
Calnar |

Hi all, so here is the situation I work at a mental health facility for kids. I have been gaming for about 5 years, but I have never been the DM. Recently some of the kids where I work wanted to try gaming. I advocated for it and said that Pathfinder would be great due to the free content. The kids were given a beginner box and started trying to play twice on their own, but don't understand the rules enough to get through it. I want to lead a game,but since all the kids read the beginner adventure I don't want to do that one. I got a hold of rune lords, but with the issues the kids are facing I don't think an adventure with ritualistic murder is a good fit. So after all that can anyone think of an adventure path where the kids get to feel like heros, but the circumstances won't be triggers for past traumas?

Thanael |
1 person marked this as a favorite. |

Try 4 Dollar Dungeons. The Horn of Geryon starts the PCs searching a missing rabbit and leads to a sea voyage, a treasure map and a great sandboxy adventure on an island. Read EZG's review for more info.
Rite Publishing also has lots of great modules including Retribution.
Also Adventure a Week has a great adaption of Snow White though I'm not actually sure how kid friendly it is. They also have lots of great adventures including for example Crow's Rest Island which is available for free and is a very scooby doo-ish adventure apparently. The whole B series is Beginner Box compatible.
As for more beginner box adventures check out 0One Games' Basic Paths
There are Beginner Box adventures in the free Wayfinder #9 and Wayfinder #10.
Many of the old Pathfinder 3.5 modules work great too and require only a little conversion.

Thanael |
1 person marked this as a favorite. |

You might try starting with something like the Silverhex Quests. They're short, and they tend to focus on one or two skills per quest.
Do you mean The Silverhex Chronicles ?
There's also Ambush in Absalom
Should have mentioned that they are free! yoinked.
Here are all free Pathfinder Society products. Many pertain to organized play, but some will offer free adventures. Kids Track seems useful.
Also the regular PFS scenarios are short and cheap.

Ashley Kaprielian Counter of Magic Beans |

Kingmaker seems to be a very popular choice for groups with younger players. We've also got a neat blog post about a project in Uganda utilizing this AP with indigenous kids there.
You may also want to check out We Be Goblins!, and We Be Goblins Too!. They're short and swee...er, pickled, I suppose.
I'm not sure how well your kids will do with zombies and old fairy tales, but Reign of Winter might be worth a look as well.

Demiurge 1138 RPG Superstar 2013 Top 8 |

Rite Publishing also has lots of great modules including Retribution.
Considering the use of rape as a plot point in Retribution and in a number of other Rite Publishing adventures, I would caution them as suitable for children. It can be (and should be, in my opinion) trimmed out, but it is present.

bookrat |

You may want to look at Crypt of the Everflame. It's a coming-of-age story where the dungeon includes pit traps with pillows at the bottom. Quite a fun module and fairly kid friendly.

captain yesterday |
1 person marked this as a favorite. |

Its as much as what you don't describe as what you do,
i disagree with you times infinity LazarX, there are countless Adventures suitable for kids, certainly more then when i was a kid (early 80s).
Mummy's Mask is pretty good
Kingmaker is best
Carrion Crown can be redone easily as Harry Potter (switch Wake of the Watcher with The Harrowing)

Disgruntled Wargamer |
1 person marked this as a favorite. |

I do play with my kids (ages 11-14). We be Goblins is a good, quick PG romp, where the kids get to be the monsters, but not the bad monsters. They had a blast.
Kingmaker has some PG-13 drama in the first book, dealing with themes of abandonment and the villain having some father issues. Actually, if you're trying to avoid traumatic scenarios, avoid the adventure paths unless you're GMing. If you're GM, you can leave a lot out.
Master of the Fallen Fortress - PG for violence. Giant spiders, trog bad guys, straight forward plot with nothing more than "remove the monsters from the old ruin" worked great for us. I even let one of the kids run it, which resulted in dear old dad losing two characters and a single night of fun for everyone.