| PrismaticMonk |
Greetings, fellow adventurers.
I have a little bit of spare time on my hands, and I would like to get together a group of players for a 5E game I can run to playtest some races I have made for a campaign I have been working on.
For character creation, I think we will start at level 2. Players are encouraged to choose from the new races I have made, but may opt to be a human (either standard or alternate) or halfling instead. The standard array is available to our player characters for the purposes of ability generation.
The new races are as follows: I'll provide a google doc with more information about the races and the campaign, and the deities for anyone wanting to play a divine class.
Jinborn A magically touched race of humanoids with blue skin and white hair with a decidedly Persian feel.
Gremlin A small race with arcane interests; once created by wizards for a massive war.
Lichborn Similar to the Dhampir in Pathfinder, the Lichborn are basically an undead player race that preserved themselves with magic centuries ago.
Shade An elf-like humanoid from an underground realm with a vicious society focused on political intrigue and assassination.
Highkin A fae humanoid with natural wisdom and a generally poetic and noble lifestyle.
Demonborn Similar to a Tiefling in many ways, but somewhat different. Demonborn are usually red-skinned with two or more horns.
Deities
Elrath, Dragon of Light (LG) Life or Light
Shalassa, Dragon of Shadow (LE) Death or War
Sylanna, Dragon of Earth (NG) Knowledge or Nature
Asha, Dragon of Fate (NE) Death or Knowledge
Arkath, Dragon of Fire (LN) War
Malassa, Dragon of Sea (CN) Tempest
Bethrezen, Prince of Demons (CE) Knowledge or Trickery
| Miklos D'Ville |
Hi,
since some of my ongoing PbPs came to an end, I'm interested in getting into new ones. I'm familiar with the D&D 5e rules including the PHB, MM and DMG. I already played in a 5e Mines of Madness PbP here on paizo.com and I ran Lost Mine of Phandelver with my local gaming group.
The question is if you just want to make a quick playtest or if this really is an interesting adventure through your homebrew world. If it is the former, I'm not really interested. If it is the latter, count me in.
Speaking of the gameworld: is this something of your own creation or are we playing in the Might & Magic world (where the gods are apparently from)?
| PrismaticMonk |
It is in the Might & Magic world, however, there will be some mixups, so it might not be the Might and Magic world you remember. We'll talk about that with the chosen player characters. If we do make a campaign, I want it to be one that people are interested in for the long run.
I'm hesitant to say if it will be a longer game because the new races may be terribly overpowered or unbalanced or something. I would like to make a longer campaign, and have one in mind.
| PrismaticMonk |
Try the Infernal Sorcerous Origin HERE
Feats will be used and may be taken instead of ability score enhancements, per the rules.
EDIT: Also, I thought I would point out, that we will be trying to complete the first part of this adventure I have written, but if the races as written are overpowered or imbalanced in some way (or just not fun to play), then I will probably either provide the option of changing your race or beef up encounters to balance it out.
| PrismaticMonk |
We'll discuss it when we start talking about our character origins. I think yours will be more socially detrimental at higher levels, but I don't yet have anything planned for higher than 10th level, if we should get that far.
Either of the sorcerous origins are fitting for the Hordes of Bethrezen, if that's the way you want to take it. Also, from an RP perspective, it's going to attract the attention of fiends and devils as well. But that is always the danger with those sorcerous origins. You're always attracting something, be it dragons, wild magic, fiends or celestials.
DaWay
|
Chaotic Neutral Demonborn Male
Outlander (Exile) Barbarian 1/ Infernal Sorcerer 1
Armor Class: (15); Hit Points (19)
Speed: 25 ft.
Senses: Passive Wisdom (Perception) 12
Immunities: Fire
Resistances: Poison, Acid
Vulnerability: Radiant
Strength 16 (+3)
Dexterity 12 (+1)
Constitution 13 (+1)
Intelligence 08 (-1)
Wisdom 10 (+0)
Charisma 16 (+3)
Demonborn Racial Traits:
Demonic Resistances, Demonic Ancestry, Infernal Magic, Menacing, Burning Blood
Barbarian Features
Rages (2/+2), Unarmored Defense
Sorcerer Features
Spellcasting, Sorcerous Origin (Infernal: Infernal Resilience)
Proficiency Bonus: +2
Armor: Light, Medium, Shields
Weapons: Simple, Martial
Tools: None
Saving Throws: Strength, Dexterity
Skills: Athletics, Intimidation, Nature, Perception, Survival
Languages: Common, Abyssal, Infernal
Feature: Wanderer
Spellcasting
Attack +5; Save DC 13
Cantrips: Blade Ward, Fire Bolt, Friends, Light, True Strike
First (2/day): Burning Hands, False Life
Equipment:
A Greataxe, two handaxes, an explorer’s pack, four javelins, a staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a belt pouch containing 10 gp.
Personality: I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
Ideal: The strongest are meant to rule.
Bond: I suffer awful visions of a coming disaster and will do anything to prevent it.
Flaw: Violence is my answer to almost any challenge.