Red Hand of Kirth. My Group From Monticello Stay out!!!!


Homebrew and House Rules


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So I have been working on a Red hand of Doom Kirthfinder Conversion. So far I have restatted several of the enemies and plan on starting the party around level 6. If anyone has the time take a look at the stat blocks and let me know what you think and what I might need to change.

Red Hand of Kirth.

Updated with working doc.


At a glance, your hobgoblin fighter 2 is missing weapon training (+1 damage). So longsword would be 1d8+5 (+2 Str, +2 spec, +1 training), and the bow would be 1d8+3.

Also, don't forget 1 free rank/level in Knowledge (Warfare).


Thank will have to update those after supper.


Main thing I'm wondering if anyone has time to look it over and i can post groupings if need is how they think these guys might size up with a group of 4.

We have a level 6 Troll born, a level 4 Amberite Incarnate, a level 6 Half-elf Finesse Rogue, and a level 6 Crossbow focused goblin Ranger.

I know without full details on the builds it could be hard just don't want to overwhelm or underwhelm them.


Did the Incarnate take his 2 NPC levels in Adept, so at least he's got 5th level spell capacity? Red Hand of Doom is supposed to have some very challenging fights

Spoiler:
in which flight and battlefield control are key elements
, so a group without a full caster may have a hard time even in Kirthfinder.


He is leaning towards warrior since he is going battle mystery. So he has a closer to full BAB. He is grabbing evocation spells when he can but yes overall that's been one of my fears. The ranger might end up going druid or sorcerer after i brought that up to him.


I'm of course happy to look over stat blocks and/or make suggestions as needed. Will there be a campaign log to read?


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I hope to do weekly writes up and i'm going to see about getting them to write journals up each session. Part of what I want to do with this is provide a finished write up that keeps the source feel while providing tips for anyone else wanting to use it for working the higher ups to have a better understanding of how their party works.


First Session will be this weekend hopefully. The Ranger is now going draconic sorcerer so we rounded out pretty well.

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