1-1C Get to Fort Clearwater - how did you do?


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Well, I almost died.

The scenario was actually easy enough. 2 Giant Bats were near the top of the deck.

The problem is that both of the Carrion Golems were in the decks. And I was a bit careless in exploration, blowing a lot of explores early. Good explores, but still.

Then I was like, no way I get the second Carrion Golem in the other deck. Guess what.

Oh yeah the location was the Abyssal River where you can't use Potion of Beast Skin to help you tank damage.

Well, okay do or die. 4x d4 punch.

Luckily, I got 1 4 and 3 3s. So I only took 1 damage and was able to draw up without dying. Promptly Cured back 3 cards. Luckily this was the last location and we had a lot of time, so not worrying about trees.

Except for the villain. I just Fireblade that. Also lots of blessings and other help. Take that, Carrock and you Carrion Golems.

Pathfinder ACG Developer

Glad you made it out alive!

1/5 *

Radillo and I as Agna played this one last night.

It went very well. We found the villain at the Bridge, so we left it there and worked our way around the other locations without too many problems. Didn't quite get through all the cards in all the locations, but Radillo had a good hand for combat so we finished things off early and avoided the Arboreal Blight.

No luck with the random draw reward, but I finally got to swap out that Quarterstaff.

2/5 *

1-1C: Success

Three player game: Harsk, Valeros, Tarlin.

This game was a lot easier than the previous games. I'd hate to say it, but not having Ezren helped a lot. Having said that, I think 3 players is easier than 4 in general. Of course, upgrades also helped.

Unlike 1-1B, I felt the cohorts were more helpful.

I think we remembered the scenario rule about barriers about 90% of the time. It was a factor in the temptations!

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