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Welcome to the Pathfinder Society Adventure Card Guild Guide to Organized Play v1.0! This document contains everything you need to know to explore the Inner Sea region of Golarion as a fledgling pirate with the Pathfinder Adventure Card Game. This guide marks the launch of the organized play...

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Welcome to the Guide to Pathfinder Society Organized Play v6.0! Within these pages you will find everything you need to bring your very own Pathfinder character to life. Whether you are new to the Pathfinder Roleplaying Game, or a pen & paper roleplaying game veteran, the answers to your...

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Ready for the next step from the Pathfinder Roleplaying Game: Beginner Box? The best way to find Pathfinder Roleplaying Game action in your area is to get involved with Pathfinder Society Organized Play, a huge international Pathfinder campaign with tens of thousands of players. This guide...

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A Pathfinder Society Quest designed for levels 1–5. ... A Pathfinder carrying an important message has gone missing in the sewers beneath Absalom, but what the PCs find when they investigate the missing agent's fate is something few expect. ... Written by Mark Moreland. ... This quest is designed...

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A Pathfinder Society Scenario designed for 1st level characters. ... In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of...

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A Pathfinder Society Scenario designed for 1st level characters. ... You venture for the first time into the massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands, where you will experience firsthand the true dangers of being a tomb-delving Pathfinder. ... Written by...

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A Pathfinder Society Scenario designed for 1st level characters. ... Dispatched on an envoy mission overland from Absalom to port city Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then...

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GM 101 is a course that is divided into four lessons, each lasting approximately one hour. These include Roleplaying: Bringing Scenarios to Life, Rules: Enabling Awesomeness, Restricting Abuse, Running the Game: The Science Behind the Art, and Advanced Topics: When the Unexpected Strikes. These...

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Now that you know the basics of running a game after completing Pathfinder Society: GM 101, it is time to delve deeper and examine the more delicate and complicated aspects of gamemastery: using subtlety to build atmosphere, adding extra depth to roleplaying encounters, making effective use of...

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As part of the Pathfinder Society Organized Play GM rewards program, each GM can earn a special Chronicle sheet from among the three included in this download. Each represents a character's tutelage and special training with one of the three Masters: Aram Zey, Kreighton Shaine, or Marcos...

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Kid’s Track offer four lesson plans, broken down by minutes spent on each subject. It discusses the basics of roleplaying games and utilizes the Pathfinder RPG Beginner Box to teach those fundamentals. Each lesson builds on the previous lesson and helps a GM teach children as young as six, what...

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Are you planning to run a Pathfinder Society scenario that was published before August 1, 2013? The Secondary Success Conditions Document contains the primary and secondary success conditions for each of these scenarios (Seasons 0 through 4), bringing them in line with the new standard for...


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