Two Weapon Fighting and natural attacks 2 claw question.


Rules Questions


Can a level 1 fighter that has two claws use a greatsword to attack two-handed weapon style and then as a free action hold, but not wield, his greatsword with only one hand releasing his other hand make an attack with his claws, now freed, as a secondary attack? Or is this not allowed as he used both to attack?


it's not allowed as you used both to attack


It isn't allowed as your limb was used to attack with the great sword. Essentially the "effort" was expended with the great sword attack.

It would however work with a single handed weapon (attacks up to BAB allowed) and then the claw attack with the opposite hand as a secondary natural attack, as the limb wasn't used.


You're out of luck as you've used the limbs associated with the natural attacks using a weapon. As such, no natural attacks. Now nothing is stopping you from using manufactured weapons, just not ones that use your hands. So you could make two unarmed kicks [they count as manufactured] and two claws or use a boulder helmet and armor spikes along with two claws.


Now say I have intimidating glare which allows an intimidate as a move action and hurtful which allows an attack as a swift action after a successful intimidate.

I start my round with an intimidate as a move and succeed. I am able to attack as a swift. I use my great sword to attack via hurtful. Now I've a standard action still, I attack with the greatsword again. legal as far as I know.

Could I instead do a claw attack if I freed my hand for the standard, even though I've already used it during my swift?


yes


I'm not sure why you'd want to but yes.

Silver Crusade

check out the paragraph just above Multiple Attacks as well as that section. Unfortunately the answer is no. Nice try though.

http://paizo.com/pathfinderRPG/prd/combat.html

They are pretty firm on the "have to spend a full round action" to get more than one attack a round.. which would take out the move action for your intimidate. Though I could see you doing a non attack standard action.


cjtSparhawk wrote:

check out the paragraph just above Multiple Attacks as well as that section. Unfortunately the answer is no. Nice try though.

http://paizo.com/pathfinderRPG/prd/combat.html

They are pretty firm on the "have to spend a full round action" to get more than one attack a round.. which would take out the move action for your intimidate. Though I could see you doing a non attack standard action.

So you are saying no secondary attack at all? I figured that was from a BAB standpoint, not a feat.

I suppose it that were true this combo might be useful for a wizard/fighter to then free action 5 foot step away and cast a spell.

Could that spell be an attack spell or only a buff, given the only one attack allowed? or is that an exception to that rule?


lets say a ranged touch attack spell like scorching ray at caster level three granting three simultaneous attacks.

Silver Crusade

FallzQuick wrote:
lets say a ranged touch attack spell like scorching ray at caster level three granting three simultaneous attacks.

As you are making a ranged touch attack as part of the spell, this case would not work.


cjtSparhawk is wrong about everything he's said, the swift action attack from hurtful goes outside the full attack sequence and the one doesn't stop the other, nor do you need to do a full attack to use hurtful. A full attack is only needed when you are making attacks because of BAB or 2WF. You're completely allowed to do move to intimidate, swift to attack, standard to attack or do whatever you want.

Silver Crusade

FallzQuick wrote:
So you are saying no secondary attack at all?

I think this would come under the "or for some special reason" part of the full attack action.

I am sure there are other feats to get around this limitation in some fashion, and the feat description will specifically state it. Just don't know them offhand.


Sparhawk is incorrect. Intimidating glare/hurtful absolutely lets you get an extra attack on top of your standard action attack. The multiple attacks combat section is specifically talking about the interaction between BAB and full attack/standard actions (see multiple attacks in combat:full attack). If you can get attacks outside of this interaction, as is the case with hurtful, full attack is irrelevant.

*edit*

"for some special reason" is referring to abilities that increase your number of attacks such as multiple limbs on a marilith or being under the effect of a haste spell. It isn't relevant to the discussion above.

Silver Crusade

1 person marked this as FAQ candidate.
Blakmane wrote:

Sparhawk is incorrect. Intimidating glare/hurtful absolutely lets you get an extra attack on top of your standard action attack. The multiple attacks combat section is specifically talking about the interaction between BAB and full attack/standard actions (see multiple attacks in combat:full attack). If you can get attacks outside of this interaction, as is the case with hurtful, full attack is irrelevant.

*edit*

"for some special reason" is referring to abilities that increase your number of attacks such as multiple limbs on a marilith or being under the effect of a haste spell. It isn't relevant to the discussion above.

Straight from the PRD.

Full Attack

If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks. You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones.

You find a feat that directly overrides this by all means go for it.. just no such text within the two feats in question.

Basically its their catch all for all other types of attacks. If you think otherwise go with your own interpretation, but its not mine..


cjtSparhawk wrote:
Blakmane wrote:

Sparhawk is incorrect. Intimidating glare/hurtful absolutely lets you get an extra attack on top of your standard action attack. The multiple attacks combat section is specifically talking about the interaction between BAB and full attack/standard actions (see multiple attacks in combat:full attack). If you can get attacks outside of this interaction, as is the case with hurtful, full attack is irrelevant.

*edit*

"for some special reason" is referring to abilities that increase your number of attacks such as multiple limbs on a marilith or being under the effect of a haste spell. It isn't relevant to the discussion above.

Straight from the PRD.

Full Attack

If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks. You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones.

You find a feat that directly overrides this by all means go for it.. just no such text within the two feats in question.

Basically its their catch all for all other types of attacks. If you think otherwise go with your own interpretation, but its not mine..

Nor is yours the rule.


Straight from the Monster Codex.

Monster Codex wrote:

Hurtful (Combat)

You know how to add injury to insult.
Prerequisites: Str 13, Power Attack.
Benefit: When you successfully demoralize an opponent within your melee reach with an Intimidate check, you can make a single melee attack against that creature as a swift action. If your attack fails to damage the target, its shaken condition from being demoralized immediately ends.

It says you can make an attack as a swift action, so you can make an attack as a swift action.

Silver Crusade

Chess Pwn wrote:
cjtSparhawk wrote:
Blakmane wrote:

Sparhawk is incorrect. Intimidating glare/hurtful absolutely lets you get an extra attack on top of your standard action attack. The multiple attacks combat section is specifically talking about the interaction between BAB and full attack/standard actions (see multiple attacks in combat:full attack). If you can get attacks outside of this interaction, as is the case with hurtful, full attack is irrelevant.

*edit*

"for some special reason" is referring to abilities that increase your number of attacks such as multiple limbs on a marilith or being under the effect of a haste spell. It isn't relevant to the discussion above.

Straight from the PRD.

Full Attack

If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks. You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones.

You find a feat that directly overrides this by all means go for it.. just no such text within the two feats in question.

Basically its their catch all for all other types of attacks. If you think otherwise go with your own interpretation, but its not mine..

Nor is yours the rule.

And neither is yours... hence the FAQ request.

Silver Crusade

cjtSparhawk wrote:
FallzQuick wrote:
lets say a ranged touch attack spell like scorching ray at caster level three granting three simultaneous attacks.
As you are making a ranged touch attack as part of the spell, this case would not work.

Note that they state the attack specifically as part of the Ranged Touch Attack Spells and AOOs FAQ:

But burning hands, magic missile and the like would work since you don't make an attack as part of the spell.


cjtSparhawk wrote:
Chess Pwn wrote:
cjtSparhawk wrote:
Blakmane wrote:

Sparhawk is incorrect. Intimidating glare/hurtful absolutely lets you get an extra attack on top of your standard action attack. The multiple attacks combat section is specifically talking about the interaction between BAB and full attack/standard actions (see multiple attacks in combat:full attack). If you can get attacks outside of this interaction, as is the case with hurtful, full attack is irrelevant.

*edit*

"for some special reason" is referring to abilities that increase your number of attacks such as multiple limbs on a marilith or being under the effect of a haste spell. It isn't relevant to the discussion above.

Straight from the PRD.

Full Attack

If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks. You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones.

You find a feat that directly overrides this by all means go for it.. just no such text within the two feats in question.

Basically its their catch all for all other types of attacks. If you think otherwise go with your own interpretation, but its not mine..

Nor is yours the rule.
And neither is yours... hence the FAQ request.

Mine is the rules


cjtSparhawk, your games don't allow attacks of opportunity either then?


FallzQuick wrote:
Can a level 1 fighter that has two claws use a greatsword to attack two-handed weapon style and then as a free action hold, but not wield, his greatsword with only one hand releasing his other hand make an attack with his claws, now freed, as a secondary attack? Or is this not allowed as he used both to attack?

While you can't make Claw attacks with the same Claws you wield your Greatsword with, you could make Attacks of Opportunity with those Claws, say if you took a 2-3 level dip in Monk, Master of Many Styles and Feral Combat Training, Claws. Then you could use your Greatsword during your combat round and use your claws to make AoO's with.

But if you're doing that, you should consider other options. Maybe carry a longbow. Shoot when you're in range, and use your claws when you are up close and personal. You can switch the hand that is HOLDING the bow as a free action, so you are both ranged and close with no fuss.

You could do something similar with a Reach weapon. You might even take Great Cleave, using the Reach and attacking with your claws adjacent targets all at once.


cjtSparhawk wrote:
Blakmane wrote:

Sparhawk is incorrect. Intimidating glare/hurtful absolutely lets you get an extra attack on top of your standard action attack. The multiple attacks combat section is specifically talking about the interaction between BAB and full attack/standard actions (see multiple attacks in combat:full attack). If you can get attacks outside of this interaction, as is the case with hurtful, full attack is irrelevant.

*edit*

"for some special reason" is referring to abilities that increase your number of attacks such as multiple limbs on a marilith or being under the effect of a haste spell. It isn't relevant to the discussion above.

Straight from the PRD.

Full Attack

If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks. You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones.

You find a feat that directly overrides this by all means go for it.. just no such text within the two feats in question.

Basically its their catch all for all other types of attacks. If you think otherwise go with your own interpretation, but its not mine..

According to your interpretation you cannot make AOOs unless you full attack. Thus your interpretation is wrong.


Attacks of Opportunity happen outside the regular round. How or whether you make your full attack and whether you are using a shield has no effect on AoOs unless there are very special circumstances.


FallzQuick wrote:

Now say I have intimidating glare which allows an intimidate as a move action and hurtful which allows an attack as a swift action after a successful intimidate.

I start my round with an intimidate as a move and succeed. I am able to attack as a swift. I use my great sword to attack via hurtful. Now I've a standard action still, I attack with the greatsword again. legal as far as I know.

Could I instead do a claw attack if I freed my hand for the standard, even though I've already used it during my swift?

I was assuming that the original post was referring to the Full Attack Action. Now you are talking about using a Standard Action, a Move Action, and a Swift Action.

You are talking about a completely different action economy than what I thought.

My answer is yes, you could make any kind of attack you have in your Swiss Army Knife as a Swift Action.


AOOS can happen during your turn, which is 'the regular round'. So the contention that you can only get one attack unless you full attack is demonstrably false.

The use of Hurtful to gain an extra attack is just as much 'outside the regular round' as any AOO is.


thorin001 wrote:

AOOS can happen during your turn, which is 'the regular round'. So the contention that you can only get one attack unless you full attack is demonstrably false.

The use of Hurtful to gain an extra attack is just as much 'outside the regular round' as any AOO is.

AoO's happen outside of your round, even when they happen during your round.


1 person marked this as a favorite.
Pathfinder Lost Omens Subscriber
Scott Wilhelm wrote:
thorin001 wrote:

AOOS can happen during your turn, which is 'the regular round'. So the contention that you can only get one attack unless you full attack is demonstrably false.

The use of Hurtful to gain an extra attack is just as much 'outside the regular round' as any AOO is.

AoO's happen outside of your round, even when they happen during your round.

this is why we can't have nice things.

Dark Archive

If you had 6 BAB, you can attack with a Greatsword at +6, then let go and attack with a Claw at +1. But you can't attack with the Greatsword twice (once at +6, once at +1) and then make a Claw attack at +1.

Using a Move action to Intimidate and then Hurtful to make an attack at a Swift action is not part of making a Full Attack action. You are categorically not allowed to make a Full Attack action if you do this (because you don't have your Move action, obviously).


Pathfinder Lost Omens Subscriber
Seranov wrote:
If you had 6 BAB, you can attack with a Greatsword at +6, then let go and attack with a Claw at +1. But you can't attack with the Greatsword twice (once at +6, once at +1) and then make a Claw attack at +1.

i'm not actually sure this is kosher.


Bandw2 wrote:
Seranov wrote:
If you had 6 BAB, you can attack with a Greatsword at +6, then let go and attack with a Claw at +1. But you can't attack with the Greatsword twice (once at +6, once at +1) and then make a Claw attack at +1.
i'm not actually sure this is kosher.

It's not, you can't make an iterative attack with your natural attack, and once you've swung once with the greatsword you have used that limb and can't natural attack with it.

Dark Archive

It's the same thing as a Greatsword +6, Armor Spikes +1 attack routine. You're not getting extra attacks, you're just switching which weapon you're using. The "hands worth of effort" and "limbs can only make one attack" stuff is specifically only for TWF and natural attacks. If you're not using TWF, and you're not trying to add natural attacks to your normal attack routine, you'll NEVER run into that problem.

And on second thought, you might be right about that. This is why I generally don't play anything that has claw attacks.


Pathfinder Lost Omens Subscriber
Seranov wrote:

It's the same thing as a Greatsword +6, Armor Spikes +1 attack routine. You're not getting extra attacks, you're just switching which weapon you're using. The "hands worth of effort" and "limbs can only make one attack" stuff is specifically only for TWF and natural attacks. If you're not using TWF, and you're not trying to add natural attacks to your normal attack routine, you'll NEVER run into that problem.

And on second thought, you might be right about that. This is why I generally don't play anything that has claw attacks.

yeah... natural attacks don't make iteratives.


...unless you have an Animal Companion with Multiattack or Feral Combat Training on a character with iterative attacks.

;) hah, sorry. I'm just playing devil's advocate for humor reasons.


Lune wrote:

...unless you have an Animal Companion with Multiattack or Feral Combat Training on a character with iterative attacks.

;) hah, sorry. I'm just playing devil's advocate for humor reasons.

The animal companion still isn't making iterative attacks, it just gets an extra attack


Its an additional attack at -5. Pretty much an iterative.


Pathfinder Lost Omens Subscriber
Lune wrote:
Its an additional attack at -5. Pretty much an iterative.

isn't it -2 with multiattack, or did i get it's name mixed up again?

Scarab Sages

It's a special case iterative that only applies to animal companions or ediolons at 9th level when they gain multiattack but have less than the allowed number of natural attacks for that feat.

Silver Crusade

Chess Pwn wrote:
cjtSparhawk wrote:
Chess Pwn wrote:
cjtSparhawk wrote:
Blakmane wrote:

Sparhawk is incorrect. Intimidating glare/hurtful absolutely lets you get an extra attack on top of your standard action attack. The multiple attacks combat section is specifically talking about the interaction between BAB and full attack/standard actions (see multiple attacks in combat:full attack). If you can get attacks outside of this interaction, as is the case with hurtful, full attack is irrelevant.

*edit*

"for some special reason" is referring to abilities that increase your number of attacks such as multiple limbs on a marilith or being under the effect of a haste spell. It isn't relevant to the discussion above.

Straight from the PRD.

Full Attack

If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks. You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones.

You find a feat that directly overrides this by all means go for it.. just no such text within the two feats in question.

Basically its their catch all for all other types of attacks. If you think otherwise go with your own interpretation, but its not mine..

Nor is yours the rule.
And neither is yours... hence the FAQ request.
Mine is the rules

ok..I *Might* be wrong. Give me some links to where the above full attack text gets overridden, and convince me...


Hurtful is not giving you "more than one attack per round". That aspect is talking of things that actually grant you attacks, like having two natural weapons or a BAB of +6 or better. The AoO comparison is apt.

You're entirely wrong, Sparrowhawk, because you're reading the paragraph overly literally and out of context.


Pathfinder Lost Omens Subscriber

I agree, that the provided text is out of context.

Dark Archive

Nobody is asking about Full Attacks. Full Attacks are completely irrelevant to this discussion. The only thing being asked is "Can I Intimidate as a Move action (using things like the Intimidating Glare Rage Power) and then make a Swift action attack from Hurtful, and then make a Standard action attack?" and the answer to that is categorically yes.

Standard: Attack then
Move: Intimidating Glare then
Swift: Hurtful attack

OR

Move: Intimidating Glare then
Swift: Hurtful attack then
Standard: Attack

Every part of either of these sets of actions is completely legit and acceptable, RAW and RAI. No FAQ is needed, no designer needs to clarify. It's the same thing as using Enforcer + Hurtful to get two attacks off of a Standard + Swift action, which is also not a Full Attack.


cjtSparhawk wrote:


ok..I *Might* be wrong. Give me some links to where the above full attack text gets overridden, and convince me...

The part where the feat tells you what action is required.

Specific trumps general.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Two Weapon Fighting and natural attacks 2 claw question. All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions