Pathfinder Module: Crypt of the Everflame (PFRPG) (based on
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An adventure for 1st-level characters
The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town’s founder. Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.
Crypt of the Everflame is a dungeon adventure for 1st-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. The adventure map uses the same layout as the 2009 edition of Paizo’s GameMastery Flip-Mat: Dungeon.
This adventure is set in the forested land of Nirmathas in the Pathfinder Chronicles campaign setting, but can easily be set in any game world. It can be used on its own or combined with its sequels, Masks of the Living God and City of Golden Death to create an even greater campaign arc.
Designed specifically for the new Pathfinder Roleplaying Game rules and designed by the new game’s primary designer, Crypt of the Everflame spotlights exciting new rules updates and character abilities, making the ideal introductory adventure for Pathfinder RPG players. A new era in fantasy roleplaying begins here!
Written by Jason Bulmahn.
Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes four pre-made characters so players can jump right into the action, and full-color maps to enhance play.
ISBN 13: 978-1-60125-186-2
Crypt of the Everflame is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (217 KB zip/PDF).
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Beta would be my guess since its scheduled in July and the new rules com out in august, yet it has "Designed specifically for the new Pathfinder Roleplaying Game rules and designed by the new game’s primary designer" in it
Beta would be my guess since its scheduled in July and the new rules com out in august, yet it has "Designed specifically for the new Pathfinder Roleplaying Game rules and designed by the new game’s primary designer" in it
or Bulmahn...
Yes, this looks like the Keep on the Shadowfell of PFRPG. For some reason, though, I have more faith that this will be a good adventure than I had for the other, though.
Beta would be my guess since its scheduled in July and the new rules com out in august, yet it has "Designed specifically for the new Pathfinder Roleplaying Game rules and designed by the new game’s primary designer" in it
or Bulmahn...
Yes, this looks like the Keep on the Shadowfell of PFRPG. For some reason, though, I have more faith that this will be a good adventure than I had for the other, though.
This is, in my opinion, the most fitting description so far!
Pathfinder Charter Superscriber; Pathfinder Deluxe Comics Subscriber
yoda8myhead wrote:
Yes, this looks like the Keep on the Shadowfell of PFRPG. For some reason, though, I have more faith that this will be a good adventure than I had for the other, though.
Hehe I can't believe you just compared a Paizo product to Keep on the Shadowfell. You should be ashamed.
Just out of curiosity, does the premise of youngins' going on their coming-of-age adventure require that all the PCs be native characters of the same age? Does this town support all the races the average group of gamers is going to want to play?
The set-up sounds kind of limiting so I was going to give this module a pass, but as the first part of a wicked cool sounding trilogy, I wanted to give it another look and see if there was more room for adaption than I'd thought.
Just out of curiosity, does the premise of youngins' going on their coming-of-age adventure require that all the PCs be native characters of the same age? Does this town support all the races the average group of gamers is going to want to play?
The set-up sounds kind of limiting so I was going to give this module a pass, but as the first part of a wicked cool sounding trilogy, I wanted to give it another look and see if there was more room for adaption than I'd thought.
Thanks.
Look at the official playtest thread in campaign journals section. There are characters of wide age range.
Cover looks sweet. I like the new look/layout giving more space for the picture. It looks a little less "signature" without the solid color at top and bottom from the vertical stripe artwork or the older diagonal stripe artwork, but it gives more room for the awesome artwork and you guys have some awesome artwork. I'm just saying.
So are the pregens always the same in these (Valeros, Kyra, Merisiel and Seoni)? Or is there a chance that they'll throw in some of the newer iconics? It seems like most of the modules I've ever bought are just the standard Runelords heroes.
Not even going to get into how the iconics ended up growing up in Kassen...not even going to. But I mean...really?
Anyhow, I'm mostly just curious what iconics to expect since I'm buying the adventure to get the pregens written out using the new rules so I can use them for a release day game (so we can jump right into the game without the hassle of chargen).
EDIT: Okay so reading some of the playtest gives me some insight as to how to adapt the module to folks who aren't from Kassen...though still it seems weird that established adventurers from other lands would ever be welcome to partake in what seems clearly to be a rite of passage for their late adolescent townfolk. But at least in the playtest it seems like a fair workaround...
Also it makes me wonder if we're looking at this particular list of Iconics, or if the actual book will go back to the traditional four?
it seems weird that established adventurers from other lands would ever be welcome to partake in what seems clearly to be a rite of passage for their late adolescent townfolk.
Except they're not established adventurers. 1st-level Valeros, Merisiel, Ezren et al. have 0 XPs, just like any other 1st-level character. When they start at 1st level, you just have to ignore their backstories.
it seems weird that established adventurers from other lands would ever be welcome to partake in what seems clearly to be a rite of passage for their late adolescent townfolk.
Except they're not established adventurers. 1st-level Valeros, Merisiel, Ezren et al. have 0 XPs, just like any other 1st-level character. When they start at 1st level, you just have to ignore their backstories.
You don't even need ignore their backstory....you just expand on it, bringing their history up to Kassen. Just read Kyra Sief al Kiraan's profile. By doing this, Kyra became MY character, not just a copy of the iconic, and certainly not the same Kyra that found her way to Sandpoint.
So are the pregens always the same in these (Valeros, Kyra, Merisiel and Seoni)? Or is there a chance that they'll throw in some of the newer iconics? It seems like most of the modules I've ever bought are just the standard Runelords heroes.
I've seen different ones, but most of the early ones only had those because those where the only ones with stats for a good while.
I'm excited about this module, hope to get a chance to run it sometime soon.
Having read the playtest reports, both here and on SKR's blog, I am concerned that this introductory adventure will also be an introduction to TPK for a lot of novice players.