster level is prestige classes. So it'd be entirely to let it mesh with them.
To be clear, I'm not against changing what it goes off of I just don't think the majority of people would be affected by it.
| Zwordsman |
Don't really see how multiclassing would be effected as I don't know of any multiclassing options that advance either warlock warlock level or their caster level. Pretty much the only thing that's going to alter Caster level is prestige classes. So it'd be entirely to let it mesh with them.
To be clear, I'm not against changing what it goes off of I just don't think the majority of people would be affected by it.
Thats my point. Right now there is no real ability to multiclass.
but if they put in spells per day scaling like I also hoped they do, then that means you could make a higher BAB mystic bolt user, who multi classed into something else.. Eldritch knight or dragon disciple or whatever.yeah you wouldn't get extra spell levels (due to not having the talents) but you'd get more spells at the level you can cast, and a mystic bolt attack to style around.
I'd love to make a Warlock, into DD.
Social mode is a nice guy, security guard or librarian.
then in vigilante mode unleashing all the dragon stuff, along with the mystic bolts.
or a heavy armoured warlock into eldrtich knight (or whatever for more hp, and some fighter only feats (weapon spec etc) and such) so he only has like 3 spell levels (possibly employing those crappy armour casting feats) that they use to buff up or what have you.
Sure you can curently build those in a better way with other classes.
but I think it would be plenty awesome to be able to do that out of warlock.
I'm sure there are some cool ideas with the other specializations.. I just like warlock so I'm more focused on that one.
This class already feels pretty removed from most pre *this* games and concepts. Might be good to have some backlog connections or at least make it feel like an evolved form rather than a weird form.. but that whole bit is my biasd viewpoint of course.
| graystone |
Ok, I get what you mean now but multi-classing (picking up a level of fighter) is different that prestige classing (changing into Eldritch knight). You had me fairly confused.
Eldritch knight doesn't completely suck as an option, but dragon disciple looks pretty bad even with the changes. To be honest, if the change is ONLY to allow prestige classing I doubt you'll see many people clamoring for it (or going out of their way to 'fix' it).
Imbicatus
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I really don't see the draw of making it more PrC friendly. Mystic Bolt is really the only thing other than the dual identity that is truly unique about the warlock. If you can advance that in a Full-Caster PrC, there is less reason to stay in Vigilante.
For the purpose of the playtest at least, we should be focusing on pure class characters as multiclassing dilutes the balance of the class itself.
Imbicatus
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SP does provoke by default, because of the text "In all other ways, a spell-like ability functions just like a spell."
Based on Mark's post the melee bolt doesn't provoke because it has a specific exception. That's fine, but it's not clear. The ranged bolt provokes twice however, once for activating the ability, and once for making the ranged attack.
Bypassing SR isn't really an issue for balance of the ability, as firearms don't have to worry about SR, have better range, have clustered shots to bypass DR, and don't have to deal with damage immunity.
| Trekkie90909 |
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You'd think the warlock would be able to take the ability twice and then TWF with his ice and fire bolts. But no, TWF can't have nice things. Also we have to tax the Warlock's Vigilante pool harder or he might be able to cast spells like the caster he 'is,' or worse yet be able to fight enemies who are resistant or immune to his one thematic trick.
| Zwordsman |
Ok, I get what you mean now but multi-classing (picking up a level of fighter) is different that prestige classing (changing into Eldritch knight). You had me fairly confused.
Eldritch knight doesn't completely suck as an option, but dragon disciple looks pretty bad even with the changes. To be honest, if the change is ONLY to allow prestige classing I doubt you'll see many people clamoring for it (or going out of their way to 'fix' it).
My bad terminology fail. My area just uses "multiclass" referring to any time you take multiple classes, whether base, core, advanged or prestige classes.
I doubt many folks will want prestige classes. since they are generally quite bad or super niche good.. but it would be nice. and in some cases it would make it feel a bit more connected to the normal "world" of books.
Plus I think it would allow more potential connections to future matrial; whatever that may be, if it's similar in line to normal class with regarts to caster level stuff. (not that mystic bolt being caster level is remotely the norm. But with regards to the spells per day thing).
Probably won't really be altered at all but I can hope I guess.
| Malwing |
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I would love to take Mystic Bolt twice to TWF. Taking twice only gets you a new damage type option which isn't really worth the talent but strangely necessary to get past things that can easily resist the damage type you chose. If each element had a different kind of status effect it would be a different story.
| graystone |
Plus I think it would allow more potential connections to future matrial; whatever that may be, if it's similar in line to normal class with regarts to caster level stuff. (not that mystic bolt being caster level is remotely the norm. But with regards to the spells per day thing).
Probably won't really be altered at all but I can hope I guess.
I think they'd be more inclined to keep it as is and add new archetypes and prestige classes in a new Vigilante Handbook or Intrigue Origins. That way you have to buy new material instead of using preexisting material.
Imbicatus
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| 1 person marked this as a favorite. |
I can actually see it as worthwhile to take Mystic Bolts twice as it is now just for dealing with immunities or to exploit vulnerabilities.
Everything resists fire, but a lot of things take double damage from it.
Very little resists Acid and it will stop trolls. Not much vulnerability though.
Ice is in the same boat as fire, and electricity as acid.
If you are investing in Mystic Bolts, Energy Resistance 10 can cripple you, never mind immunity. Unlike DR, there is no enhancement bonus, special materials, power attack/deadly aim, or cluster shots to help avoid or power through that resistance.
| Snowblind |
I never realized it but Spell Like Abilities still suffer spell failure... which means the Warlock pretty much cant wear armor... way to shaft the one cool ability...
How do you figure?
Arcane Spell Failure only applies to arcane spells with somatic components.
Spell like abilities have no verbal, somatic or material components.
I don't see an exception to this in the Mystic Bolt writeup.
| Snowblind |
Technically, you should be able to take the quicken/empower spell-like ability feat too boost damage and rate of fire a few times per day.
This brings up an interesting question on what spell level mystic bolt is.
The rules say this
If a character class grants a spell-like ability that is not based on an actual spell, the ability's effective spell level is equal to the highest-level class spell the character can cast, and is cast at the class level the ability is gained.
...but the highest spell level of a vigilante varies based upon both the level the vigilante takes the mystic bolt talent, and what arcane training the vigilante has. It also technically varies depending on whether the vigilante levels up while in NPC class or PC class mode - while in social persona they only have first level classing.
Mystic Bolt should definitely be supernatural. *So* much simpler that way. Too much rules baggage otherwise.
| Zwordsman |
I'd say that Mystic Bolt defaults as a 2nd-level spell as the Warlock table still adds the slot at level 4
Unless someone wants to make a Mystic Bolt focused warlock and doesn't go after spell casting very much or quickly. I've already heard of a few people who hope there are enough mystic bolt talents so that they can make a warlock who is almost soley focused on it. with little casting.
Since you only automatically get spell level 1.
If they wanted any other talents it would be pretty hard to do and hard to time.
It might be easier to make it 1/2 caster level, level spell. And then make mystic bolt's damage etc run off caster level instead of warlock level.
If they do that.. then it really does become the main attack feature that it could be, and people want it to be. but it does have some weirdness. like it being a 9th level spell at 18 in a class that can't get 9th level spells.
but since it's just for attack and such I think it should work fairly fine. It's a lot harder to abuse it I think. SInce if a gm doesn't like it they just won't let you take some spell like metamagicy feats.
Unless of course they add in specific talents for it. Like a mystic bolt talent. (adding status effects, getting through SR etc. ) (hope they add status effect stuff.. which should totally scale up to be useful for DC though off hand I can not think of a lv 9 spell that does a status effect dc roll haha. but it would make the DC actually effective ove the lifetime of player)
| Zwordsman |
Since it is a Spell-like ability, what spell does it count as (and what is the spell-level) for the purpose of prerequisites?
I do not believe they count as spells or spell levels for prereqs anymore. I think they did for a half year or so but it was removed.
I can't think of anything innately outside of that FAQ that it would count for.
| Archangel62 |
They SHOULD be made to bypass Spell Resitance. The ability is weak enough already (with the ban on using useful feats like Rapid Shot or TWF to make it relevant), it doesn't need more dragging it down.
Agreed, I think I might like it more if it was non elemental and you could pick up a secondary talent that was elementally oriented for the blast that also adds in something like a secondary effect. Say being on fire for fire blast, slowed for ice, dazed for electrical, etc. I'd also be in favor of allowing things like TWF, Deadly Aim, etc.