Todric Callaster |
I am trying to decide if I should use a GM star to apply a chronicle to this character.
It would grant him access to the second of two very particular items that would be fun to have on the same character. I am wondering if a partial rebuild or replan for future levels would allow him to be somewhat effective. The items are:
Any thoughts? Maybe I'm best building a PC from scratch and trying to GM for those chronicles again. But that would take 2 stars not 1.
Todric Callaster |
That would be funny!
As I'm posting I may answer some of my own questions.
Does Slashing Grace somehow allow you to use Weapon Finesse with a Longsword?
If so, sticking to a Dex build could work.
I know about retraining feats - 5 PP each plus gold. Fortunately the build would have time due to high item cost.
What about retraining ability scores? I took +1 Dex at 4th. If the slashing grace trick won't work, then I need to keep Str up.
I would need to retrain at least Weapon Focus and Specialization.
Todric Callaster |
Nice! So if I bought the ACG and took my next level in Swashbuckler this would at least be an option.
Since I went Lore Warden, I'd probably want a level in something to give me shield proficiency. Probably ranger to add a quick favored enemy bonus as well. Paladin is out due to 10 CHA on this guy.
If I went Lore Warden 4/Swashbuckler1/Ranger 1 where would my next levels be best spent? I can see arguments for additional Fighter and Ranger levels most clearly.
I have always operated under the assumption that Power Attack and Weapon Finesse can be used simultaneously. Any reason that would change with Slashing Grace?
Nefreet |
I've been debating giving my Swashbuckler Power Attack. She uses a Scimitar as well.
The -3 to-hit (she's almost 8th level) seems like it'll hurt her chances of parrying.
Then again, it'd be useful in mitigating the loss of Precise Strike against Oozes and creatures with concealment.
What're your experiences with it?
Sniggevert |
I've been debating giving my Swashbuckler Power Attack. She uses a Scimitar as well.
The -3 to-hit (she's almost 8th level) seems like it'll hurt her chances of parrying.
Then again, it'd be useful in mitigating the loss of Precise Strike against Oozes and creatures with concealment.
What're your experiences with it?
You can't sneak attack someone with concealment (w/out the feat), but that's different than the creature being immune to sneak attack. Concealment shouldn't block all precision damage...
Andreas Forster Venture-Captain, Germany—Hamburg |
There's a feat that lets you deal precision damage to creatures with concealment.
Shadow Strike (Combat)
You accurately strike even those you cannot clearly see.Prerequisite: Base attack bonus +1.
Benefit: You can deal precision damage, such as sneak attack damage, against targets with concealment (but not total concealment).
Anyway, on the original topic of this post, you shouldn't go for these two items together.
It does have a low Ego score, but at some point the character will roll a natural 1 on his will save and then be forced to cast away Gamin.
Personally, I wouldn't allow Glorymane to be wielded together with any other intelligent items, because it can be assumed that Glorymane will try to force its will upon its wielder every day until the wielder rolls a natural 1 on the save and casts away any other intelligent items. Since time between scenarios is undefined, it can be assumed that a natural 1 on that roll will happen at least once during scenarios.
Todric Callaster |
Sweet! Given Andreas' comments, and this info, I think I know how I want to proceed. Much simpler to plan for a retrain focusing on longsword over rapier.
Yes, feats must be retrained, but with ACG, 1 level of swashbuckler, and Slashing Grace I ought to be able to make a decent Dex based fighter with a longsword.
Agile enchantment won't help me thoguh!
John Compton Developer |
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Also keep in mind the effects of the intelligent item's alignment on your character.
Any character whose alignment does not correspond to that of the item (except as noted by the asterisks on the table) gains one negative level if he or she so much as picks up the item. Although this negative level never results in actual level loss, it remains as long as the item is in hand and cannot be overcome in any way (including by restoration spells). This negative level is cumulative with any other penalties the item might place on inappropriate wielders. Items with Ego scores (see below) of 20 to 29 bestow two negative levels. Items with Ego scores of 30 or higher bestow three negative levels.
That said, I understand the Use Magic Device skill can overcome this penalty.
Intelligent items are a lot of fun, and I hope to include another one on a future Chronicle sheet.
Gwen Smith |
Sweet! Given Andreas' comments, and this info, I think I know how I want to proceed. Much simpler to plan for a retrain focusing on longsword over rapier.
Yes, feats must be retrained, but with ACG, 1 level of swashbuckler, and Slashing Grace I ought to be able to make a decent Dex based fighter with a longsword.
Agile enchantment won't help me thoguh!
If you get Dex to damage through Slashing Grace, you don't need the Agile enhancement. Or did I miss a step?
Todric Callaster |
No, that's exactly right. I was making a very oblique reference to the fact that I would be using a weapon that I couldn't just add the enchantment to.
I'd still need to retrain at least 2 feats, probably a third unless I want Weapon Finesse twice.
That level of swashbuckler makes it a bit annoying.
Still would need to shell out at least $20 of real money for UC and ACG...and it probably wouldn't get me enough extra fun to justify the cost alone. I would retrain a cleric domain too...but the ACG? For one feat? Hmm...
BartonOliver |
Also keep in mind the effects of the intelligent item's alignment on your character.
Pathfinder RPG Core Rulebook, page 533 wrote:Any character whose alignment does not correspond to that of the item (except as noted by the asterisks on the table) gains one negative level if he or she so much as picks up the item. Although this negative level never results in actual level loss, it remains as long as the item is in hand and cannot be overcome in any way (including by restoration spells). This negative level is cumulative with any other penalties the item might place on inappropriate wielders. Items with Ego scores (see below) of 20 to 29 bestow two negative levels. Items with Ego scores of 30 or higher bestow three negative levels.That said, I understand the Use Magic Device skill can overcome this penalty.
Intelligent items are a lot of fun, and I hope to include another one on a future Chronicle sheet.
For quick reference, any item with something neutral or neutral something you only need match the something, not the neutral part.
(And other intelligent items would definitely be exciting, at least to me)