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Calagnar, I can sympathize with your plight. It has been hard in our area sometimes to get people to GM. You seem to think extra boons will help get other players in your area to step up and GM, so I'd like to ask you something. If you were someone that didn't want to GM to begin with, would a boon change your mind? If so, what type of boon would it take to get you to GM?
Instead of hijacking this thread GM Rewards for Conventions vs. Game Days. I decided to start a new thread about suggestions for GM rewards. The best way to start is to use the Star system already in place. Rewarding a GM for each star they gain/have. Why punish people that have already given a lot of time and effort to the PFSP community? Sorry this is a bit long.
First lets take a look at the current GM boon sheet.
GM Star Reward
1st star: close to 50 tables hours and 50 hours prep time, plus the cost of scenarios and other equipment.
Diverse Training: Once per scenario, you may attempt a skill check as if you were trained in that skill. Your bonus on the check is equal to three plus your number of GM stars and is modified by no other modifiers (including armor check penalty, ability modifiers, etc.#.
GMing for 10 credits gets me a once per scenario skill check of a untrained skill. Really not even worth printing out at this point. Dose any one really make there characters with untrained skill they will need? No good though not. It's for when your in a group and your group is unskilled. In a group of unskilled characters. That one skill roll will not help.
2nd star: Close to 150 table hours and 100 hours prep time, plus the cost of scenarios and other equipment.
Oft-Lectured: When you roll a Knowledge check at the beginning of an adventure #such as immediately after a receiving a mission), you gain a bonus on the check equal to your number of GM stars.
Retributive Abjuration: Once per scenario as a swift action, you siphon away harmful energy and redirect it; this is a supernatural ability that functions as the spell draconic reservoir, except the effect lasts for a number of rounds equal to your number of GM stars and can only absorb 3 points of energy damage per GM star.
Work as a Team: You may spend your free reroll to allow another player to reroll one d20 roll using your GM star bonus, even if she has already used her own free reroll. In addition, once per scenario as a swift action you may coordinate your tactics with an ally within 30 feet. You treat your ally as though she possessed the same teamwork feats as you for the purpose of determining whether you receive a bonus from your teamwork feats; your ally gains the same benefit with respect to you. If neither you nor your ally has any teamwork feats, you each gain a +2 bonus to CMD while adjacent to one another. This ability lasts five rounds.
Look one per scenarios ability's again. First you can get a bonus to knowledge skills to learn a little bit more about the scenario your in. That would be great if most of the information at the start of scenarios was useful in some way and was tired to the level your playing. However if your playing high tire the roll is easy. So it turns out the ability is only useful some of the time and even then it's a gamble is you get any information that is truly useful. Second you get resist energy as a swift action one time per scenario, and strike them with it for damage. However the real problem is 90% of the time if your know their is a enemy with a elemental damage type. You will use resist energy of that type. With it being much more effective at stopping damage and having a fairly long duration. Third I can give some one my reroll? I would but that dose not really make it appealing to spend that much time GMing. Then the other part of that requires team work feet. Out side of classes that gain them automatically no one in PFSP is going to have them.
I could go on but you get the idea. The current GM star rewards are way out of touch with the cost, and time spent preparing / running them.
My suggestion is to reward a GM with a boon each time they gain a star. With permanent bonuses. This will help in two ways one the bonus is added to the character sheet and is not a once per scenario. This means it will get used. More often then not per scenario boons get forgotten about then they get used so any thing that is one time per scenario greatly drops in value. When you get to a GM star you pick your boon assign it to the character and it stays with that character. Next time you get a star you pick a new boons and assign it to a character. Following the stipulations of some of the boons. A lot of people will feel they are powerful for a boon. However let me ask a question. What will it take for PFSP to gain more GM for local game days? You need to convince new and old players to GM. The current rewards are not enough to supply most local venues with enough GMs. Race boons and other convention boons are off the table as that is what Paizo uses to get GMs to conventions. This needs to be a stand alone set of boon's in order to work.
1 Star GM (10 Table Credits)
1: +1 competence bonus to one skill.
2: Make one skill a class skill.
3: +2 Trait bonus to save vs. Enchantment.
4: +2 Trait bonus to save vs. Death Effects.
2 Star GM (30 Table Credits)
1: +1 Luck bonus to one save.
2: +1 Dodge bonus to AC.
3: +1 Save DC. to one school of magic.
4: +4 competence bonus to one skill. Character must have the +1 competence bonus to one skill and must be the same skill.
3 Star GM (60 Table Credits)
1: +1 Luck bonus to all save. Character must have the +1 Luck bonus to a single save.
2: +2 Dodge bonus to AC. Character must have the +1 Dodge bonus to AC.
3: One extra feet of choice by passing requirements.
4: +1 Luck Bonus to hit.
4 Star GM (100 Table Credits)
1:+2 Luck Bonus to hit. Character must have the +1 Luck bonus to hit.
2: +1 Save DC. to all spells. Character must have the +1 save DC. to one school.
3: +1 Luck bonus to all skills.
4: +2 Hit Points per level of character.
5 Star GM (150 Table Credits + Special)
1: +2 Inherent Bonus to any one ability score.