Powder Mage


Homebrew and House Rules

RPG Superstar 2012 Top 32

Anyone else inspired by Brian McClelland's Powder Mage Trilogy?

I'm reading Promise of Blood now, and I can't tell if the Powder Mages are an archetype of the magus or a hybrid of the alchemist and gunslinger.

Powder Mages exist in a quasi-18th century fantasy land. They inhale or consume gunpowder to enhance their senses and aim, physiques, and can telekinetically nudge bullets. They can also sense and ignite gunpowder at a distance. They can also burn gunpowder to empower their bullets.


What's the name of the Warlock-esque psychic magic class coming up in Occult Adventures? The Kineticist? Because it sounds like a variation of that. Kinda.


Kineticist doesn't really work for Powder Mages.

Neither do Magi, really. You don't want active spells.

Alchemist/Gunslinger is probably closest; you could play with the Mutagen to build something along those lines. Some of their abilities would just require wholesale additions, like shooting two bullets simultaneously.

Really, take an Alch, strip away the extracts, tweak the mutagen, give them some special abilities usable only during Mutagen, basic Gun Training, and you're about there.


I have not read Powder Mage Trilogy but for making magic systems based on books Spheres of Power is generally a good system, if you are GMing. Wouldn't work for Pathfinder Society though and its often seen as sketchy for a player to propose a class.

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I've just finished Promise of Blood on Monday, actually.

A Powder Mage is a Bloodrager/Gunslinger (If you can homebrew in Urban Rage. Else, I guess an Urban Barbarian).
3rd Edit: Actually, since we're in homebrew, just make it a Bloodrager Bloodline and Archetype.

To be honest, I felt the magic systems were pretty weak in the book. Mostly handwaved, compared to what I'm used to from Sanderson.

4th Edit (I cannot be stopped): The weird thing is that it won't translate too well to Pathfinder, because the Powder Mage's advantage is their ability to attack outside the range of classical mages. Without reworking spells/firearms, you're not gonna get that.

I *was* inspired by a different type of magic in the book, and have been working on it as a Witch Archetype. It's still WIP, but I think I'll put it up now to start collecting feedback before I screw up too bad.

RPG Superstar 2012 Top 32

Petty Alchemy wrote:


To be honest, I felt the magic systems were pretty weak in the book. Mostly handwaved, compared to what I'm used to from Sanderson.

Literally handwaved!!!!!! If you're talking about the Privileged. ;-)

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Hah, yeah. I put the "literally" in my Goodreads review :P


Don't know what a powder mags is, but now I want make a wizard archetype that gets Bombs.

RPG Superstar 2012 Top 32

http://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/paizo---wiza rd-archetypes/arcane-bomber


That one has a steep cost, considering loss of cantrips and four opposition schools.


Try our Bomber Mage. Its n Multiclass Archetype of course, but easily adapted to just a simple archetype. Give the wizard the Incendiary School, and replace the 10th level bonus feat with Metabombs. Done!

RPG Superstar Season 9 Top 16

Looking back on this, I think a Bloodrager/Kineticist(Aether) gestalt would be a good approximation as well.

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