Hi, I am the BBEG of this content, and I am scrying on you. Are you leaving? Now I know where to send everyone!


Advice


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I am playing with the idea of a dungeon where the mobs are not static, but instead travel through hazardous areas. The idea being that the BBEG communicates with his minions via Message, commanding them to go to specific rooms. He more or less is playing chess with the PCs, but also knows more or less where they are through constant scrying.

So, the PCs decide that they'd rather come back later. Instead of teleporting out—which would have just trapped them in a teleportation trap and forcing them to fight the entire dungeon at once—they decide to walk out. The BBEG realizes this, and sends all of his minions to the entrance to cut off the party. "Everyone to A1! Yes...yes...." The PCs find themselves in a battle that encompasses the entire dungeon's remaining mobs, and it is a showdown to see who will leave alive.

However, each encounter has its own movement speed and location. Some large or larger monsters have to take indirect routes, and so the PCs might be able to escape with just defeating the quick enemies. However, if they know they are being scryed on, they might use this as a ploy to lure the minions away.

Perhaps each room has a Spy Eye in it, and these potentially make up the total treasure of the dungeon if they are low enough in level. Spy Eyes come in sets of 5, 4 being deployed and 1 being used as the eye to see out of. These cost 7,500 gp to craft, which is also their sell value.

This thematic dungeon would be a villain who is using traps, releasing hazards and sending monsters to attack the party at just the right time. Perhaps the monsters avoid the party, then attack them when they are not expecting it.

Have you ever done anything like this? If so, how did it work out?


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This is either an awesome, memorable encounter or a TPK waiting to happen depending on how tactical the party is.

Scarab Sages

I would not do this if the players were not expecting it - i.e they came prepared mentally as well as equipment. If they are used to a 15 minute adventure day, and the GM throws this, they may cry foul. If they are hardcore dungeon crawlers, then by all means, this sounds fun.

As a player, I'd be upset if this was thrown in the middle of a Pathfinder AP, though, esp. without warning.

As a GM, you need to keep in mind what each of the minions knows/their standing/most recent orders/and their intelligence, and what the BBEG knows. It can be hard to keep from metagaming the monsters when the pcs are going through tactics in front of you and you have to help facilitate them.


So what happens to this dungeon when your PCs wise up and cast Nondetection, Mind Blank, or pass their Will save?

Rather than Scrying specifically, I wouldcome up with something more along the lies of an Arcane Eye that lasts longer and lets you see in multiple places at once.

Adds a more interesting facet to the dungeon as well. Instead of being a flat "Welp, one member of the party failed their Will save, he knows where you are now forever", it' a lot like dodging security cameras.

There's more player agency involved, they need to locate the eyes and avoid being seen (destroying them still gives away their position), so it becomes a tense scene involving stealth and quickness rather than something that simply happens to them.

Edit: Or is that what you were going with? The Spy Eye thing was a bit unclear (and I actually missed it the first time).


I agree how about a dungeon with a bunch of arcane eyes.... Maybe they use it as a training ground for monsters or entertainment or a place to wager who will win.... When they complete it they run into the big boss who thanks them for the entertainment and let's them go with a gift.


On Curse of the Crimson Throne there is a whole Mansion with spying devices cleverly hidden, and the House Lord can shift his vision on each of it ! Since it was for creepiness only ( at least initially ) I made my party go full paranoia with the butler, that seemed to "pop up" every time they talked about doing something xD .. After that there is a Dungeon with fully mobile rooms and an owner who knows every turn, lever and trap !

Curse #3 "Escape from Old Korvosa"

Sovereign Court

Perhaps you meant the Sending spell (level 3)? Because Message (level 0) is far more limited in terms of range.

That said, the idea of a "cat and mouse" dungeon is a fine idea. However, I'd build it a bit differently. Rather than using standard Scrying, I'd limit the BBEG's abilities a bit. By giving him some limits, I give the PCs some more tactical options.

For example, let's say the BBEG can only view the PCs through gems stuck into the ceiling here or there in the dungeon, which have a specific field of vision (like security cameras). Also, he's got some small flying monsters that can spy for him, patrolling the dungeon.

PCs can spot those things, and try to either pass around them without being seen, or to perhaps set up diversions, give false impressions (walk left in front of the camera, then when outside of view, turn right), to try to throw off the BBEG.

The BBEG also doesn't have unlimited fast communication; any orders he sends have a slight delay, before response teams can get somewhere. So the PCs can actually surprise guards if they work at it.


Ascalaphus wrote:

Perhaps you meant the Sending spell (level 3)? Because Message (level 0) is far more limited in terms of range.

That said, the idea of a "cat and mouse" dungeon is a fine idea. However, I'd build it a bit differently. Rather than using standard Scrying, I'd limit the BBEG's abilities a bit. By giving him some limits, I give the PCs some more tactical options.

For example, let's say the BBEG can only view the PCs through gems stuck into the ceiling here or there in the dungeon, which have a specific field of vision (like security cameras). Also, he's got some small flying monsters that can spy for him, patrolling the dungeon.

PCs can spot those things, and try to either pass around them without being seen, or to perhaps set up diversions, give false impressions (walk left in front of the camera, then when outside of view, turn right), to try to throw off the BBEG.

The BBEG also doesn't have unlimited fast communication; any orders he sends have a slight delay, before response teams can get somewhere. So the PCs can actually surprise guards if they work at it.

I think the OP meant message. The scrying spell lets you cast message through it.

--

Hey OP, it's an interesting idea, but if you go by RAW, divination by itself is pretty easy to thwart. Any arcane caster would be casting detect magic every now and then, and they'd be able to detect your sensors unless you fudge things a bit. Also, the perception check to notice a sensor is easy enough that a PC with a decent perception check would notice it while taking 10.

I did run something like this before though. I had a dungeon level full of narrow corridors and kobolds who were coordinating with each other by shouting in Kobold (coincidentally no one in the party spoke that language). It got me the same effect as what you want with scrying, but with no magic involved.

Anyway, it worked out pretty well for me. The players enjoyed it at least. The only real problem is that it can end up taking a lot longer than expected if the party is unprepared, while being a really short and quick level if the party knows what to do and has the right tools.


Deidre Tiriel wrote:

I would not do this if the players were not expecting it - i.e they came prepared mentally as well as equipment. If they are used to a 15 minute adventure day, and the GM throws this, they may cry foul. If they are hardcore dungeon crawlers, then by all means, this sounds fun.

As a player, I'd be upset if this was thrown in the middle of a Pathfinder AP, though, esp. without warning.

Yes, I'd probably categorize this under "Ideas only a GM could love", although there are probably some players who would be into it.


Potential hurdles with the plan (not to throw too much of a wet blanket on the idea I hope):

CRB, Magic wrote:

Scrying: A scrying spell creates an invisible magical sensor that sends you information. Unless noted otherwise, the sensor has the same powers of sensory acuity that you possess. This level of acuity includes any spells or effects that target you, but not spells or effects that emanate from you. The sensor, however, is treated as a separate, independent sensory organ of yours, and thus functions normally even if you have been blinded or deafened, or otherwise suffered sensory impairment.

A creature can notice the sensor by making a Perception check with a DC 20 + the spell level. The sensor can be dispelled as if it were an active spell.

Lead sheeting or magical protection blocks a scrying spell, and you sense that the spell is blocked.

This section isn't about the Scrying spell per se but about any spell of the subschool of Divination scrying. So any perceptive PCs are going to have a chance of noticing any such sensor which at minimum alerts them to being spied upon and that perception DC is not particularly hard to make by anyone with a reasonable amount of skill especially if given multiple opportunities by repeated scrying . Of course what they do in response is in their court. Their best response is Nondetection and/or Detect Scrying. If they have access to teleportion magic (to leave the dungeon) then they can gain access to either of these spells as well if they don't already have such access. You might end up with smart PCs suddenly in your BBEG's face just after he sends all his minions to 'block them at the front door' which could be very bad for your boss if he isn't prepared for such.

More thoughts later but must get off to work.

The Exchange

^^^^^ This, Oh yes this. I dont know how many times I have read in a module or PFS scenario where we are told that the party is expected and prepared for cause the BBEG has been watching them through scrying spells, yet none seems to take into account that there is almost always a PC that can sense the the watching. Whether they understand it or can do anything is another matter.


Kayerloth wrote:

Potential hurdles with the plan (not to throw too much of a wet blanket on the idea I hope):

CRB, Magic wrote:

Scrying: A scrying spell creates an invisible magical sensor that sends you information. Unless noted otherwise, the sensor has the same powers of sensory acuity that you possess. This level of acuity includes any spells or effects that target you, but not spells or effects that emanate from you. The sensor, however, is treated as a separate, independent sensory organ of yours, and thus functions normally even if you have been blinded or deafened, or otherwise suffered sensory impairment.

A creature can notice the sensor by making a Perception check with a DC 20 + the spell level. The sensor can be dispelled as if it were an active spell.

Lead sheeting or magical protection blocks a scrying spell, and you sense that the spell is blocked.

This section isn't about the Scrying spell per se but about any spell of the subschool of Divination scrying. So any perceptive PCs are going to have a chance of noticing any such sensor which at minimum alerts them to being spied upon and that perception DC is not particularly hard to make by anyone with a reasonable amount of skill especially if given multiple opportunities by repeated scrying . Of course what they do in response is in their court. Their best response is Nondetection and/or Detect Scrying. If they have access to teleportion magic (to leave the dungeon) then they can gain access to either of these spells as well if they don't already have such access. You might end up with smart PCs suddenly in your BBEG's face just after he sends all his minions to 'block them at the front door' which could be very bad for your boss if he isn't prepared for such.

More thoughts later but must get off to work.

Imo, this + mind blank have rendered divination nearly worthless.


Also, it's a DC 25 + distance/obstructions mods perception check to hear a message spell intended for someone else.

Just something to keep in mind.


Arachnofiend wrote:
This is either an awesome, memorable encounter or a TPK waiting to happen depending on how tactical the party is.

This. I probably wouldn't do this unless the party is doing something similar. Usually players aren't that mindful of tactics like that and would fall prey to it like crazy. Also there's the issue that many forms of spying, detection and preparation like that are magical as well as means to avoid it, so getting clever with it makes it a caster vs caster game with martials as disposable pawns so I'm more likely to prevent it

Grand Lodge

Rynjin wrote:

So what happens to this dungeon when your PCs wise up and cast Nondetection, Mind Blank, or pass their Will save?

You only need one person in the party to fail.... unless they split up of course. But that solution has it's own problems.


LazarX wrote:
Rynjin wrote:

So what happens to this dungeon when your PCs wise up and cast Nondetection, Mind Blank, or pass their Will save?

You only need one person in the party to fail.... unless they split up of course. But that solution has it's own problems.

Or familiar or animal companion or hireling to stress the point a bit.

Mind Blank does tend to put quite a damper on remote magical spying but then you are talking about a very high level party (or caster anyway) to cover everyone. Nondetection and strong Will saves are more likely an issue for a GM well before you get into the later teens level-wise where Mind Blank gets into the picture.

Scrying is also vulnerable to Spell Immunity. Clairaudience Clairvoyance, Arcane Eye, Prying/Greater Prying Eyes are 'no SR' and so avoid being stifled by Spell Immunity.

Maybe the BBEG deliberately leaves some treasure in one of the first rooms. They are oddly marked gold coins, figurines or other items ... now he doesn't use any subschool scrying spells (no sensor to detect). He uses Locate Object to track the 'treasure' and indirectly the PCs who have unwittingly placed 'bugs' on themselves. Biggest issue here, by RAW, is the relatively limited duration on Locate Object and/or the potential the party places the treasure within a extradimensional space (Haversack etc. and hence out of range) Obviously he warns his minions not to touch/take/handle/move etc. any of the 'treasure'.

Edit: If you are feeling especially perverse make the 'treasure' above pieces of the map of the dungeon scribed on clay tablets now smashed into sharp shards of map chunks. Sharp shards of dungeon map are more likely not to be placed inside an extradimensional space for both the convenience of checking the map and to avoid any accidental rupturing of the Bag, Haversack etc.

Lantern Lodge

Pathfinder Adventure, Rulebook Subscriber

Let us not forget the usefulness of the spell "Enter Image," which allows a spellcaster to feed his vanity while expanding his ability to keep tabs on his complex.
The images can be located on just about any object in the dungeon, including coins and tokens and keys.


Stockvillain wrote:

Let us not forget the usefulness of the spell "Enter Image," which allows a spellcaster to feed his vanity while expanding his ability to keep tabs on his complex.

The images can be located on just about any object in the dungeon, including coins and tokens and keys.

Nice :) And also not only not a 'scrying' spell but not even a divination spell. Only real downside is it is very thematic not something any old BBEG could do ... then again the whole idea of tracking via scrying/surveillance set-up is a fairly one time trick to use by a GM.


How does this change if, say, the dungeon is the "corpse" of a nearly-extinguished god and the minions are a sort of immune system?


Interjection Games wrote:
How does this change if, say, the dungeon is the "corpse" of a nearly-extinguished god and the minions are a sort of immune system?

It becomes a very unusual and unique setting for an adventure. And is probably going to require a heck of a lot of GM design time to do it justice compared to the fairly simple lets create a dungeon with a surveillance system. But it could also be far more memorable if one was to pull it off.

Sovereign Court

I recommend watching The Raid Redemption for inspiration on this kind of dungeon. It's got PF-like levels of violence. (The sequel is even better.)


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dotting for later pain to my group.

Liberty's Edge

I have a dungeon just like this, but way more evil.

The reward is one major artefact for each player.

the entire dungeon is magic, filled with horrid beasts of the highest CR possible. The rooms change and shift and there is constant scrying.

For example, say your party is a fighter, a wizard, a cleric and a rogue.

wizard does some magical hjinks to get past a difficult room, the next thing they know, the next room prevents all arcane spells from being cast.

eventually, the party WILL have to split up and one of them most likely will die.

Free ressurections from the dungeon are handed out, but only when it feels like it (when the player gets irritated, annoyed or bored)

The entire thing is more or less: How much torture can one inflict on some players before they quit?

Yes, the monsters have mythic ranks, the PCs do not.
Rare monsters have them.


Just have whomever hired the party to retrieve the dingus from the dungeon say, "I'd like to be able to scry on you so that I can keep track of your progress. I understand that's an inconvenience, so I'm will to pay you extra (insert gp amount here) to compensate you for the invasion of privacy."

Even if the party detects the sensor, they'll not think anything of it because they're expecting it. And if the BBEG and the party's benefactor never happen to be scrying at the same time so that there's two sensors to be detected, well, that's just the way the cookie crumbles.
*rubs hands and cackles maniacally*

BTW, Mind Blank is an 8th level spell, that's pretty far beyond the arcane eye or prying eyes that the OP seems to be talking about.


Ascalaphus wrote:
I recommend watching The Raid Redemption for inspiration on this kind of dungeon. It's got PF-like levels of violence. (The sequel is even better.)

Case in point.


Axial wrote:
Ascalaphus wrote:
I recommend watching The Raid Redemption for inspiration on this kind of dungeon. It's got PF-like levels of violence. (The sequel is even better.)
Case in point.

Hmm would you say, Fighters (Unarmed archetype), Monk (Martial Artist archtype) or Brawlers?


LazarX wrote:
Rynjin wrote:

So what happens to this dungeon when your PCs wise up and cast Nondetection, Mind Blank, or pass their Will save?

You only need one person in the party to fail.... unless they split up of course. But that solution has it's own problems.

Given scrying's hourlong casting time, by the time you finish casting it two or three times to get someone to fail, the party is probably done adventuring for the day.


The problem with a highly tactical spider is that he is quickly unbeatable. He has security camera feeds of all locations, he knows all the exits, he can command his entire force to bottleneck in one location, trap the adventurers, and kill them with something they just can't deal with be it suffocation, heavy fire from behind improved cover, or just pouring in kerosene and burning them in their hole.

This is not particularly different than real-world security, wherein the only way to successfully raid a place requires starting with a floor plan and getting in and out quickly.


Coriat wrote:
LazarX wrote:
Rynjin wrote:

So what happens to this dungeon when your PCs wise up and cast Nondetection, Mind Blank, or pass their Will save?

You only need one person in the party to fail.... unless they split up of course. But that solution has it's own problems.
Given scrying's hourlong casting time, by the time you finish casting it two or three times to get someone to fail, the party is probably done adventuring for the day.

Also quite true but I think Lazar and I know I was, were making the assumption that such Scrying wasn't necessarily via the spell but through an item which depending on your GM may or may not require an hour to activate. It also doesn't change the fact you need generally to protect everyone from whatever magical (many of which are still slow at 10 min CT but considerably more repeatable) means of spying the BBEG has or otherwise he finds the weak link(s) to exploit.


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Taku Ooka Nin wrote:

I am playing with the idea of a dungeon where the mobs are not static, but instead travel through hazardous areas. The idea being that the BBEG communicates with his minions via Message, commanding them to go to specific rooms. He more or less is playing chess with the PCs, but also knows more or less where they are through constant scrying.

So, the PCs decide that they'd rather come back later. Instead of teleporting out—which would have just trapped them in a teleportation trap and forcing them to fight the entire dungeon at once—they decide to walk out. The BBEG realizes this, and sends all of his minions to the entrance to cut off the party. "Everyone to A1! Yes...yes...." The PCs find themselves in a battle that encompasses the entire dungeon's remaining mobs, and it is a showdown to see who will leave alive.

However, each encounter has its own movement speed and location. Some large or larger monsters have to take indirect routes, and so the PCs might be able to escape with just defeating the quick enemies. However, if they know they are being scryed on, they might use this as a ploy to lure the minions away.

Perhaps each room has a Spy Eye in it, and these potentially make up the total treasure of the dungeon if they are low enough in level. Spy Eyes come in sets of 5, 4 being deployed and 1 being used as the eye to see out of. These cost 7,500 gp to craft, which is also their sell value.

This thematic dungeon would be a villain who is using traps, releasing hazards and sending monsters to attack the party at just the right time. Perhaps the monsters avoid the party, then attack them when they are not expecting it.

Have you ever done anything like this? If so, how did it work out?

Mostly, when this was done to me, it kind of sucked. If the bad guy is more powerful than you, is gunning for you, knows your every move, and is faster than you, well then, it's game over, and the game sucked. Don't be that DM.

You have to give the players a fighting chance. Don't forget you are the referee, not a competitor.

Make the BBEG know where the party is all the time, but have to guess where they're going.

Or make the BBEG actually weaker than the party, and knowing their every move is the one thing the villain has, so he uses it in nasty, sniping ways.

Or make the BBEG much more powerful than the party, but the party is not even on the bad guy's radar (until later).

Or make the BBEG able to track the party, but the party has some ability to mask its movements and objectives.

Or make the BBEG completely aware and very powerful, but have a limited reach.

I was in a game where we had just had some run ins with the Bloody Baron. We had rescued a caravan from his vanguard, and we were still in the area as more forces arrived. His forces were on horseback, and he was using some kind of magic seeing to track us, but they were still spread out over an area, and we had an ability to teleport. Each of his combat units was not quite as powerful as the party, but they could wear us down, and we had to use a lot of spells for the first encounter. Also, there was a big, overshadowing evil getting ready to swallow the world, and at first blush, the Bloody Baron seemed more like local trouble.

That was a cool scenario going in, but then the DM just threw all her cool setup right out the window. When we tried to negogtiate (telepathicly), he was all part of the monolithic evil. Then we teleported and his entire army was there surrounding us. That was cheating. The thing is, the BBEG had no ability to read our minds to figure out where we were going to teleport to, because we had not even decided that ourselves until the last instant!

You see, she was running a railroad campaign, and she was using the huge, fast, omnipotent and omniscient army of darkness as her whip to drive us down the road from one adventure to the next. The world had the ecology of a scrolling video game, and as that became apparent, the campaign dissolved as all the players rebelled.

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