
La'Vantis Tuen |

About to play in a new Dark Sun game using pathfinder rules set.
One of the other players is set on playing a Cerebremancer. They have approval of the GM to play a Synad, but he asked for it to be converted. Being the veteran, it's generally my task to convert.
For those that don't know, a Synad can be found in Complete Psionics pg 139.
The short version:
Mostly human looking, but has 3 minds. Naturally psionic. Not sure how much more I can say without breaking copy rights since it isn't OGL.
Lets starts with attributes
I'm thinking:
Specialized (1 RP): Pick either mental or physical ability scores. Members of this race gain a +2 bonus to two ability scores of the chosen type, and a –2 penalty to one ability score of the other type.
+2 Intelligence, +2 Wisdom, -2 Constitution.
OR [since they are so cerebral and originally have NO favored class coming from a psionics book]
Flexible (2 RP): Members of this race gain a +2 bonus to any two ability scores.
Sorry for what is kind of a sloppy post. Thought?

La'Vantis Tuen |

Standard Racial Traits -
Ability Score Racial Traits: Synads are both intelligent and wise, but tend to be thin and frail. They gain a +2 bonus to Int and Wis, but a -2 to Con.
Size: Synads are medium sized creatures.
Type: Aberration
Base Speed: 30
Languages: Linguist. Synads begin play speaking Common and Synad. The portion of a Synad's mind known as the Collective exposes a Synad to a wide range of languages. Synads with high Intelligence scores can choose to learn any other languages except Duidic, and other secret languages.
Defense Racial Traits -
Tri-Minded: The threefold synthesis of the Oracle, Collective, and Overmind grants Synads an advantage when resisting mental attacks. Members of this race gain a +2 bonus to their Will saving throws.
Feat and Skill Racial Traits -
Collective (Su): A Synad's Collective mind allows him to tap into a racial network of information. A Synad may spend 1 power point as a free action to gain a +2 insight bonus on any Knowledge or Psicraft check.
Naturally Psionic: Synads gain the Wild Talent feat as a bonus feat at 1st level. If a Synad takes levels in a psionic class, she instead gains the Psionic Talent feat.
Offense Racial Traits -
Oracle (Su): A Synad's Oracle mind grants him a daily precognitive edge. Synads can apply a +2 insight bonus to an initiative check, attack roll, or saving throw. A Synad can choose to apply this bonus after the roll is made, but before the results are revealed. This ability may only be used once per day.
Multitask (Su): Synads can temporarily separate their three minds; this allows them to make additional mental actions within their turns. Once per day, a Synad can expend 1 power point to gain a swift action. This swift action must be spent on a mental task (Examples: manifesting a power, making a knowledge check, making a psicraft check). If a Synad manifests a power using this ability, he cannot manifest another power with his normally allotted actions.